Details
Original language | English |
---|---|
Title of host publication | Proceedings - 2017 IEEE 25th International Requirements Engineering Conference Workshops, REW 2017 |
Pages | 118-124 |
Number of pages | 7 |
ISBN (electronic) | 9781538634882 |
Publication status | Published - 29 Sept 2017 |
Abstract
Requirements engineering provides several practices to analyze how a user wants to interact with a future software. Mockups, prototypes, and scenarios are suitable to understand usability issues and user requirements early. Nevertheless, users are often dissatisfied with the usability of a resulting software. Apparently, previously explored information was lost or no longer accessible during the development phase.Scenarios are one effective practice to describe behavior. However, they are commonly notated in natural language which is often improper to capture and communicate interaction knowledge comprehensible to developers and users. The dynamic aspect of interaction is lost if only static descriptions are used. Digital prototyping enables the creation of interactive prototypes by adding responsive controls to hand-or digitally drawn mockups. We propose to capture the events of these controls to obtain a representation of the interaction. From this data, we generate videos, which demonstrate interaction sequences, as additional support for textual scenarios.Variants of scenarios can be created by modifying the captured event sequences and mockups. Any change is unproblematic since videos only need to be regenerated. Thus, we achieve video as a by-product of digital prototyping. This reduces the effort compared to video recording such as screencasts. A first evaluation showed that such a generated video supports a faster understanding of a textual scenario compared to static mockups.
Keywords
- Interaction, Prototyping, Requirements engineering, Usability, Video
ASJC Scopus subject areas
- Computer Science(all)
- Computer Networks and Communications
- Computer Science(all)
- Human-Computer Interaction
- Engineering(all)
- Control and Systems Engineering
- Engineering(all)
- Safety, Risk, Reliability and Quality
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Proceedings - 2017 IEEE 25th International Requirements Engineering Conference Workshops, REW 2017. 2017. p. 118-124 8054839.
Research output: Chapter in book/report/conference proceeding › Conference contribution › Research › peer review
}
TY - GEN
T1 - Video as a By-Product of Digital Prototyping: Capturing the Dynamic Aspect of Interaction
AU - Karras, Oliver
AU - Unger-Windeler, Carolin
AU - Glauer, Lennart
AU - Schneider, Kurt
N1 - Funding information: ACKNOWLEDGMENT This work was supported by the German Research Foundation (DFG) under ViViReq (2017 – 2019).
PY - 2017/9/29
Y1 - 2017/9/29
N2 - Requirements engineering provides several practices to analyze how a user wants to interact with a future software. Mockups, prototypes, and scenarios are suitable to understand usability issues and user requirements early. Nevertheless, users are often dissatisfied with the usability of a resulting software. Apparently, previously explored information was lost or no longer accessible during the development phase.Scenarios are one effective practice to describe behavior. However, they are commonly notated in natural language which is often improper to capture and communicate interaction knowledge comprehensible to developers and users. The dynamic aspect of interaction is lost if only static descriptions are used. Digital prototyping enables the creation of interactive prototypes by adding responsive controls to hand-or digitally drawn mockups. We propose to capture the events of these controls to obtain a representation of the interaction. From this data, we generate videos, which demonstrate interaction sequences, as additional support for textual scenarios.Variants of scenarios can be created by modifying the captured event sequences and mockups. Any change is unproblematic since videos only need to be regenerated. Thus, we achieve video as a by-product of digital prototyping. This reduces the effort compared to video recording such as screencasts. A first evaluation showed that such a generated video supports a faster understanding of a textual scenario compared to static mockups.
AB - Requirements engineering provides several practices to analyze how a user wants to interact with a future software. Mockups, prototypes, and scenarios are suitable to understand usability issues and user requirements early. Nevertheless, users are often dissatisfied with the usability of a resulting software. Apparently, previously explored information was lost or no longer accessible during the development phase.Scenarios are one effective practice to describe behavior. However, they are commonly notated in natural language which is often improper to capture and communicate interaction knowledge comprehensible to developers and users. The dynamic aspect of interaction is lost if only static descriptions are used. Digital prototyping enables the creation of interactive prototypes by adding responsive controls to hand-or digitally drawn mockups. We propose to capture the events of these controls to obtain a representation of the interaction. From this data, we generate videos, which demonstrate interaction sequences, as additional support for textual scenarios.Variants of scenarios can be created by modifying the captured event sequences and mockups. Any change is unproblematic since videos only need to be regenerated. Thus, we achieve video as a by-product of digital prototyping. This reduces the effort compared to video recording such as screencasts. A first evaluation showed that such a generated video supports a faster understanding of a textual scenario compared to static mockups.
KW - Interaction
KW - Prototyping
KW - Requirements engineering
KW - Usability
KW - Video
UR - http://www.scopus.com/inward/record.url?scp=85034644587&partnerID=8YFLogxK
U2 - 10.48550/arXiv.1708.00278
DO - 10.48550/arXiv.1708.00278
M3 - Conference contribution
SP - 118
EP - 124
BT - Proceedings - 2017 IEEE 25th International Requirements Engineering Conference Workshops, REW 2017
ER -