User-centred and evidence-based design of smart games for poor text comprehenders: The terence experience

Research output: Contribution to journalArticleResearchpeer review

Authors

  • Fernando De La Prieta
  • Tania Di Mascio
  • Rosella Gennari
  • Ivana Marenzi
  • Pierpaolo Vittorini

Research Organisations

External Research Organisations

  • Universidad de Salamanca
  • University of L'Aquila
  • Free University of Bozen-Bolzano
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Details

Original languageEnglish
Pages (from-to)212-236
Number of pages25
JournalInternational Journal of Technology Enhanced Learning
Volume6
Issue number3
Publication statusPublished - 2014

Abstract

More than 10% of children in the age range 7-11 turn out to be poor text comprehenders: They have difficulties in reasoning about events of a story. TERENCE is the first adaptive learning system with stories and companion smart games, for reasoning about stories, and developed for primary-school poor comprehenders. The development of TERENCE followed both the user centred and the evidence-based design methodologies, by placing users at the centre of the development process and by choosing a design because of evidence of its effectiveness for the users. This paper presents the TERENCE smart games: it explains how such methodologies were used for iteratively designing and evaluating incrementally improved versions of the TERENCE smart games.

Keywords

    Evidencebased design, Formalisations of pedagogical theories, Game frameworks, Knowledge representation, Serious games, UCD, User-centred design

ASJC Scopus subject areas

Cite this

User-centred and evidence-based design of smart games for poor text comprehenders: The terence experience. / De La Prieta, Fernando; Di Mascio, Tania; Gennari, Rosella et al.
In: International Journal of Technology Enhanced Learning, Vol. 6, No. 3, 2014, p. 212-236.

Research output: Contribution to journalArticleResearchpeer review

De La Prieta, F, Di Mascio, T, Gennari, R, Marenzi, I & Vittorini, P 2014, 'User-centred and evidence-based design of smart games for poor text comprehenders: The terence experience', International Journal of Technology Enhanced Learning, vol. 6, no. 3, pp. 212-236. https://doi.org/10.1504/IJTEL.2014.068350
De La Prieta, F., Di Mascio, T., Gennari, R., Marenzi, I., & Vittorini, P. (2014). User-centred and evidence-based design of smart games for poor text comprehenders: The terence experience. International Journal of Technology Enhanced Learning, 6(3), 212-236. https://doi.org/10.1504/IJTEL.2014.068350
De La Prieta F, Di Mascio T, Gennari R, Marenzi I, Vittorini P. User-centred and evidence-based design of smart games for poor text comprehenders: The terence experience. International Journal of Technology Enhanced Learning. 2014;6(3):212-236. doi: 10.1504/IJTEL.2014.068350
De La Prieta, Fernando ; Di Mascio, Tania ; Gennari, Rosella et al. / User-centred and evidence-based design of smart games for poor text comprehenders : The terence experience. In: International Journal of Technology Enhanced Learning. 2014 ; Vol. 6, No. 3. pp. 212-236.
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