The influence of binaural room impulse responses on externalization in virtual reality scenarios

Research output: Contribution to journalArticleResearchpeer review

Authors

  • Song Li
  • Roman Schlieper
  • Aly Tobbala
  • Jürgen Peissig
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Details

Original languageEnglish
Article number10198
Number of pages11
JournalApplied Sciences (Switzerland)
Volume11
Issue number21
Early online date30 Oct 2021
Publication statusPublished - 1 Nov 2021

Abstract

A headphone-based virtual sound image can not be perceived as perfectly externalized if the acoustic of the synthesized room does not match that of the real listening environment. This effect has been well explored and is known as the room divergence effect (RDE). The RDE is important for perceived externalization of virtual sounds if listeners are aware of the room-related auditory information provided by the listening environment. In the case of virtual reality (VR) applications, users get a visual impression of the virtual room, but may not be aware of the auditory information of this room. It is unknown whether the acoustic congruence between the synthesized (binaurally rendered) room and the visual-only virtual listening environment is important for externalization. VR-based psychoacoustic experiments were performed and the results reveal that perceived externalization of virtual sounds depends on listeners’ expectations of the acoustic of the visual-only virtual room. The virtual sound images can be perceived as externalized, although there is an acoustic divergence between the binaurally synthesized room and the visual-only virtual listening environment. However, the “correct” room information in binaural sounds may lead to degraded externalization if the acoustic properties of the room do not match listeners’ expectations.

Keywords

    Binaural room impulse response, Head-related transfer function, Headphone-reproduced virtual sound images, Perceived externalization, Room divergence effect, Virtual reality

ASJC Scopus subject areas

Cite this

The influence of binaural room impulse responses on externalization in virtual reality scenarios. / Li, Song; Schlieper, Roman; Tobbala, Aly et al.
In: Applied Sciences (Switzerland), Vol. 11, No. 21, 10198, 01.11.2021.

Research output: Contribution to journalArticleResearchpeer review

Li S, Schlieper R, Tobbala A, Peissig J. The influence of binaural room impulse responses on externalization in virtual reality scenarios. Applied Sciences (Switzerland). 2021 Nov 1;11(21):10198. Epub 2021 Oct 30. doi: 10.3390/app112110198
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abstract = "A headphone-based virtual sound image can not be perceived as perfectly externalized if the acoustic of the synthesized room does not match that of the real listening environment. This effect has been well explored and is known as the room divergence effect (RDE). The RDE is important for perceived externalization of virtual sounds if listeners are aware of the room-related auditory information provided by the listening environment. In the case of virtual reality (VR) applications, users get a visual impression of the virtual room, but may not be aware of the auditory information of this room. It is unknown whether the acoustic congruence between the synthesized (binaurally rendered) room and the visual-only virtual listening environment is important for externalization. VR-based psychoacoustic experiments were performed and the results reveal that perceived externalization of virtual sounds depends on listeners{\textquoteright} expectations of the acoustic of the visual-only virtual room. The virtual sound images can be perceived as externalized, although there is an acoustic divergence between the binaurally synthesized room and the visual-only virtual listening environment. However, the “correct” room information in binaural sounds may lead to degraded externalization if the acoustic properties of the room do not match listeners{\textquoteright} expectations.",
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