Details
Original language | English |
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Title of host publication | IEEE International Conference on Multi-Media and Expo |
Pages | 1107-1110 |
Number of pages | 4 |
Publication status | Published - 2000 |
Externally published | Yes |
Event | 2000 IEEE International Conference on Multimedia and Expo (ICME 2000) - New York, NY, United States Duration: 30 Jul 2000 → 2 Aug 2000 |
Abstract
This and the accompanying paper present an overview of the face and body animation object in the MPEG-4 Version 2 standard. The MPEG-4 standard includes the representation, compression of virtual human models and their interface with other MPEG-4 objects, with bit rate requirements as low as 1 Kbit/second. In this paper, we give an overview of animation techniques for the FBA object, and in the accompanying paper we describe the geometrical modelling of virtual human models.
ASJC Scopus subject areas
- Engineering(all)
- General Engineering
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IEEE International Conference on Multi-Media and Expo. 2000. p. 1107-1110.
Research output: Chapter in book/report/conference proceeding › Conference contribution › Research › peer review
}
TY - GEN
T1 - Very low bitrate coding of virtual human animation in MPEG-4
AU - Capin, T. K.
AU - Petajan, E.
AU - Ostermann, J.
PY - 2000
Y1 - 2000
N2 - This and the accompanying paper present an overview of the face and body animation object in the MPEG-4 Version 2 standard. The MPEG-4 standard includes the representation, compression of virtual human models and their interface with other MPEG-4 objects, with bit rate requirements as low as 1 Kbit/second. In this paper, we give an overview of animation techniques for the FBA object, and in the accompanying paper we describe the geometrical modelling of virtual human models.
AB - This and the accompanying paper present an overview of the face and body animation object in the MPEG-4 Version 2 standard. The MPEG-4 standard includes the representation, compression of virtual human models and their interface with other MPEG-4 objects, with bit rate requirements as low as 1 Kbit/second. In this paper, we give an overview of animation techniques for the FBA object, and in the accompanying paper we describe the geometrical modelling of virtual human models.
UR - http://www.scopus.com/inward/record.url?scp=0034517531&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:0034517531
SP - 1107
EP - 1110
BT - IEEE International Conference on Multi-Media and Expo
T2 - 2000 IEEE International Conference on Multimedia and Expo (ICME 2000)
Y2 - 30 July 2000 through 2 August 2000
ER -