Predicting cards using a fuzzy multiset clustering of decks

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Authors

External Research Organisations

  • Queen Mary University of London
  • Otto-von-Guericke University Magdeburg
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Details

Original languageEnglish
Pages (from-to)1207-1217
Number of pages11
JournalInternational Journal of Computational Intelligence Systems
Volume13
Issue number1
Early online date18 Aug 2020
Publication statusPublished - 2020
Externally publishedYes

Abstract

Search-based agents have shown to perform well in many game-based applications. In the context of partially-observable sce-narios agent’s require the state to be fully determinized. Especially in case of collectible cards games, the sheer number of decks constructed by players hinder an agent to reliably estimate the game’s current state, and therefore, renders the search ineffective. In this paper, we propose the use of a (fuzzy) multiset representation to describe frequently played decks. Extracted deck prototypes have shown to match human expert labels well and seem to serve as an efficient abstraction of the deck space. We further show that such deck prototypes allow the agent to predict upcoming cards with high accuracy, therefore, allowing more accurate sampling procedures for search-based agents.

Keywords

    Clustering, Deck analysis, Fuzzy multisets, Hearthstone

ASJC Scopus subject areas

Cite this

Predicting cards using a fuzzy multiset clustering of decks. / Dockhorn, Alexander; Kruse, Rudolf.
In: International Journal of Computational Intelligence Systems, Vol. 13, No. 1, 2020, p. 1207-1217.

Research output: Contribution to journalArticleResearchpeer review

Dockhorn A, Kruse R. Predicting cards using a fuzzy multiset clustering of decks. International Journal of Computational Intelligence Systems. 2020;13(1):1207-1217. Epub 2020 Aug 18. doi: 10.2991/ijcis.d.200805.001
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