Details
Original language | English |
---|---|
Title of host publication | Proceedings - 2017 IEEE 25th International Requirements Engineering Conference Workshops, REW 2017 |
Pages | 188-193 |
Number of pages | 6 |
ISBN (electronic) | 9781538634882 |
Publication status | Published - 29 Sept 2017 |
Abstract
Challenges in spatial planning include adjusting settlement patterns to increasing or shrinking populations; it also includes organizing food delivery in rural and peripheral environments. Discourse typically starts with an open problem and the search for a holistic and innovative solution. Software will often be needed to implement the innovation. Spatial planning problems are characterized by large and heterogeneous groups of stakeholders, such as municipalities, companies, interest groups, citizens, women and men, young people and children. Current techniques for participation are slow, laborious and costly, and they tend to miss out on many stakeholders or interest groups.We propose a triple shift in perspective: (1) Discourse is reframed as a requirements process with the explicit goal to state software, hardware, and organizational requirements. (2) Due to the above-mentioned characteristics of spatial planning problems, we suggest using techniques of requirements engineering (RE) and CrowdRE for getting stakeholders (e.g. user groups) involved. (3) We propose video as a medium for communicating problems, solution alternatives, and arguments effectively within a mixed crowd of officials, citizens, children and elderly people.Although few spatial planning problems can be solved by software alone, this new perspective helps to focus discussions anyway. RE techniques can assist in finding common ground despite the heterogeneous group of stakeholders, e.g. citizens. Digital requirements and video are well-suited for facilitating distribution, feedback, and discourse via the internet. In this paper, we propose this new perspective as a timely opportunity for the spatial planning domain - and as an increasingly important application domain of CrowdRE.
Keywords
- CrowdRE, Requirements engineering, Spatial planning, Video
ASJC Scopus subject areas
- Computer Science(all)
- Computer Networks and Communications
- Computer Science(all)
- Human-Computer Interaction
- Engineering(all)
- Control and Systems Engineering
- Engineering(all)
- Safety, Risk, Reliability and Quality
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Proceedings - 2017 IEEE 25th International Requirements Engineering Conference Workshops, REW 2017. 2017. p. 188-193 8054851.
Research output: Chapter in book/report/conference proceeding › Conference contribution › Research › peer review
}
TY - GEN
T1 - Reframing Societal Discourse as Requirements Negotiation: Vision Statement
AU - Schneider, Kurt
AU - Karras, Oliver
AU - Finger, Anne
AU - Zibell, Barbara
N1 - Funding information: This work was carried out within the interdisciplinary Mobile Man project at Leibniz Universität Hannover and was supported by the German Research Foundation (DFG) project ViViReq.
PY - 2017/9/29
Y1 - 2017/9/29
N2 - Challenges in spatial planning include adjusting settlement patterns to increasing or shrinking populations; it also includes organizing food delivery in rural and peripheral environments. Discourse typically starts with an open problem and the search for a holistic and innovative solution. Software will often be needed to implement the innovation. Spatial planning problems are characterized by large and heterogeneous groups of stakeholders, such as municipalities, companies, interest groups, citizens, women and men, young people and children. Current techniques for participation are slow, laborious and costly, and they tend to miss out on many stakeholders or interest groups.We propose a triple shift in perspective: (1) Discourse is reframed as a requirements process with the explicit goal to state software, hardware, and organizational requirements. (2) Due to the above-mentioned characteristics of spatial planning problems, we suggest using techniques of requirements engineering (RE) and CrowdRE for getting stakeholders (e.g. user groups) involved. (3) We propose video as a medium for communicating problems, solution alternatives, and arguments effectively within a mixed crowd of officials, citizens, children and elderly people.Although few spatial planning problems can be solved by software alone, this new perspective helps to focus discussions anyway. RE techniques can assist in finding common ground despite the heterogeneous group of stakeholders, e.g. citizens. Digital requirements and video are well-suited for facilitating distribution, feedback, and discourse via the internet. In this paper, we propose this new perspective as a timely opportunity for the spatial planning domain - and as an increasingly important application domain of CrowdRE.
AB - Challenges in spatial planning include adjusting settlement patterns to increasing or shrinking populations; it also includes organizing food delivery in rural and peripheral environments. Discourse typically starts with an open problem and the search for a holistic and innovative solution. Software will often be needed to implement the innovation. Spatial planning problems are characterized by large and heterogeneous groups of stakeholders, such as municipalities, companies, interest groups, citizens, women and men, young people and children. Current techniques for participation are slow, laborious and costly, and they tend to miss out on many stakeholders or interest groups.We propose a triple shift in perspective: (1) Discourse is reframed as a requirements process with the explicit goal to state software, hardware, and organizational requirements. (2) Due to the above-mentioned characteristics of spatial planning problems, we suggest using techniques of requirements engineering (RE) and CrowdRE for getting stakeholders (e.g. user groups) involved. (3) We propose video as a medium for communicating problems, solution alternatives, and arguments effectively within a mixed crowd of officials, citizens, children and elderly people.Although few spatial planning problems can be solved by software alone, this new perspective helps to focus discussions anyway. RE techniques can assist in finding common ground despite the heterogeneous group of stakeholders, e.g. citizens. Digital requirements and video are well-suited for facilitating distribution, feedback, and discourse via the internet. In this paper, we propose this new perspective as a timely opportunity for the spatial planning domain - and as an increasingly important application domain of CrowdRE.
KW - CrowdRE
KW - Requirements engineering
KW - Spatial planning
KW - Video
UR - http://www.scopus.com/inward/record.url?scp=85034642751&partnerID=8YFLogxK
U2 - 10.48550/arXiv.1708.00279
DO - 10.48550/arXiv.1708.00279
M3 - Conference contribution
SP - 188
EP - 193
BT - Proceedings - 2017 IEEE 25th International Requirements Engineering Conference Workshops, REW 2017
ER -