Details
Original language | English |
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Title of host publication | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
Editors | Torgeir Dingsoyr |
Publisher | Springer Verlag |
Pages | 57-68 |
Number of pages | 12 |
ISBN (print) | 3540237259 |
Publication status | Published - 2004 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 3281 |
ISSN (Print) | 0302-9743 |
ISSN (electronic) | 1611-3349 |
Abstract
Many universities are trying to convey practical experiences to students by conducting software projects. There are many variations of these projects but often the main focus is teaching programming skills and other technical aspects. Most often, the development process is neglected. Because of this, students often experience a "shock of practice" because the industrial daily business depends on many non-technical problems and appropriate skills. These skills have not been taught in university very often and so companies must convey these skills to their new employees. It would be a better solution if students could experience some or most of these aspects in their education. We think that not all of these can be experienced in the setting of a university. But some of these experiences can easily be made by students. In this paper we present our concepts for conveying these skills within a software project, including techniques like quality gates, walk-throughs and a time-voucher system to simulate the pressure of time in our software project. The project's tasks are a careful mixture of funny and motivating yet very serious aspects. The first phase of the project has already attracted many students' interest.
ASJC Scopus subject areas
- Mathematics(all)
- Theoretical Computer Science
- Computer Science(all)
- General Computer Science
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Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). ed. / Torgeir Dingsoyr. Springer Verlag, 2004. p. 57-68 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 3281).
Research output: Chapter in book/report/conference proceeding › Contribution to book/anthology › Research › peer review
}
TY - CHAP
T1 - Serious insights through fun software-projects
AU - Lübke, Daniel
AU - Flohr, Thomas
AU - Schneider, Kurt
PY - 2004
Y1 - 2004
N2 - Many universities are trying to convey practical experiences to students by conducting software projects. There are many variations of these projects but often the main focus is teaching programming skills and other technical aspects. Most often, the development process is neglected. Because of this, students often experience a "shock of practice" because the industrial daily business depends on many non-technical problems and appropriate skills. These skills have not been taught in university very often and so companies must convey these skills to their new employees. It would be a better solution if students could experience some or most of these aspects in their education. We think that not all of these can be experienced in the setting of a university. But some of these experiences can easily be made by students. In this paper we present our concepts for conveying these skills within a software project, including techniques like quality gates, walk-throughs and a time-voucher system to simulate the pressure of time in our software project. The project's tasks are a careful mixture of funny and motivating yet very serious aspects. The first phase of the project has already attracted many students' interest.
AB - Many universities are trying to convey practical experiences to students by conducting software projects. There are many variations of these projects but often the main focus is teaching programming skills and other technical aspects. Most often, the development process is neglected. Because of this, students often experience a "shock of practice" because the industrial daily business depends on many non-technical problems and appropriate skills. These skills have not been taught in university very often and so companies must convey these skills to their new employees. It would be a better solution if students could experience some or most of these aspects in their education. We think that not all of these can be experienced in the setting of a university. But some of these experiences can easily be made by students. In this paper we present our concepts for conveying these skills within a software project, including techniques like quality gates, walk-throughs and a time-voucher system to simulate the pressure of time in our software project. The project's tasks are a careful mixture of funny and motivating yet very serious aspects. The first phase of the project has already attracted many students' interest.
UR - http://www.scopus.com/inward/record.url?scp=35048903203&partnerID=8YFLogxK
U2 - 10.1007/978-3-540-30181-3_6
DO - 10.1007/978-3-540-30181-3_6
M3 - Contribution to book/anthology
AN - SCOPUS:35048903203
SN - 3540237259
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 57
EP - 68
BT - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
A2 - Dingsoyr, Torgeir
PB - Springer Verlag
ER -