Details
Original language | English |
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Title of host publication | History in Games |
Subtitle of host publication | Contingencies of an Authentic Past |
Editors | Martin Lorber, Felix Zimmermann |
Place of Publication | Bielefeld |
Pages | 73-91 |
Number of pages | 19 |
ISBN (electronic) | 978-3-8394-5420-6 |
Publication status | Published - 2020 |
Publication series
Name | Bild und Bit. Studien zur digitalen Medienkultur (Studies of Digital Media Culture) |
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Publisher | transcript Verlag |
Volume | 12 |
Abstract
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History in Games: Contingencies of an Authentic Past. ed. / Martin Lorber; Felix Zimmermann. Bielefeld, 2020. p. 73-91 (Bild und Bit. Studien zur digitalen Medienkultur (Studies of Digital Media Culture); Vol. 12).
Research output: Chapter in book/report/conference proceeding › Contribution to book/anthology › Research
}
TY - CHAP
T1 - Social Practices of History in Digital Possibility Spaces
T2 - Historicity, Mediality, Performativity, Authenticity
AU - Nolden, Nico
PY - 2020
Y1 - 2020
N2 - This article highlights mechanisms of au thenticity that anchor the game experi- ence as historically credible. Comparing th e historical stagings of the three multi- player online games THE S CRET W RLD (2012), T OM CLANCYS THE DIVISION (2016) and B ATTLEFIELD V (2018), references can be found that link the historical knowledge provided to the collective memory of the acting players. A look into mediality and historicity of MMOs highlights key traditions that have shaped tech- nical and game-cultural fundamentals. Possi bilities for the players to act distin- guish different spaces of historical ag ency among these examples. Communica- tion in social communities finally hints at what players believe to be historically authentic in the knowledge offered.
AB - This article highlights mechanisms of au thenticity that anchor the game experi- ence as historically credible. Comparing th e historical stagings of the three multi- player online games THE S CRET W RLD (2012), T OM CLANCYS THE DIVISION (2016) and B ATTLEFIELD V (2018), references can be found that link the historical knowledge provided to the collective memory of the acting players. A look into mediality and historicity of MMOs highlights key traditions that have shaped tech- nical and game-cultural fundamentals. Possi bilities for the players to act distin- guish different spaces of historical ag ency among these examples. Communica- tion in social communities finally hints at what players believe to be historically authentic in the knowledge offered.
U2 - 10.1515/9783839454206-005
DO - 10.1515/9783839454206-005
M3 - Contribution to book/anthology
SN - 978-3-8376-5420-2
T3 - Bild und Bit. Studien zur digitalen Medienkultur (Studies of Digital Media Culture)
SP - 73
EP - 91
BT - History in Games
A2 - Lorber, Martin
A2 - Zimmermann, Felix
CY - Bielefeld
ER -