Social Practices of History in Digital Possibility Spaces: Historicity, Mediality, Performativity, Authenticity

Research output: Chapter in book/report/conference proceedingContribution to book/anthologyResearch

Authors

  • Nico Nolden

Research Organisations

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Details

Original languageEnglish
Title of host publicationHistory in Games
Subtitle of host publicationContingencies of an Authentic Past
EditorsMartin Lorber, Felix Zimmermann
Place of PublicationBielefeld
Pages73-91
Number of pages19
ISBN (electronic)978-3-8394-5420-6
Publication statusPublished - 2020

Publication series

NameBild und Bit. Studien zur digitalen Medienkultur (Studies of Digital Media Culture)
Publishertranscript Verlag
Volume12

Abstract

This article highlights mechanisms of au thenticity that anchor the game experi- ence as historically credible. Comparing th e historical stagings of the three multi- player online games THE S CRET W RLD (2012), T OM CLANCYS THE DIVISION (2016) and B ATTLEFIELD V (2018), references can be found that link the historical knowledge provided to the collective memory of the acting players. A look into mediality and historicity of MMOs highlights key traditions that have shaped tech- nical and game-cultural fundamentals. Possi bilities for the players to act distin- guish different spaces of historical ag ency among these examples. Communica- tion in social communities finally hints at what players believe to be historically authentic in the knowledge offered.

Cite this

Social Practices of History in Digital Possibility Spaces: Historicity, Mediality, Performativity, Authenticity. / Nolden, Nico.
History in Games: Contingencies of an Authentic Past. ed. / Martin Lorber; Felix Zimmermann. Bielefeld, 2020. p. 73-91 (Bild und Bit. Studien zur digitalen Medienkultur (Studies of Digital Media Culture); Vol. 12).

Research output: Chapter in book/report/conference proceedingContribution to book/anthologyResearch

Nolden, N 2020, Social Practices of History in Digital Possibility Spaces: Historicity, Mediality, Performativity, Authenticity. in M Lorber & F Zimmermann (eds), History in Games: Contingencies of an Authentic Past. Bild und Bit. Studien zur digitalen Medienkultur (Studies of Digital Media Culture), vol. 12, Bielefeld, pp. 73-91. https://doi.org/10.1515/9783839454206-005
Nolden, N. (2020). Social Practices of History in Digital Possibility Spaces: Historicity, Mediality, Performativity, Authenticity. In M. Lorber, & F. Zimmermann (Eds.), History in Games: Contingencies of an Authentic Past (pp. 73-91). (Bild und Bit. Studien zur digitalen Medienkultur (Studies of Digital Media Culture); Vol. 12).. https://doi.org/10.1515/9783839454206-005
Nolden N. Social Practices of History in Digital Possibility Spaces: Historicity, Mediality, Performativity, Authenticity. In Lorber M, Zimmermann F, editors, History in Games: Contingencies of an Authentic Past. Bielefeld. 2020. p. 73-91. (Bild und Bit. Studien zur digitalen Medienkultur (Studies of Digital Media Culture)). Epub 2020 Oct 26. doi: 10.1515/9783839454206-005
Nolden, Nico. / Social Practices of History in Digital Possibility Spaces : Historicity, Mediality, Performativity, Authenticity. History in Games: Contingencies of an Authentic Past. editor / Martin Lorber ; Felix Zimmermann. Bielefeld, 2020. pp. 73-91 (Bild und Bit. Studien zur digitalen Medienkultur (Studies of Digital Media Culture)).
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