Playful User-Generated Treatment: A Novel Game Design Approach for VR Exposure Therapy

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

Authors

  • Dmitry Alexandrovsky
  • Georg Volkmar
  • Maximilian Spliethöver
  • Stefan Finke
  • Marc Herrlich
  • Tanja Döring
  • Jan David Smeddinck
  • Rainer Malaka

External Research Organisations

  • University of Bremen
  • University of Kaiserslautern
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Details

Original languageEnglish
Title of host publicationCHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play
Pages32-45
Number of pages14
ISBN (electronic)9781450380744
Publication statusPublished - 2 Nov 2020
Externally publishedYes
Event7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020 - Virtual, Online, Canada
Duration: 2 Nov 20204 Nov 2020

Abstract

Overcoming a range of challenges that traditional therapy faces, VRET yields great potential for the treatment of phobias such as acrophobia, the fear of heights. We investigate this potential and present playful user-generated treatment (PUT), a novel game-based approach for VRET. Based on a requirement analysis consisting of a literature review and semi-structured interviews with professional therapists, we designed and implemented the PUT concept as a two-step VR game design. To validate our approach, we conducted two studies. (1) In a study with 31 non-acrophobic subjects, we investigated the effect of content creation on player experience, motivation and height perception, and (2) in an online survey, we collected feedback from professional therapists. Both studies reveal that the PUT approach is well applicable. In particular, the analysis of the user study shows that the design phase leads to increased interest and enjoyment without notably influencing affective measures during the exposure session. Our work can help guiding researchers and practitioners at the intersection of game design and exposure therapy.

Keywords

    exposure therapy, game design, user-generated content, virtual reality

ASJC Scopus subject areas

Sustainable Development Goals

Cite this

Playful User-Generated Treatment: A Novel Game Design Approach for VR Exposure Therapy. / Alexandrovsky, Dmitry; Volkmar, Georg; Spliethöver, Maximilian et al.
CHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play. 2020. p. 32-45.

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

Alexandrovsky, D, Volkmar, G, Spliethöver, M, Finke, S, Herrlich, M, Döring, T, Smeddinck, JD & Malaka, R 2020, Playful User-Generated Treatment: A Novel Game Design Approach for VR Exposure Therapy. in CHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play. pp. 32-45, 7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020, Virtual, Online, Canada, 2 Nov 2020. https://doi.org/10.1145/3410404.3414222
Alexandrovsky, D., Volkmar, G., Spliethöver, M., Finke, S., Herrlich, M., Döring, T., Smeddinck, J. D., & Malaka, R. (2020). Playful User-Generated Treatment: A Novel Game Design Approach for VR Exposure Therapy. In CHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play (pp. 32-45) https://doi.org/10.1145/3410404.3414222
Alexandrovsky D, Volkmar G, Spliethöver M, Finke S, Herrlich M, Döring T et al. Playful User-Generated Treatment: A Novel Game Design Approach for VR Exposure Therapy. In CHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play. 2020. p. 32-45 doi: 10.1145/3410404.3414222
Alexandrovsky, Dmitry ; Volkmar, Georg ; Spliethöver, Maximilian et al. / Playful User-Generated Treatment : A Novel Game Design Approach for VR Exposure Therapy. CHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play. 2020. pp. 32-45
Download
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