The TERENCE smart games: Automatic generation and supporting architecture

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

Authors

  • Fernando De La Prieta
  • Tania Di Mascio
  • Rosella Gennari
  • Ivana Marenzi
  • Pierpaolo Vittorini

Research Organisations

External Research Organisations

  • Universidad de Salamanca
  • University of L'Aquila
  • Free University of Bozen-Bolzano
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Details

Original languageEnglish
Title of host publicationPDSG 2012 Pedagogically-driven Serious Games 2012
Subtitle of host publicationProceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012)
Pages31-40
Number of pages10
Publication statusPublished - 2012
Event1st International Workshop on Pedagogically-Driven Serious Games 2012, PDSG 2012 - In Conjunction with the 7th European Conference on Technology Enhanced Learning, EC-TEL 2012 - Aachen, Germany
Duration: 7 Sept 20127 Sept 2012

Publication series

NameCEUR Workshop Proceedings
PublisherCEUR Workshop Proceedings
Volume898
ISSN (Print)1613-0073

Abstract

TERENCE is an FP7 ICT European project that is developing an adaptive learning system for supporting poor comprehenders and their educators. Its learning material are stories and games. The games are specialised into smart games, which stimulate inference-making for story comprehension, and relaxing games, which stimulate visual perception and not story comprehension. The paper focuses on smart games. It first shows the current prototypes, then it describes the TERENCE system architecture, thus it delves into the generation of smart games instances, by highlighting the role of the constraint-based module therein. Finally, it ends with short conclusions about the planned improvements.

Keywords

    Game frameworks, Reusability, Serious games architectures, User centred design

ASJC Scopus subject areas

Cite this

The TERENCE smart games: Automatic generation and supporting architecture. / De La Prieta, Fernando; Di Mascio, Tania; Gennari, Rosella et al.
PDSG 2012 Pedagogically-driven Serious Games 2012: Proceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012). 2012. p. 31-40 (CEUR Workshop Proceedings; Vol. 898).

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

De La Prieta, F, Di Mascio, T, Gennari, R, Marenzi, I & Vittorini, P 2012, The TERENCE smart games: Automatic generation and supporting architecture. in PDSG 2012 Pedagogically-driven Serious Games 2012: Proceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012). CEUR Workshop Proceedings, vol. 898, pp. 31-40, 1st International Workshop on Pedagogically-Driven Serious Games 2012, PDSG 2012 - In Conjunction with the 7th European Conference on Technology Enhanced Learning, EC-TEL 2012, Aachen, Germany, 7 Sept 2012. <https://ceur-ws.org/Vol-898/pdsg6.pdf>
De La Prieta, F., Di Mascio, T., Gennari, R., Marenzi, I., & Vittorini, P. (2012). The TERENCE smart games: Automatic generation and supporting architecture. In PDSG 2012 Pedagogically-driven Serious Games 2012: Proceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012) (pp. 31-40). (CEUR Workshop Proceedings; Vol. 898). https://ceur-ws.org/Vol-898/pdsg6.pdf
De La Prieta F, Di Mascio T, Gennari R, Marenzi I, Vittorini P. The TERENCE smart games: Automatic generation and supporting architecture. In PDSG 2012 Pedagogically-driven Serious Games 2012: Proceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012). 2012. p. 31-40. (CEUR Workshop Proceedings).
De La Prieta, Fernando ; Di Mascio, Tania ; Gennari, Rosella et al. / The TERENCE smart games : Automatic generation and supporting architecture. PDSG 2012 Pedagogically-driven Serious Games 2012: Proceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012). 2012. pp. 31-40 (CEUR Workshop Proceedings).
Download
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