STRATEGA - A general strategy games framework

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

Authors

External Research Organisations

  • Queen Mary University of London
View graph of relations

Details

Original languageEnglish
Title of host publicationAIIDE 2020 Workshops
Subtitle of host publicationJoint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020)
Publication statusPublished - 2020
Externally publishedYes
Event2020 Joint Artificial Intelligence and Interactive Digital Entertainment Workshops, AIIDE-WS 2020 - Worcester, United States
Duration: 19 Oct 2020 → …

Publication series

NameCEUR Workshop Proceedings
PublisherCEUR Workshop Proceedings
Volume2862
ISSN (Print)1613-0073

Abstract

Strategy games are complex environments often used in AI-research to evaluate new algorithms. Despite the commonalities of most strategy games, often research is focused on one game only, which may lead to bias or overfitting to a particular environment. In this paper, we motivate and present STRATEGA - a general strategy games framework for playing n-player turn-based and real-time strategy games. The platform currently implements turn-based games, which can be configured via YAML-files. It exposes an API with access to a forward model to facilitate research on statistical forward planning agents. The framework and agents can log information during games for analysing and debugging algorithms. We also present some sample rule-based agents, as well as search-based agents like Monte Carlo Tree Search and Rolling Horizon Evolution, and quantitatively analyse their performance to demonstrate the use of the framework. Results, although purely illustrative, show the known problems that traditional search-based agents have when dealing with high branching factors in these games.

ASJC Scopus subject areas

Cite this

STRATEGA - A general strategy games framework. / Dockhorn, Alexander; Hurtado-Grueso, Jorge; Jeurissen, Dominik et al.
AIIDE 2020 Workshops: Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020). 2020. (CEUR Workshop Proceedings; Vol. 2862).

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

Dockhorn, A, Hurtado-Grueso, J, Jeurissen, D & Perez-Liebana, D 2020, STRATEGA - A general strategy games framework. in AIIDE 2020 Workshops: Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020). CEUR Workshop Proceedings, vol. 2862, 2020 Joint Artificial Intelligence and Interactive Digital Entertainment Workshops, AIIDE-WS 2020, Worcester, United States, 19 Oct 2020. https://doi.org/10.48550/arXiv.2009.05643
Dockhorn, A., Hurtado-Grueso, J., Jeurissen, D., & Perez-Liebana, D. (2020). STRATEGA - A general strategy games framework. In AIIDE 2020 Workshops: Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020) (CEUR Workshop Proceedings; Vol. 2862). https://doi.org/10.48550/arXiv.2009.05643
Dockhorn A, Hurtado-Grueso J, Jeurissen D, Perez-Liebana D. STRATEGA - A general strategy games framework. In AIIDE 2020 Workshops: Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020). 2020. (CEUR Workshop Proceedings). doi: 10.48550/arXiv.2009.05643
Dockhorn, Alexander ; Hurtado-Grueso, Jorge ; Jeurissen, Dominik et al. / STRATEGA - A general strategy games framework. AIIDE 2020 Workshops: Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020). 2020. (CEUR Workshop Proceedings).
Download
@inproceedings{6f5974fcd5ac4b1da0a06c7ea2c0b942,
title = "STRATEGA - A general strategy games framework",
abstract = "Strategy games are complex environments often used in AI-research to evaluate new algorithms. Despite the commonalities of most strategy games, often research is focused on one game only, which may lead to bias or overfitting to a particular environment. In this paper, we motivate and present STRATEGA - a general strategy games framework for playing n-player turn-based and real-time strategy games. The platform currently implements turn-based games, which can be configured via YAML-files. It exposes an API with access to a forward model to facilitate research on statistical forward planning agents. The framework and agents can log information during games for analysing and debugging algorithms. We also present some sample rule-based agents, as well as search-based agents like Monte Carlo Tree Search and Rolling Horizon Evolution, and quantitatively analyse their performance to demonstrate the use of the framework. Results, although purely illustrative, show the known problems that traditional search-based agents have when dealing with high branching factors in these games.",
author = "Alexander Dockhorn and Jorge Hurtado-Grueso and Dominik Jeurissen and Diego Perez-Liebana",
note = "Funding Information: This work is supported by UK EPSRC research grant EP/T008962/1.; 2020 Joint Artificial Intelligence and Interactive Digital Entertainment Workshops, AIIDE-WS 2020 ; Conference date: 19-10-2020",
year = "2020",
doi = "10.48550/arXiv.2009.05643",
language = "English",
series = "CEUR Workshop Proceedings",
publisher = "CEUR Workshop Proceedings",
booktitle = "AIIDE 2020 Workshops",

}

Download

TY - GEN

T1 - STRATEGA - A general strategy games framework

AU - Dockhorn, Alexander

AU - Hurtado-Grueso, Jorge

AU - Jeurissen, Dominik

AU - Perez-Liebana, Diego

N1 - Funding Information: This work is supported by UK EPSRC research grant EP/T008962/1.

PY - 2020

Y1 - 2020

N2 - Strategy games are complex environments often used in AI-research to evaluate new algorithms. Despite the commonalities of most strategy games, often research is focused on one game only, which may lead to bias or overfitting to a particular environment. In this paper, we motivate and present STRATEGA - a general strategy games framework for playing n-player turn-based and real-time strategy games. The platform currently implements turn-based games, which can be configured via YAML-files. It exposes an API with access to a forward model to facilitate research on statistical forward planning agents. The framework and agents can log information during games for analysing and debugging algorithms. We also present some sample rule-based agents, as well as search-based agents like Monte Carlo Tree Search and Rolling Horizon Evolution, and quantitatively analyse their performance to demonstrate the use of the framework. Results, although purely illustrative, show the known problems that traditional search-based agents have when dealing with high branching factors in these games.

AB - Strategy games are complex environments often used in AI-research to evaluate new algorithms. Despite the commonalities of most strategy games, often research is focused on one game only, which may lead to bias or overfitting to a particular environment. In this paper, we motivate and present STRATEGA - a general strategy games framework for playing n-player turn-based and real-time strategy games. The platform currently implements turn-based games, which can be configured via YAML-files. It exposes an API with access to a forward model to facilitate research on statistical forward planning agents. The framework and agents can log information during games for analysing and debugging algorithms. We also present some sample rule-based agents, as well as search-based agents like Monte Carlo Tree Search and Rolling Horizon Evolution, and quantitatively analyse their performance to demonstrate the use of the framework. Results, although purely illustrative, show the known problems that traditional search-based agents have when dealing with high branching factors in these games.

UR - http://www.scopus.com/inward/record.url?scp=85106177098&partnerID=8YFLogxK

U2 - 10.48550/arXiv.2009.05643

DO - 10.48550/arXiv.2009.05643

M3 - Conference contribution

AN - SCOPUS:85106177098

T3 - CEUR Workshop Proceedings

BT - AIIDE 2020 Workshops

T2 - 2020 Joint Artificial Intelligence and Interactive Digital Entertainment Workshops, AIIDE-WS 2020

Y2 - 19 October 2020

ER -

By the same author(s)