Using Game Engines for Visualization in Scientific Applications

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

Authors

  • Karl Ingo Friese
  • Mark Herrlich
  • Franz Erich Wolter

External Research Organisations

  • University of Bremen
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Details

Original languageEnglish
Title of host publicationNew Frontiers for Entertainment Computing
Subtitle of host publicationWCC 2008 Milano, Italy
EditorsCiancarini Paolo Ciancarini, Ryohei Nakatsu, Matthias Rauterberg, Marco Roccetti
Pages11-22
Number of pages12
Publication statusPublished - 2008

Publication series

NameIFIP International Federation for Information Processing
Volume279
ISSN (Print)1571-5736

Abstract

In recent years, the computer gaming industry has become a large and important market and impressive amounts of money are spent on the development of new game engines. In contrast to their development costs, the price for the final product is very low compared to a professional 3D visualization/animation program. The idea to use this potential for other purposes than gaming seems obvious. This work gives a review on three Serious Gaming projects, analyzes the encountered problems in a greater context and reflects the pros and cons of using game engines for scientific applications in general.

ASJC Scopus subject areas

Cite this

Using Game Engines for Visualization in Scientific Applications. / Friese, Karl Ingo; Herrlich, Mark; Wolter, Franz Erich.
New Frontiers for Entertainment Computing: WCC 2008 Milano, Italy. ed. / Ciancarini Paolo Ciancarini; Ryohei Nakatsu; Matthias Rauterberg; Marco Roccetti. 2008. p. 11-22 (IFIP International Federation for Information Processing; Vol. 279).

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

Friese, KI, Herrlich, M & Wolter, FE 2008, Using Game Engines for Visualization in Scientific Applications. in C Paolo Ciancarini, R Nakatsu, M Rauterberg & M Roccetti (eds), New Frontiers for Entertainment Computing: WCC 2008 Milano, Italy. IFIP International Federation for Information Processing, vol. 279, pp. 11-22. https://doi.org/10.1007/978-0-387-09701-5_2
Friese, K. I., Herrlich, M., & Wolter, F. E. (2008). Using Game Engines for Visualization in Scientific Applications. In C. Paolo Ciancarini, R. Nakatsu, M. Rauterberg, & M. Roccetti (Eds.), New Frontiers for Entertainment Computing: WCC 2008 Milano, Italy (pp. 11-22). (IFIP International Federation for Information Processing; Vol. 279). https://doi.org/10.1007/978-0-387-09701-5_2
Friese KI, Herrlich M, Wolter FE. Using Game Engines for Visualization in Scientific Applications. In Paolo Ciancarini C, Nakatsu R, Rauterberg M, Roccetti M, editors, New Frontiers for Entertainment Computing: WCC 2008 Milano, Italy. 2008. p. 11-22. (IFIP International Federation for Information Processing). doi: 10.1007/978-0-387-09701-5_2
Friese, Karl Ingo ; Herrlich, Mark ; Wolter, Franz Erich. / Using Game Engines for Visualization in Scientific Applications. New Frontiers for Entertainment Computing: WCC 2008 Milano, Italy. editor / Ciancarini Paolo Ciancarini ; Ryohei Nakatsu ; Matthias Rauterberg ; Marco Roccetti. 2008. pp. 11-22 (IFIP International Federation for Information Processing).
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