Details
Original language | English |
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Publication status | Published - 17 Mar 2019 |
Event | 2019 AES International Conference on Immersive and Interactive Audio: Creating the Next Dimension of Sound Experience - York, United Kingdom (UK) Duration: 27 Mar 2019 → 29 Mar 2019 |
Conference
Conference | 2019 AES International Conference on Immersive and Interactive Audio: Creating the Next Dimension of Sound Experience |
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Country/Territory | United Kingdom (UK) |
City | York |
Period | 27 Mar 2019 → 29 Mar 2019 |
Abstract
The emerging production of 3D audio content results in new challenges regarding the optimization of the production processes for VR/AR applications as well as for 3D music or film productions. This contribution presents a novel approach of a virtual audiovisual environment for 3D audio production based on a real listening room with different loudspeaker arrangements. By wearing a Head Mounted Display, the producer can move sound sources in the listening room by hand gestures to create an immersive audio experience. For a validation of future listening experiments with the use of the implemented virtual environment, a semi-automatic measurement setup is presented to guarantee a controllable listening environment in terms of reverberation time, background noise, delay compensation and room response equalization.
ASJC Scopus subject areas
- Engineering(all)
- Electrical and Electronic Engineering
- Physics and Astronomy(all)
- Acoustics and Ultrasonics
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2019. Paper presented at 2019 AES International Conference on Immersive and Interactive Audio: Creating the Next Dimension of Sound Experience, York, United Kingdom (UK).
Research output: Contribution to conference › Paper › Research › peer review
}
TY - CONF
T1 - Towards a Virtual Audiovisual Environment for Interactive 3D Audio Productions
AU - Hupke, Robert
AU - Ordner, James
AU - Bergner, Jakob
AU - Nophut, Marcel
AU - Preihs, Stephan
AU - Peissig, Jürgen
PY - 2019/3/17
Y1 - 2019/3/17
N2 - The emerging production of 3D audio content results in new challenges regarding the optimization of the production processes for VR/AR applications as well as for 3D music or film productions. This contribution presents a novel approach of a virtual audiovisual environment for 3D audio production based on a real listening room with different loudspeaker arrangements. By wearing a Head Mounted Display, the producer can move sound sources in the listening room by hand gestures to create an immersive audio experience. For a validation of future listening experiments with the use of the implemented virtual environment, a semi-automatic measurement setup is presented to guarantee a controllable listening environment in terms of reverberation time, background noise, delay compensation and room response equalization.
AB - The emerging production of 3D audio content results in new challenges regarding the optimization of the production processes for VR/AR applications as well as for 3D music or film productions. This contribution presents a novel approach of a virtual audiovisual environment for 3D audio production based on a real listening room with different loudspeaker arrangements. By wearing a Head Mounted Display, the producer can move sound sources in the listening room by hand gestures to create an immersive audio experience. For a validation of future listening experiments with the use of the implemented virtual environment, a semi-automatic measurement setup is presented to guarantee a controllable listening environment in terms of reverberation time, background noise, delay compensation and room response equalization.
UR - http://www.scopus.com/inward/record.url?scp=85067881350&partnerID=8YFLogxK
M3 - Paper
T2 - 2019 AES International Conference on Immersive and Interactive Audio: Creating the Next Dimension of Sound Experience
Y2 - 27 March 2019 through 29 March 2019
ER -