Details
Original language | English |
---|---|
Article number | 104672 |
Number of pages | 28 |
Journal | Coastal engineering |
Volume | 197 |
Early online date | 4 Dec 2024 |
Publication status | E-pub ahead of print - 4 Dec 2024 |
Abstract
We present an international comparative analysis of simulated 3D tsunami debris hazards, applying three state-of-the-art numerical methods: the Material Point Method (MPM, ClaymoreUW, multi-GPU), Smoothed Particle Hydrodynamics (SPH, DualSPHysics, GPU), and Eulerian grid-based computational fluid dynamics (Simcenter STAR-CCM+, multi-CPU/GPU). Three teams, two from the United States and one from Germany, apply their unique expertise to shed light on the state of advanced tsunami debris modeling in both open source and professional software. A mutually accepted and meaningful benchmark is set as 1:40 Froude scale model experiments of shipping containers mobilized into and amidst a port setting with simplified and generic structures, closely related to the seminal Tohoku 2011 tsunami case histories which majorly affected seaports. A sophisticated wave flume at Waseda University in Tokyo, Japan, hosted the experiments as reported by Goseberget al. (2016b). Across dozens of trials, an elongated vacuum-chamber wave surges and spills over a generic harbor apron, mobilizing 3–6 hollow debris-modeling sea containers-, in 1–2 vertical layers against friction. One to two rows of 5 square obstacles are placed upstream or downstream of the debris, with widths and gaps of 0.66x and 2.2x of debris length, respectively. The work reports and compares results on the long wave generation from a vacuum-controlled tsunami wave maker, longitudinal displacement of debris forward and back, lateral spreading angle of debris, interactions of stacked debris, and impact forces measured with debris accelerometers and/or obstacle load-cells. Each team writes a foreword on their digital twin model, which are all open-sourced. Then, preliminary statistical analysis contrasts simulations originating off different numerical methods, and simulations with experiments. Afterward, team's give value propositions for their numerical tool. Finally, a transparent cross-interrogation of results highlights the strengths of each respective method.
Keywords
- Debris–fluid–structure interaction, High-performance computing, Material point method, Smoothed particle hydrodynamics, STAR-CCM+, Tsunami debris
ASJC Scopus subject areas
- Environmental Science(all)
- Environmental Engineering
- Engineering(all)
- Ocean Engineering
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In: Coastal engineering, Vol. 197, 104672, 15.04.2025.
Research output: Contribution to journal › Article › Research › peer review
}
TY - JOUR
T1 - Tsunami debris motion and loads in a scaled port setting
T2 - Comparative analysis of three state-of-the-art numerical methods against experiments
AU - Bonus, Justin
AU - Spröer, Felix
AU - Winter, Andrew
AU - Arduino, Pedro
AU - Krautwald, Clemens
AU - Motley, Michael
AU - Goseberg, Nils
N1 - Publisher Copyright: © 2024
PY - 2024/12/4
Y1 - 2024/12/4
N2 - We present an international comparative analysis of simulated 3D tsunami debris hazards, applying three state-of-the-art numerical methods: the Material Point Method (MPM, ClaymoreUW, multi-GPU), Smoothed Particle Hydrodynamics (SPH, DualSPHysics, GPU), and Eulerian grid-based computational fluid dynamics (Simcenter STAR-CCM+, multi-CPU/GPU). Three teams, two from the United States and one from Germany, apply their unique expertise to shed light on the state of advanced tsunami debris modeling in both open source and professional software. A mutually accepted and meaningful benchmark is set as 1:40 Froude scale model experiments of shipping containers mobilized into and amidst a port setting with simplified and generic structures, closely related to the seminal Tohoku 2011 tsunami case histories which majorly affected seaports. A sophisticated wave flume at Waseda University in Tokyo, Japan, hosted the experiments as reported by Goseberget al. (2016b). Across dozens of trials, an elongated vacuum-chamber wave surges and spills over a generic harbor apron, mobilizing 3–6 hollow debris-modeling sea containers-, in 1–2 vertical layers against friction. One to two rows of 5 square obstacles are placed upstream or downstream of the debris, with widths and gaps of 0.66x and 2.2x of debris length, respectively. The work reports and compares results on the long wave generation from a vacuum-controlled tsunami wave maker, longitudinal displacement of debris forward and back, lateral spreading angle of debris, interactions of stacked debris, and impact forces measured with debris accelerometers and/or obstacle load-cells. Each team writes a foreword on their digital twin model, which are all open-sourced. Then, preliminary statistical analysis contrasts simulations originating off different numerical methods, and simulations with experiments. Afterward, team's give value propositions for their numerical tool. Finally, a transparent cross-interrogation of results highlights the strengths of each respective method.
AB - We present an international comparative analysis of simulated 3D tsunami debris hazards, applying three state-of-the-art numerical methods: the Material Point Method (MPM, ClaymoreUW, multi-GPU), Smoothed Particle Hydrodynamics (SPH, DualSPHysics, GPU), and Eulerian grid-based computational fluid dynamics (Simcenter STAR-CCM+, multi-CPU/GPU). Three teams, two from the United States and one from Germany, apply their unique expertise to shed light on the state of advanced tsunami debris modeling in both open source and professional software. A mutually accepted and meaningful benchmark is set as 1:40 Froude scale model experiments of shipping containers mobilized into and amidst a port setting with simplified and generic structures, closely related to the seminal Tohoku 2011 tsunami case histories which majorly affected seaports. A sophisticated wave flume at Waseda University in Tokyo, Japan, hosted the experiments as reported by Goseberget al. (2016b). Across dozens of trials, an elongated vacuum-chamber wave surges and spills over a generic harbor apron, mobilizing 3–6 hollow debris-modeling sea containers-, in 1–2 vertical layers against friction. One to two rows of 5 square obstacles are placed upstream or downstream of the debris, with widths and gaps of 0.66x and 2.2x of debris length, respectively. The work reports and compares results on the long wave generation from a vacuum-controlled tsunami wave maker, longitudinal displacement of debris forward and back, lateral spreading angle of debris, interactions of stacked debris, and impact forces measured with debris accelerometers and/or obstacle load-cells. Each team writes a foreword on their digital twin model, which are all open-sourced. Then, preliminary statistical analysis contrasts simulations originating off different numerical methods, and simulations with experiments. Afterward, team's give value propositions for their numerical tool. Finally, a transparent cross-interrogation of results highlights the strengths of each respective method.
KW - Debris–fluid–structure interaction
KW - High-performance computing
KW - Material point method
KW - Smoothed particle hydrodynamics
KW - STAR-CCM+
KW - Tsunami debris
UR - http://www.scopus.com/inward/record.url?scp=85211156311&partnerID=8YFLogxK
U2 - 10.1016/j.coastaleng.2024.104672
DO - 10.1016/j.coastaleng.2024.104672
M3 - Article
AN - SCOPUS:85211156311
VL - 197
JO - Coastal engineering
JF - Coastal engineering
SN - 0378-3839
M1 - 104672
ER -