Details
Original language | English |
---|---|
Pages (from-to) | 212-236 |
Number of pages | 25 |
Journal | International Journal of Technology Enhanced Learning |
Volume | 6 |
Issue number | 3 |
Publication status | Published - 2014 |
Abstract
More than 10% of children in the age range 7-11 turn out to be poor text comprehenders: They have difficulties in reasoning about events of a story. TERENCE is the first adaptive learning system with stories and companion smart games, for reasoning about stories, and developed for primary-school poor comprehenders. The development of TERENCE followed both the user centred and the evidence-based design methodologies, by placing users at the centre of the development process and by choosing a design because of evidence of its effectiveness for the users. This paper presents the TERENCE smart games: it explains how such methodologies were used for iteratively designing and evaluating incrementally improved versions of the TERENCE smart games.
Keywords
- Evidencebased design, Formalisations of pedagogical theories, Game frameworks, Knowledge representation, Serious games, UCD, User-centred design
ASJC Scopus subject areas
- Social Sciences(all)
- Education
- Computer Science(all)
- Computer Science Applications
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In: International Journal of Technology Enhanced Learning, Vol. 6, No. 3, 2014, p. 212-236.
Research output: Contribution to journal › Article › Research › peer review
}
TY - JOUR
T1 - User-centred and evidence-based design of smart games for poor text comprehenders
T2 - The terence experience
AU - De La Prieta, Fernando
AU - Di Mascio, Tania
AU - Gennari, Rosella
AU - Marenzi, Ivana
AU - Vittorini, Pierpaolo
N1 - Publisher Copyright: Copyright © 2014 Inderscience Enterprises Ltd.
PY - 2014
Y1 - 2014
N2 - More than 10% of children in the age range 7-11 turn out to be poor text comprehenders: They have difficulties in reasoning about events of a story. TERENCE is the first adaptive learning system with stories and companion smart games, for reasoning about stories, and developed for primary-school poor comprehenders. The development of TERENCE followed both the user centred and the evidence-based design methodologies, by placing users at the centre of the development process and by choosing a design because of evidence of its effectiveness for the users. This paper presents the TERENCE smart games: it explains how such methodologies were used for iteratively designing and evaluating incrementally improved versions of the TERENCE smart games.
AB - More than 10% of children in the age range 7-11 turn out to be poor text comprehenders: They have difficulties in reasoning about events of a story. TERENCE is the first adaptive learning system with stories and companion smart games, for reasoning about stories, and developed for primary-school poor comprehenders. The development of TERENCE followed both the user centred and the evidence-based design methodologies, by placing users at the centre of the development process and by choosing a design because of evidence of its effectiveness for the users. This paper presents the TERENCE smart games: it explains how such methodologies were used for iteratively designing and evaluating incrementally improved versions of the TERENCE smart games.
KW - Evidencebased design
KW - Formalisations of pedagogical theories
KW - Game frameworks
KW - Knowledge representation
KW - Serious games
KW - UCD
KW - User-centred design
UR - http://www.scopus.com/inward/record.url?scp=84926472766&partnerID=8YFLogxK
U2 - 10.1504/IJTEL.2014.068350
DO - 10.1504/IJTEL.2014.068350
M3 - Article
AN - SCOPUS:84926472766
VL - 6
SP - 212
EP - 236
JO - International Journal of Technology Enhanced Learning
JF - International Journal of Technology Enhanced Learning
SN - 1753-5255
IS - 3
ER -