Details
Original language | English |
---|---|
Title of host publication | Human-Computer Interaction – INTERACT 2021 |
Subtitle of host publication | 18th IFIP TC 13 International Conference, Proceedings |
Editors | Carmelo Ardito, Rosa Lanzilotti, Alessio Malizia, Alessio Malizia, Helen Petrie, Antonio Piccinno, Giuseppe Desolda, Kori Inkpen |
Publisher | Springer Science and Business Media Deutschland GmbH |
Pages | 212-233 |
Number of pages | 22 |
ISBN (electronic) | 978-3-030-85607-6 |
ISBN (print) | 9783030856069 |
Publication status | Published - 27 Aug 2021 |
Event | 18th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2021 - Virtual, Online, Italy Duration: 30 Aug 2021 → 3 Sept 2021 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
---|---|
Volume | 12936 LNCS |
ISSN (Print) | 0302-9743 |
ISSN (electronic) | 1611-3349 |
Abstract
Creating tactile patterns on the body via a spatial arrangement of many tactile actuators offers many opportunities and presents a challenge, as the design space is enormous. This paper presents a VR interface that enables designers to rapidly prototype complex tactile interfaces. It allows for painting strokes on a modeled body part and translates these strokes into continuous tactile patterns using an interpolation algorithm. The presented VR approach avoids several problems of traditional 2D editors. It realizes spatial 3D input using VR controllers with natural mapping and intuitive spatial movements. To evaluate this approach in detail, we conducted a user study and iteratively improved the system. The study participants gave predominantly positive feedback on the presented VR interface (SUS score 79.7, AttrakDiff “desirable”). The final system is released alongside this paper as an open-source Unity project for various tactile hardware.
Keywords
- Design interface, Design tool, Spatial input, Tactile feedback, Tactile pattern design, Tactile patterns, VR tool
ASJC Scopus subject areas
- Mathematics(all)
- Theoretical Computer Science
- Computer Science(all)
- General Computer Science
Cite this
- Standard
- Harvard
- Apa
- Vancouver
- BibTeX
- RIS
Human-Computer Interaction – INTERACT 2021 : 18th IFIP TC 13 International Conference, Proceedings. ed. / Carmelo Ardito; Rosa Lanzilotti; Alessio Malizia; Alessio Malizia; Helen Petrie; Antonio Piccinno; Giuseppe Desolda; Kori Inkpen. Springer Science and Business Media Deutschland GmbH, 2021. p. 212-233 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 12936 LNCS).
Research output: Chapter in book/report/conference proceeding › Conference contribution › Research › peer review
}
TY - GEN
T1 - VRTactileDraw
T2 - 18th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2021
AU - Kaul, Oliver Beren
AU - Domin, Andreas
AU - Rohs, Michael
AU - Simon, Benjamin
AU - Schrapel, Maximilian
PY - 2021/8/27
Y1 - 2021/8/27
N2 - Creating tactile patterns on the body via a spatial arrangement of many tactile actuators offers many opportunities and presents a challenge, as the design space is enormous. This paper presents a VR interface that enables designers to rapidly prototype complex tactile interfaces. It allows for painting strokes on a modeled body part and translates these strokes into continuous tactile patterns using an interpolation algorithm. The presented VR approach avoids several problems of traditional 2D editors. It realizes spatial 3D input using VR controllers with natural mapping and intuitive spatial movements. To evaluate this approach in detail, we conducted a user study and iteratively improved the system. The study participants gave predominantly positive feedback on the presented VR interface (SUS score 79.7, AttrakDiff “desirable”). The final system is released alongside this paper as an open-source Unity project for various tactile hardware.
AB - Creating tactile patterns on the body via a spatial arrangement of many tactile actuators offers many opportunities and presents a challenge, as the design space is enormous. This paper presents a VR interface that enables designers to rapidly prototype complex tactile interfaces. It allows for painting strokes on a modeled body part and translates these strokes into continuous tactile patterns using an interpolation algorithm. The presented VR approach avoids several problems of traditional 2D editors. It realizes spatial 3D input using VR controllers with natural mapping and intuitive spatial movements. To evaluate this approach in detail, we conducted a user study and iteratively improved the system. The study participants gave predominantly positive feedback on the presented VR interface (SUS score 79.7, AttrakDiff “desirable”). The final system is released alongside this paper as an open-source Unity project for various tactile hardware.
KW - Design interface
KW - Design tool
KW - Spatial input
KW - Tactile feedback
KW - Tactile pattern design
KW - Tactile patterns
KW - VR tool
UR - http://www.scopus.com/inward/record.url?scp=85115239106&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-85607-6_15
DO - 10.1007/978-3-030-85607-6_15
M3 - Conference contribution
AN - SCOPUS:85115239106
SN - 9783030856069
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 212
EP - 233
BT - Human-Computer Interaction – INTERACT 2021
A2 - Ardito, Carmelo
A2 - Lanzilotti, Rosa
A2 - Malizia, Alessio
A2 - Malizia, Alessio
A2 - Petrie, Helen
A2 - Piccinno, Antonio
A2 - Desolda, Giuseppe
A2 - Inkpen, Kori
PB - Springer Science and Business Media Deutschland GmbH
Y2 - 30 August 2021 through 3 September 2021
ER -