Details
Original language | English |
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Title of host publication | Requirements Engineering: Foundation for Software Quality |
Subtitle of host publication | 25th International Working Conference, REFSQ 2019, Proceedings |
Editors | Michael Goedicke, Eric Knauss |
Pages | 135-150 |
Number of pages | 16 |
Edition | 1. |
ISBN (electronic) | 978-3-030-15538-4 |
Publication status | Published - 8 Mar 2019 |
Event | 25th International Working Conference: REFSQ 2019 - Essen, Germany Duration: 18 Mar 2019 → 21 Mar 2019 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 11412 LNCS |
ISSN (Print) | 0302-9743 |
ISSN (electronic) | 1611-3349 |
Abstract
[Context and motivation] Complex software-based systems involve several stakeholders, their activities and interactions with the system. Vision videos are used during the early phases of a project to complement textual representations. They visualize previously abstract visions of the product and its use. By creating, elaborating, and discussing vision videos, stakeholders and developers gain an improved shared understanding of how those abstract visions could translate into concrete scenarios and requirements to which individuals can relate. [Question/problem] In this paper, we investigate two aspects of refining vision videos: (1) Refining the vision by providing alternative answers to previously open issues about the system to be built. (2) A refined understanding of the camera perspective in vision videos. The impact of using a subjective (or “ego”) perspective is compared to the usual third-person perspective. [Methodology] We use shopping in rural areas as a real-world application domain for refining vision videos. Both aspects of refining vision videos were investigated in an experiment with 20 participants. [Contribution] Subjects made a significant number of additional contributions when they had received not only video or text but also both – even with very short text and short video clips. Subjective video elements were rated as positive. However, there was no significant preference for either subjective or non-subjective videos in general.
Keywords
- Camera-perspective, Experiment, Refinement, Video, Vision
ASJC Scopus subject areas
- Mathematics(all)
- Theoretical Computer Science
- Computer Science(all)
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Requirements Engineering: Foundation for Software Quality: 25th International Working Conference, REFSQ 2019, Proceedings. ed. / Michael Goedicke; Eric Knauss. 1. ed. 2019. p. 135-150 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 11412 LNCS).
Research output: Chapter in book/report/conference proceeding › Conference contribution › Research › peer review
}
TY - GEN
T1 - Refining Vision Videos
AU - Schneider, Kurt
AU - Busch, Melanie
AU - Karras, Oliver
AU - Schrapel, Maximilian
AU - Rohs, Michael
N1 - Funding information: Acknowledgement. This work was supported by the Deutsche Forschungsgemeinschaft (DFG) under Grant No.: 289386339, project ViViReq. (2017–2019).
PY - 2019/3/8
Y1 - 2019/3/8
N2 - [Context and motivation] Complex software-based systems involve several stakeholders, their activities and interactions with the system. Vision videos are used during the early phases of a project to complement textual representations. They visualize previously abstract visions of the product and its use. By creating, elaborating, and discussing vision videos, stakeholders and developers gain an improved shared understanding of how those abstract visions could translate into concrete scenarios and requirements to which individuals can relate. [Question/problem] In this paper, we investigate two aspects of refining vision videos: (1) Refining the vision by providing alternative answers to previously open issues about the system to be built. (2) A refined understanding of the camera perspective in vision videos. The impact of using a subjective (or “ego”) perspective is compared to the usual third-person perspective. [Methodology] We use shopping in rural areas as a real-world application domain for refining vision videos. Both aspects of refining vision videos were investigated in an experiment with 20 participants. [Contribution] Subjects made a significant number of additional contributions when they had received not only video or text but also both – even with very short text and short video clips. Subjective video elements were rated as positive. However, there was no significant preference for either subjective or non-subjective videos in general.
AB - [Context and motivation] Complex software-based systems involve several stakeholders, their activities and interactions with the system. Vision videos are used during the early phases of a project to complement textual representations. They visualize previously abstract visions of the product and its use. By creating, elaborating, and discussing vision videos, stakeholders and developers gain an improved shared understanding of how those abstract visions could translate into concrete scenarios and requirements to which individuals can relate. [Question/problem] In this paper, we investigate two aspects of refining vision videos: (1) Refining the vision by providing alternative answers to previously open issues about the system to be built. (2) A refined understanding of the camera perspective in vision videos. The impact of using a subjective (or “ego”) perspective is compared to the usual third-person perspective. [Methodology] We use shopping in rural areas as a real-world application domain for refining vision videos. Both aspects of refining vision videos were investigated in an experiment with 20 participants. [Contribution] Subjects made a significant number of additional contributions when they had received not only video or text but also both – even with very short text and short video clips. Subjective video elements were rated as positive. However, there was no significant preference for either subjective or non-subjective videos in general.
KW - Camera-perspective
KW - Experiment
KW - Refinement
KW - Video
KW - Vision
UR - http://www.scopus.com/inward/record.url?scp=85064052289&partnerID=8YFLogxK
U2 - 10.48550/arXiv.1901.06677
DO - 10.48550/arXiv.1901.06677
M3 - Conference contribution
SN - 978-3-030-15537-7
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 135
EP - 150
BT - Requirements Engineering: Foundation for Software Quality
A2 - Goedicke, Michael
A2 - Knauss, Eric
T2 - 25th International Working Conference
Y2 - 18 March 2019 through 21 March 2019
ER -