Details
Original language | English |
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Title of host publication | Requirements Engineering |
Subtitle of host publication | Foundation for Software Quality; 26th International Working Conference, REFSQ 2020, Pisa, Italy, March 24–27, 2020, Proceedings |
Editors | Nazim Madhavji, Liliana Pasquale |
Place of Publication | Cham |
Publisher | Springer Verlag |
Pages | 277-292 |
Number of pages | 16 |
ISBN (electronic) | 9783030444297 |
ISBN (print) | 9783030444280 |
Publication status | Published - 18 Mar 2020 |
Event | 26th International Working Conference on Requirements Engineering: Foundation for Software Quality - Online, Pisa, Italy Duration: 24 Mar 2020 → 27 Mar 2020 Conference number: 26 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 12045 |
ISSN (Print) | 0302-9743 |
ISSN (electronic) | 1611-3349 |
Abstract
[Context and motivation] Creating a shared understanding of requirements between all parties involved about a future software system is difficult. Imprecise communication can lead to misunderstanding of requirements. Vision videos demonstrate and visualize the functionality, use and impact of a software system before the actual development process starts. They stimulate discussions about the software system and its associated requirements. [Question/problem] Vision videos should be produced with as little effort as possible, in terms of resources and time consumption, yet with sufficient quality. This raises the questions: Does the presentation of a vision video influence its perception by the audience? Do animated vision videos offer an alternative to real videos to communicate a vision? [Principal ideas/results] We conducted an experiment with 20 participants comparing animated and real videos showing the same content. The videos illustrate the population decrease in rural areas and envision a possible solution to counteract the consequences of grocery store closings. The participants suggested own solutions for the problem of grocery store closings, rated the videos and chose their preferred type of video representation. The results of the experiment show no difference in neither the amount of solutions proposed nor the rating of the videos. Likewise, the results show no difference in the preferred type of video representation. [Contribution] Our study indicates that animated vision videos offer an adequate alternative to real videos. Thus, vision video producers have another viable option to choose for achieving a shared understanding of a future software system.
Keywords
- Animation, Requirements engineering, Video, Vision
ASJC Scopus subject areas
- Mathematics(all)
- Theoretical Computer Science
- Computer Science(all)
Cite this
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Requirements Engineering: Foundation for Software Quality; 26th International Working Conference, REFSQ 2020, Pisa, Italy, March 24–27, 2020, Proceedings. ed. / Nazim Madhavji; Liliana Pasquale. Cham: Springer Verlag, 2020. p. 277-292 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 12045).
Research output: Chapter in book/report/conference proceeding › Conference contribution › Research › peer review
}
TY - GEN
T1 - Vision meets visualization
T2 - 26th International Working Conference on Requirements Engineering
AU - Busch, Melanie
AU - Karras, Oliver
AU - Schneider, Kurt
AU - Ahrens, Maike
N1 - Conference code: 26
PY - 2020/3/18
Y1 - 2020/3/18
N2 - [Context and motivation] Creating a shared understanding of requirements between all parties involved about a future software system is difficult. Imprecise communication can lead to misunderstanding of requirements. Vision videos demonstrate and visualize the functionality, use and impact of a software system before the actual development process starts. They stimulate discussions about the software system and its associated requirements. [Question/problem] Vision videos should be produced with as little effort as possible, in terms of resources and time consumption, yet with sufficient quality. This raises the questions: Does the presentation of a vision video influence its perception by the audience? Do animated vision videos offer an alternative to real videos to communicate a vision? [Principal ideas/results] We conducted an experiment with 20 participants comparing animated and real videos showing the same content. The videos illustrate the population decrease in rural areas and envision a possible solution to counteract the consequences of grocery store closings. The participants suggested own solutions for the problem of grocery store closings, rated the videos and chose their preferred type of video representation. The results of the experiment show no difference in neither the amount of solutions proposed nor the rating of the videos. Likewise, the results show no difference in the preferred type of video representation. [Contribution] Our study indicates that animated vision videos offer an adequate alternative to real videos. Thus, vision video producers have another viable option to choose for achieving a shared understanding of a future software system.
AB - [Context and motivation] Creating a shared understanding of requirements between all parties involved about a future software system is difficult. Imprecise communication can lead to misunderstanding of requirements. Vision videos demonstrate and visualize the functionality, use and impact of a software system before the actual development process starts. They stimulate discussions about the software system and its associated requirements. [Question/problem] Vision videos should be produced with as little effort as possible, in terms of resources and time consumption, yet with sufficient quality. This raises the questions: Does the presentation of a vision video influence its perception by the audience? Do animated vision videos offer an alternative to real videos to communicate a vision? [Principal ideas/results] We conducted an experiment with 20 participants comparing animated and real videos showing the same content. The videos illustrate the population decrease in rural areas and envision a possible solution to counteract the consequences of grocery store closings. The participants suggested own solutions for the problem of grocery store closings, rated the videos and chose their preferred type of video representation. The results of the experiment show no difference in neither the amount of solutions proposed nor the rating of the videos. Likewise, the results show no difference in the preferred type of video representation. [Contribution] Our study indicates that animated vision videos offer an adequate alternative to real videos. Thus, vision video producers have another viable option to choose for achieving a shared understanding of a future software system.
KW - Animation
KW - Requirements engineering
KW - Video
KW - Vision
UR - http://www.scopus.com/inward/record.url?scp=85083964538&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-44429-7_19
DO - 10.1007/978-3-030-44429-7_19
M3 - Conference contribution
SN - 9783030444280
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 277
EP - 292
BT - Requirements Engineering
A2 - Madhavji, Nazim
A2 - Pasquale, Liliana
PB - Springer Verlag
CY - Cham
Y2 - 24 March 2020 through 27 March 2020
ER -