Playing for improving the reading comprehension skills of primary school poor comprehenders

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

Authors

  • Fernando De La Prieta
  • Tania Di Mascio
  • Rosella Gennari
  • Ivana Marenzi
  • Pierpaolo Vittorini

Research Organisations

External Research Organisations

  • Universidad de Salamanca
  • University of L'Aquila
  • Free University of Bozen-Bolzano
View graph of relations

Details

Original languageEnglish
Title of host publicationPDSG 2012 Pedagogically-driven Serious Games 2012
Subtitle of host publicationProceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012)
Pages41-50
Number of pages10
Publication statusPublished - 2012
Event1st International Workshop on Pedagogically-Driven Serious Games 2012, PDSG 2012 - In Conjunction with the 7th European Conference on Technology Enhanced Learning, EC-TEL 2012 - Aachen, Germany
Duration: 7 Sept 20127 Sept 2012

Publication series

NameCEUR Workshop Proceedings
PublisherCEUR Workshop Proceedings
Volume898
ISSN (Print)1613-0073

Abstract

TERENCE is an FP7 ICT European project , highly multidisciplinary, that is developing an adaptive learning system for supporting poor comprehenders and their educators. Its learning material are stories and games, explicitly designed for classes of primary schools poor comprehenders, where classes were created via an extensive analysis of the context of use and user requirements. Its learning tasks are reading stories and playing with games. The games are specialised into smart games, which stimulate inference-making for story comprehension, and relaxing games, which stimulate visual perception and which train the interaction with devices (e.g., PC and tablet PC). The design of the reading and playing tasks is mainly based on the requirements resulting from the study of the context of use, which is made via field studies and expert-based inquiries. In this paper we focus on how we used the pedagogical underpinnings and the acquired requirements to design the games of the system.

Keywords

    Formalizations of pedagogical theories, Game frameworks, Serious games

ASJC Scopus subject areas

Cite this

Playing for improving the reading comprehension skills of primary school poor comprehenders. / De La Prieta, Fernando; Di Mascio, Tania; Gennari, Rosella et al.
PDSG 2012 Pedagogically-driven Serious Games 2012: Proceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012). 2012. p. 41-50 (CEUR Workshop Proceedings; Vol. 898).

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

De La Prieta, F, Di Mascio, T, Gennari, R, Marenzi, I & Vittorini, P 2012, Playing for improving the reading comprehension skills of primary school poor comprehenders. in PDSG 2012 Pedagogically-driven Serious Games 2012: Proceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012). CEUR Workshop Proceedings, vol. 898, pp. 41-50, 1st International Workshop on Pedagogically-Driven Serious Games 2012, PDSG 2012 - In Conjunction with the 7th European Conference on Technology Enhanced Learning, EC-TEL 2012, Aachen, Germany, 7 Sept 2012. <https://ceur-ws.org/Vol-898/pdsg7.pdf>
De La Prieta, F., Di Mascio, T., Gennari, R., Marenzi, I., & Vittorini, P. (2012). Playing for improving the reading comprehension skills of primary school poor comprehenders. In PDSG 2012 Pedagogically-driven Serious Games 2012: Proceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012) (pp. 41-50). (CEUR Workshop Proceedings; Vol. 898). https://ceur-ws.org/Vol-898/pdsg7.pdf
De La Prieta F, Di Mascio T, Gennari R, Marenzi I, Vittorini P. Playing for improving the reading comprehension skills of primary school poor comprehenders. In PDSG 2012 Pedagogically-driven Serious Games 2012: Proceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012). 2012. p. 41-50. (CEUR Workshop Proceedings).
De La Prieta, Fernando ; Di Mascio, Tania ; Gennari, Rosella et al. / Playing for improving the reading comprehension skills of primary school poor comprehenders. PDSG 2012 Pedagogically-driven Serious Games 2012: Proceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012). 2012. pp. 41-50 (CEUR Workshop Proceedings).
Download
@inproceedings{9d4a94a91b894fe397b60c9c59b4b1f5,
title = "Playing for improving the reading comprehension skills of primary school poor comprehenders",
abstract = "TERENCE is an FP7 ICT European project , highly multidisciplinary, that is developing an adaptive learning system for supporting poor comprehenders and their educators. Its learning material are stories and games, explicitly designed for classes of primary schools poor comprehenders, where classes were created via an extensive analysis of the context of use and user requirements. Its learning tasks are reading stories and playing with games. The games are specialised into smart games, which stimulate inference-making for story comprehension, and relaxing games, which stimulate visual perception and which train the interaction with devices (e.g., PC and tablet PC). The design of the reading and playing tasks is mainly based on the requirements resulting from the study of the context of use, which is made via field studies and expert-based inquiries. In this paper we focus on how we used the pedagogical underpinnings and the acquired requirements to design the games of the system.",
keywords = "Formalizations of pedagogical theories, Game frameworks, Serious games",
author = "{De La Prieta}, Fernando and {Di Mascio}, Tania and Rosella Gennari and Ivana Marenzi and Pierpaolo Vittorini",
year = "2012",
language = "English",
series = "CEUR Workshop Proceedings",
publisher = "CEUR Workshop Proceedings",
pages = "41--50",
booktitle = "PDSG 2012 Pedagogically-driven Serious Games 2012",
note = "1st International Workshop on Pedagogically-Driven Serious Games 2012, PDSG 2012 - In Conjunction with the 7th European Conference on Technology Enhanced Learning, EC-TEL 2012 ; Conference date: 07-09-2012 Through 07-09-2012",

}

Download

TY - GEN

T1 - Playing for improving the reading comprehension skills of primary school poor comprehenders

AU - De La Prieta, Fernando

AU - Di Mascio, Tania

AU - Gennari, Rosella

AU - Marenzi, Ivana

AU - Vittorini, Pierpaolo

PY - 2012

Y1 - 2012

N2 - TERENCE is an FP7 ICT European project , highly multidisciplinary, that is developing an adaptive learning system for supporting poor comprehenders and their educators. Its learning material are stories and games, explicitly designed for classes of primary schools poor comprehenders, where classes were created via an extensive analysis of the context of use and user requirements. Its learning tasks are reading stories and playing with games. The games are specialised into smart games, which stimulate inference-making for story comprehension, and relaxing games, which stimulate visual perception and which train the interaction with devices (e.g., PC and tablet PC). The design of the reading and playing tasks is mainly based on the requirements resulting from the study of the context of use, which is made via field studies and expert-based inquiries. In this paper we focus on how we used the pedagogical underpinnings and the acquired requirements to design the games of the system.

AB - TERENCE is an FP7 ICT European project , highly multidisciplinary, that is developing an adaptive learning system for supporting poor comprehenders and their educators. Its learning material are stories and games, explicitly designed for classes of primary schools poor comprehenders, where classes were created via an extensive analysis of the context of use and user requirements. Its learning tasks are reading stories and playing with games. The games are specialised into smart games, which stimulate inference-making for story comprehension, and relaxing games, which stimulate visual perception and which train the interaction with devices (e.g., PC and tablet PC). The design of the reading and playing tasks is mainly based on the requirements resulting from the study of the context of use, which is made via field studies and expert-based inquiries. In this paper we focus on how we used the pedagogical underpinnings and the acquired requirements to design the games of the system.

KW - Formalizations of pedagogical theories

KW - Game frameworks

KW - Serious games

UR - http://www.scopus.com/inward/record.url?scp=84892418846&partnerID=8YFLogxK

M3 - Conference contribution

AN - SCOPUS:84892418846

T3 - CEUR Workshop Proceedings

SP - 41

EP - 50

BT - PDSG 2012 Pedagogically-driven Serious Games 2012

T2 - 1st International Workshop on Pedagogically-Driven Serious Games 2012, PDSG 2012 - In Conjunction with the 7th European Conference on Technology Enhanced Learning, EC-TEL 2012

Y2 - 7 September 2012 through 7 September 2012

ER -

By the same author(s)