Details
Original language | English |
---|---|
Title of host publication | Proceedings of the 2024 ACM SIGSAC Conference on Computer and Communications Security |
Subtitle of host publication | CCS 2024 |
Pages | 2651-2665 |
Number of pages | 15 |
ISBN (electronic) | 9798400706363 |
Publication status | Published - 9 Dec 2024 |
Event | 31st ACM SIGSAC Conference on Computer and Communications Security, CCS 2024 - Salt Lake City, United States Duration: 14 Oct 2024 → 18 Oct 2024 |
Abstract
The video game market is one of the biggest for software products. Video game development has progressed in the last decades to complex and multifaceted endeavors. Games-as-a-Service significantly impacted distribution and gameplay, requiring providers and developers to consider factors beyond game functionality, including security and privacy. New security challenges emerged, including authentication, payment security, and user data or asset protection. However, the security community lacks in-depth insights into the security experiences, challenges, and practices of modern video game development. This paper aims to address this gap in research and highlights the criticality of considering security in the process. Therefore, we conducted 20 qualitative, semi-structured interviews with various roles of professional and skilled video game development experts, investigating awareness, priorities, knowledge, and practices regarding security in the industry through their first-hand experiences. We find that stakeholders are aware of the urgency of security and related issues. However, they often face obstacles, including a lack of money, time, and knowledge, which force them to put security issues lower in priority. We conclude our work by recommending how the game industry can incorporate security into its development processes while balancing other resources and priorities and illustrating ideas for future research.
Keywords
- Software Development, Usable Security, Video Games
ASJC Scopus subject areas
- Computer Science(all)
- Computer Networks and Communications
- Computer Science(all)
- Computer Science Applications
- Computer Science(all)
- Software
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Proceedings of the 2024 ACM SIGSAC Conference on Computer and Communications Security: CCS 2024 . 2024. p. 2651-2665.
Research output: Chapter in book/report/conference proceeding › Conference contribution › Research › peer review
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TY - GEN
T1 - Skipping the Security Side Quests
T2 - 31st ACM SIGSAC Conference on Computer and Communications Security, CCS 2024
AU - Klostermeyer, Philip
AU - Amft, Sabrina
AU - Höltervennhoff, Sandra
AU - Krause, Alexander
AU - Busch, Niklas
AU - Fahl, Sascha
N1 - Publisher Copyright: © 2024 Copyright held by the owner/author(s).
PY - 2024/12/9
Y1 - 2024/12/9
N2 - The video game market is one of the biggest for software products. Video game development has progressed in the last decades to complex and multifaceted endeavors. Games-as-a-Service significantly impacted distribution and gameplay, requiring providers and developers to consider factors beyond game functionality, including security and privacy. New security challenges emerged, including authentication, payment security, and user data or asset protection. However, the security community lacks in-depth insights into the security experiences, challenges, and practices of modern video game development. This paper aims to address this gap in research and highlights the criticality of considering security in the process. Therefore, we conducted 20 qualitative, semi-structured interviews with various roles of professional and skilled video game development experts, investigating awareness, priorities, knowledge, and practices regarding security in the industry through their first-hand experiences. We find that stakeholders are aware of the urgency of security and related issues. However, they often face obstacles, including a lack of money, time, and knowledge, which force them to put security issues lower in priority. We conclude our work by recommending how the game industry can incorporate security into its development processes while balancing other resources and priorities and illustrating ideas for future research.
AB - The video game market is one of the biggest for software products. Video game development has progressed in the last decades to complex and multifaceted endeavors. Games-as-a-Service significantly impacted distribution and gameplay, requiring providers and developers to consider factors beyond game functionality, including security and privacy. New security challenges emerged, including authentication, payment security, and user data or asset protection. However, the security community lacks in-depth insights into the security experiences, challenges, and practices of modern video game development. This paper aims to address this gap in research and highlights the criticality of considering security in the process. Therefore, we conducted 20 qualitative, semi-structured interviews with various roles of professional and skilled video game development experts, investigating awareness, priorities, knowledge, and practices regarding security in the industry through their first-hand experiences. We find that stakeholders are aware of the urgency of security and related issues. However, they often face obstacles, including a lack of money, time, and knowledge, which force them to put security issues lower in priority. We conclude our work by recommending how the game industry can incorporate security into its development processes while balancing other resources and priorities and illustrating ideas for future research.
KW - Software Development
KW - Usable Security
KW - Video Games
UR - http://www.scopus.com/inward/record.url?scp=85215536837&partnerID=8YFLogxK
U2 - 10.1145/3658644.3690190
DO - 10.1145/3658644.3690190
M3 - Conference contribution
AN - SCOPUS:85215536837
SP - 2651
EP - 2665
BT - Proceedings of the 2024 ACM SIGSAC Conference on Computer and Communications Security
Y2 - 14 October 2024 through 18 October 2024
ER -