Sweep and Point & Shoot: Phonecam-Based Interactions for Large Public Displays

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

Authors

  • Rafael Ballagas
  • Michael Rohs
  • Jennifer G. Sheridan

External Research Organisations

  • RWTH Aachen University
  • ETH Zurich
  • Lancaster University
View graph of relations

Details

Original languageEnglish
Title of host publicationCHI EA '05
Subtitle of host publicationCHI '05 Extended Abstracts on Human Factors in Computing Systems
Pages1200-1203
Number of pages4
Publication statusPublished - 2 Apr 2005
Externally publishedYes
EventConference on Human Factors in Computing Systems, CHI EA 2005 - Portland, OR, United States
Duration: 2 Apr 20057 Apr 2005

Abstract

This paper focuses on enabling interactions with large public displays using the most ubiquitous personal computing device, the mobile phone. Two new interaction techniques are introduced that use the embedded camera on mobile phones as an enabling technology. The Point & Shoot technique allows users to select objects using visual codes to set up an absolute coordinate system on the display surface instead of tagging individual objects on the screen. The Sweep technique enables users to use the phone like an optical mouse with multiple degrees of freedom and allows interaction without having to point the camera at the display. Prototypes of these interactions have been implemented and evaluated using modern mobile phone technologies. This proof of concept provides a performance baseline and gives valuable insights to guide future research and development.These techniques are intended to inspire and enable new classes of large public display applications.

Keywords

    Camera phones, Large displays, Mobile phones, Visual codes

ASJC Scopus subject areas

Cite this

Sweep and Point & Shoot: Phonecam-Based Interactions for Large Public Displays. / Ballagas, Rafael; Rohs, Michael; Sheridan, Jennifer G.
CHI EA '05: CHI '05 Extended Abstracts on Human Factors in Computing Systems. 2005. p. 1200-1203.

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

Ballagas, R, Rohs, M & Sheridan, JG 2005, Sweep and Point & Shoot: Phonecam-Based Interactions for Large Public Displays. in CHI EA '05: CHI '05 Extended Abstracts on Human Factors in Computing Systems. pp. 1200-1203, Conference on Human Factors in Computing Systems, CHI EA 2005, Portland, OR, United States, 2 Apr 2005. https://doi.org/10.1145/1056808.1056876
Ballagas, R., Rohs, M., & Sheridan, J. G. (2005). Sweep and Point & Shoot: Phonecam-Based Interactions for Large Public Displays. In CHI EA '05: CHI '05 Extended Abstracts on Human Factors in Computing Systems (pp. 1200-1203) https://doi.org/10.1145/1056808.1056876
Ballagas R, Rohs M, Sheridan JG. Sweep and Point & Shoot: Phonecam-Based Interactions for Large Public Displays. In CHI EA '05: CHI '05 Extended Abstracts on Human Factors in Computing Systems. 2005. p. 1200-1203 doi: 10.1145/1056808.1056876
Ballagas, Rafael ; Rohs, Michael ; Sheridan, Jennifer G. / Sweep and Point & Shoot : Phonecam-Based Interactions for Large Public Displays. CHI EA '05: CHI '05 Extended Abstracts on Human Factors in Computing Systems. 2005. pp. 1200-1203
Download
@inproceedings{12e35b697a604d89b6978fdacf62af10,
title = "Sweep and Point & Shoot: Phonecam-Based Interactions for Large Public Displays",
abstract = "This paper focuses on enabling interactions with large public displays using the most ubiquitous personal computing device, the mobile phone. Two new interaction techniques are introduced that use the embedded camera on mobile phones as an enabling technology. The Point & Shoot technique allows users to select objects using visual codes to set up an absolute coordinate system on the display surface instead of tagging individual objects on the screen. The Sweep technique enables users to use the phone like an optical mouse with multiple degrees of freedom and allows interaction without having to point the camera at the display. Prototypes of these interactions have been implemented and evaluated using modern mobile phone technologies. This proof of concept provides a performance baseline and gives valuable insights to guide future research and development.These techniques are intended to inspire and enable new classes of large public display applications.",
keywords = "Camera phones, Large displays, Mobile phones, Visual codes",
author = "Rafael Ballagas and Michael Rohs and Sheridan, {Jennifer G.}",
note = "Copyright: Copyright 2012 Elsevier B.V., All rights reserved.; Conference on Human Factors in Computing Systems, CHI EA 2005 ; Conference date: 02-04-2005 Through 07-04-2005",
year = "2005",
month = apr,
day = "2",
doi = "10.1145/1056808.1056876",
language = "English",
isbn = "1595930027",
pages = "1200--1203",
booktitle = "CHI EA '05",

}

Download

TY - GEN

T1 - Sweep and Point & Shoot

T2 - Conference on Human Factors in Computing Systems, CHI EA 2005

AU - Ballagas, Rafael

AU - Rohs, Michael

AU - Sheridan, Jennifer G.

N1 - Copyright: Copyright 2012 Elsevier B.V., All rights reserved.

PY - 2005/4/2

Y1 - 2005/4/2

N2 - This paper focuses on enabling interactions with large public displays using the most ubiquitous personal computing device, the mobile phone. Two new interaction techniques are introduced that use the embedded camera on mobile phones as an enabling technology. The Point & Shoot technique allows users to select objects using visual codes to set up an absolute coordinate system on the display surface instead of tagging individual objects on the screen. The Sweep technique enables users to use the phone like an optical mouse with multiple degrees of freedom and allows interaction without having to point the camera at the display. Prototypes of these interactions have been implemented and evaluated using modern mobile phone technologies. This proof of concept provides a performance baseline and gives valuable insights to guide future research and development.These techniques are intended to inspire and enable new classes of large public display applications.

AB - This paper focuses on enabling interactions with large public displays using the most ubiquitous personal computing device, the mobile phone. Two new interaction techniques are introduced that use the embedded camera on mobile phones as an enabling technology. The Point & Shoot technique allows users to select objects using visual codes to set up an absolute coordinate system on the display surface instead of tagging individual objects on the screen. The Sweep technique enables users to use the phone like an optical mouse with multiple degrees of freedom and allows interaction without having to point the camera at the display. Prototypes of these interactions have been implemented and evaluated using modern mobile phone technologies. This proof of concept provides a performance baseline and gives valuable insights to guide future research and development.These techniques are intended to inspire and enable new classes of large public display applications.

KW - Camera phones

KW - Large displays

KW - Mobile phones

KW - Visual codes

UR - http://www.scopus.com/inward/record.url?scp=84869112091&partnerID=8YFLogxK

U2 - 10.1145/1056808.1056876

DO - 10.1145/1056808.1056876

M3 - Conference contribution

AN - SCOPUS:84869112091

SN - 1595930027

SP - 1200

EP - 1203

BT - CHI EA '05

Y2 - 2 April 2005 through 7 April 2005

ER -