Simulating Illness: Experiencing Visual Migraine Impairments in Virtual Reality

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

Authors

  • Sebastian Misztal
  • Guillermo Carbonell
  • Lysann Zander
  • Jonas Schild

Research Organisations

External Research Organisations

  • University of Applied Sciences and Arts Hannover (HsH)
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Details

Original languageEnglish
Title of host publication2020 IEEE 8th International Conference on Serious Games and Applications for Health, SeGAH 2020
EditorsNuno Rodrigues, Richard Smith, Nuno Dias, Joao L. Vilaca, Karim Qayumi, Eva Oliveira, Duarte Duque
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (electronic)9781728190426
ISBN (print)9781728190433
Publication statusPublished - 2020
Event8th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2020 - Vancouver, Canada
Duration: 12 Aug 202014 Aug 2020

Abstract

Combining virtual reality (VR) and serious games has shown high potential to raise understanding for patients and how symptoms might impact their well-being. To investigate migraine symptoms, we developed a visual migraine simulation in a virtual environment (VE) using a VR head-mounted display (HMD). For the migraine visualization we developed a migraine aura combined with an overexposure effect. We conducted a user study (N = 32) in a within-subject design with two conditions: (1) taking the perspective of a migraine patient and only imagining to suffer from migraine, (2) experiencing migraine by additionally being exposed to a migraine visualization. Participants answered questionnaires measuring their empathic reaction towards migraine patients and their experienced presence. Results yield that participants showed a significantly and notably higher empathic reaction and a slightly stronger sense of presence when visually experiencing migraine symptoms, compared to only imagining to suffer from migraine.

Keywords

    empathy, empirical studies in HCI, migraine simulation, perception of illness, presence, virtual reality

ASJC Scopus subject areas

Cite this

Simulating Illness: Experiencing Visual Migraine Impairments in Virtual Reality. / Misztal, Sebastian; Carbonell, Guillermo; Zander, Lysann et al.
2020 IEEE 8th International Conference on Serious Games and Applications for Health, SeGAH 2020. ed. / Nuno Rodrigues; Richard Smith; Nuno Dias; Joao L. Vilaca; Karim Qayumi; Eva Oliveira; Duarte Duque. Institute of Electrical and Electronics Engineers Inc., 2020. 9201756.

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

Misztal, S, Carbonell, G, Zander, L & Schild, J 2020, Simulating Illness: Experiencing Visual Migraine Impairments in Virtual Reality. in N Rodrigues, R Smith, N Dias, JL Vilaca, K Qayumi, E Oliveira & D Duque (eds), 2020 IEEE 8th International Conference on Serious Games and Applications for Health, SeGAH 2020., 9201756, Institute of Electrical and Electronics Engineers Inc., 8th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2020, Vancouver, Canada, 12 Aug 2020. https://doi.org/10.1109/SeGAH49190.2020.9201756
Misztal, S., Carbonell, G., Zander, L., & Schild, J. (2020). Simulating Illness: Experiencing Visual Migraine Impairments in Virtual Reality. In N. Rodrigues, R. Smith, N. Dias, J. L. Vilaca, K. Qayumi, E. Oliveira, & D. Duque (Eds.), 2020 IEEE 8th International Conference on Serious Games and Applications for Health, SeGAH 2020 Article 9201756 Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/SeGAH49190.2020.9201756
Misztal S, Carbonell G, Zander L, Schild J. Simulating Illness: Experiencing Visual Migraine Impairments in Virtual Reality. In Rodrigues N, Smith R, Dias N, Vilaca JL, Qayumi K, Oliveira E, Duque D, editors, 2020 IEEE 8th International Conference on Serious Games and Applications for Health, SeGAH 2020. Institute of Electrical and Electronics Engineers Inc. 2020. 9201756 doi: 10.1109/SeGAH49190.2020.9201756
Misztal, Sebastian ; Carbonell, Guillermo ; Zander, Lysann et al. / Simulating Illness : Experiencing Visual Migraine Impairments in Virtual Reality. 2020 IEEE 8th International Conference on Serious Games and Applications for Health, SeGAH 2020. editor / Nuno Rodrigues ; Richard Smith ; Nuno Dias ; Joao L. Vilaca ; Karim Qayumi ; Eva Oliveira ; Duarte Duque. Institute of Electrical and Electronics Engineers Inc., 2020.
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title = "Simulating Illness: Experiencing Visual Migraine Impairments in Virtual Reality",
abstract = "Combining virtual reality (VR) and serious games has shown high potential to raise understanding for patients and how symptoms might impact their well-being. To investigate migraine symptoms, we developed a visual migraine simulation in a virtual environment (VE) using a VR head-mounted display (HMD). For the migraine visualization we developed a migraine aura combined with an overexposure effect. We conducted a user study (N = 32) in a within-subject design with two conditions: (1) taking the perspective of a migraine patient and only imagining to suffer from migraine, (2) experiencing migraine by additionally being exposed to a migraine visualization. Participants answered questionnaires measuring their empathic reaction towards migraine patients and their experienced presence. Results yield that participants showed a significantly and notably higher empathic reaction and a slightly stronger sense of presence when visually experiencing migraine symptoms, compared to only imagining to suffer from migraine. ",
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author = "Sebastian Misztal and Guillermo Carbonell and Lysann Zander and Jonas Schild",
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Download

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AB - Combining virtual reality (VR) and serious games has shown high potential to raise understanding for patients and how symptoms might impact their well-being. To investigate migraine symptoms, we developed a visual migraine simulation in a virtual environment (VE) using a VR head-mounted display (HMD). For the migraine visualization we developed a migraine aura combined with an overexposure effect. We conducted a user study (N = 32) in a within-subject design with two conditions: (1) taking the perspective of a migraine patient and only imagining to suffer from migraine, (2) experiencing migraine by additionally being exposed to a migraine visualization. Participants answered questionnaires measuring their empathic reaction towards migraine patients and their experienced presence. Results yield that participants showed a significantly and notably higher empathic reaction and a slightly stronger sense of presence when visually experiencing migraine symptoms, compared to only imagining to suffer from migraine.

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