Details
Original language | English |
---|---|
Title of host publication | Public Play Space Symposium Proceedings |
Subtitle of host publication | Institute for Advanced Architecture of Catalonia |
Editors | Chiara Farinea, Marco Ingrassia |
Place of Publication | Barcelona |
Pages | 38 |
Number of pages | 48 |
ISBN (electronic) | 978-84-120885-4-0 |
Publication status | Published - 2021 |
Event | Public Play Space Symposium - Online Duration: 14 Jul 2021 → 15 Jul 2021 |
Abstract
Describing ways of scenario building, we propose a module kit to play out a design brief for a participatory project, introducing different methods of shaping the interaction of participants in a design session. The paper concludes by reviewing a design outcome from an experimental design session with four participants.
Keywords
- Discrete, Serious Gaming, Virtual Reality, Gamification, Immersion
Cite this
- Standard
- Harvard
- Apa
- Vancouver
- BibTeX
- RIS
Public Play Space Symposium Proceedings: Institute for Advanced Architecture of Catalonia. ed. / Chiara Farinea; Marco Ingrassia. Barcelona, 2021. p. 38.
Research output: Chapter in book/report/conference proceeding › Conference contribution › Research
}
TY - GEN
T1 - Project Disco As A Participatory Platform
AU - Drude, Jan Philipp
AU - Zellmer, Valentin
PY - 2021
Y1 - 2021
N2 - Inspired by recent developments in architecture around the topic of discreteness and the movement that emerged around fab labs, Project DisCo was created as an immersive sandbox game for playful co-design of modular structures. This paper investigates the potential of Project DisCo as a design tool for participatory projects at the scale of public spaces.Describing ways of scenario building, we propose a module kit to play out a design brief for a participatory project, introducing different methods of shaping the interaction of participants in a design session. The paper concludes by reviewing a design outcome from an experimental design session with four participants.
AB - Inspired by recent developments in architecture around the topic of discreteness and the movement that emerged around fab labs, Project DisCo was created as an immersive sandbox game for playful co-design of modular structures. This paper investigates the potential of Project DisCo as a design tool for participatory projects at the scale of public spaces.Describing ways of scenario building, we propose a module kit to play out a design brief for a participatory project, introducing different methods of shaping the interaction of participants in a design session. The paper concludes by reviewing a design outcome from an experimental design session with four participants.
KW - Discrete
KW - Serious Gaming
KW - Virtual Reality
KW - Gamification
KW - Immersion
M3 - Conference contribution
SP - 38
BT - Public Play Space Symposium Proceedings
A2 - Farinea, Chiara
A2 - Ingrassia, Marco
CY - Barcelona
T2 - Public Play Space Symposium
Y2 - 14 July 2021 through 15 July 2021
ER -