Details
Original language | English |
---|---|
Article number | 10198 |
Number of pages | 11 |
Journal | Applied Sciences (Switzerland) |
Volume | 11 |
Issue number | 21 |
Early online date | 30 Oct 2021 |
Publication status | Published - 1 Nov 2021 |
Abstract
A headphone-based virtual sound image can not be perceived as perfectly externalized if the acoustic of the synthesized room does not match that of the real listening environment. This effect has been well explored and is known as the room divergence effect (RDE). The RDE is important for perceived externalization of virtual sounds if listeners are aware of the room-related auditory information provided by the listening environment. In the case of virtual reality (VR) applications, users get a visual impression of the virtual room, but may not be aware of the auditory information of this room. It is unknown whether the acoustic congruence between the synthesized (binaurally rendered) room and the visual-only virtual listening environment is important for externalization. VR-based psychoacoustic experiments were performed and the results reveal that perceived externalization of virtual sounds depends on listeners’ expectations of the acoustic of the visual-only virtual room. The virtual sound images can be perceived as externalized, although there is an acoustic divergence between the binaurally synthesized room and the visual-only virtual listening environment. However, the “correct” room information in binaural sounds may lead to degraded externalization if the acoustic properties of the room do not match listeners’ expectations.
Keywords
- Binaural room impulse response, Head-related transfer function, Headphone-reproduced virtual sound images, Perceived externalization, Room divergence effect, Virtual reality
ASJC Scopus subject areas
- Materials Science(all)
- General Materials Science
- Physics and Astronomy(all)
- Instrumentation
- Engineering(all)
- General Engineering
- Chemical Engineering(all)
- Process Chemistry and Technology
- Computer Science(all)
- Computer Science Applications
- Chemical Engineering(all)
- Fluid Flow and Transfer Processes
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In: Applied Sciences (Switzerland), Vol. 11, No. 21, 10198, 01.11.2021.
Research output: Contribution to journal › Article › Research › peer review
}
TY - JOUR
T1 - The influence of binaural room impulse responses on externalization in virtual reality scenarios
AU - Li, Song
AU - Schlieper, Roman
AU - Tobbala, Aly
AU - Peissig, Jürgen
N1 - Acknowledgments: The authors would like to thank all subjects who participated in the listening ex- periments.
PY - 2021/11/1
Y1 - 2021/11/1
N2 - A headphone-based virtual sound image can not be perceived as perfectly externalized if the acoustic of the synthesized room does not match that of the real listening environment. This effect has been well explored and is known as the room divergence effect (RDE). The RDE is important for perceived externalization of virtual sounds if listeners are aware of the room-related auditory information provided by the listening environment. In the case of virtual reality (VR) applications, users get a visual impression of the virtual room, but may not be aware of the auditory information of this room. It is unknown whether the acoustic congruence between the synthesized (binaurally rendered) room and the visual-only virtual listening environment is important for externalization. VR-based psychoacoustic experiments were performed and the results reveal that perceived externalization of virtual sounds depends on listeners’ expectations of the acoustic of the visual-only virtual room. The virtual sound images can be perceived as externalized, although there is an acoustic divergence between the binaurally synthesized room and the visual-only virtual listening environment. However, the “correct” room information in binaural sounds may lead to degraded externalization if the acoustic properties of the room do not match listeners’ expectations.
AB - A headphone-based virtual sound image can not be perceived as perfectly externalized if the acoustic of the synthesized room does not match that of the real listening environment. This effect has been well explored and is known as the room divergence effect (RDE). The RDE is important for perceived externalization of virtual sounds if listeners are aware of the room-related auditory information provided by the listening environment. In the case of virtual reality (VR) applications, users get a visual impression of the virtual room, but may not be aware of the auditory information of this room. It is unknown whether the acoustic congruence between the synthesized (binaurally rendered) room and the visual-only virtual listening environment is important for externalization. VR-based psychoacoustic experiments were performed and the results reveal that perceived externalization of virtual sounds depends on listeners’ expectations of the acoustic of the visual-only virtual room. The virtual sound images can be perceived as externalized, although there is an acoustic divergence between the binaurally synthesized room and the visual-only virtual listening environment. However, the “correct” room information in binaural sounds may lead to degraded externalization if the acoustic properties of the room do not match listeners’ expectations.
KW - Binaural room impulse response
KW - Head-related transfer function
KW - Headphone-reproduced virtual sound images
KW - Perceived externalization
KW - Room divergence effect
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85120707092&partnerID=8YFLogxK
U2 - 10.3390/app112110198
DO - 10.3390/app112110198
M3 - Article
AN - SCOPUS:85120707092
VL - 11
JO - Applied Sciences (Switzerland)
JF - Applied Sciences (Switzerland)
SN - 2076-3417
IS - 21
M1 - 10198
ER -