Personalized Dynamic Difficulty Adjustment Imitation Learning Meets Reinforcement Learning

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Original languageEnglish
Title of host publicationProceedings of the 2024 IEEE Conference on Games, CoG 2024
PublisherIEEE Computer Society
ISBN (electronic)9798350350678
ISBN (print)979-8-3503-5068-5
Publication statusPublished - 5 Aug 2024
Event6th Annual IEEE Conference on Games, CoG 2024 - Milan, Italy
Duration: 5 Aug 20248 Aug 2024

Publication series

NameIEEE Conference on Computatonal Intelligence and Games, CIG
ISSN (Print)2325-4270
ISSN (electronic)2325-4289

Abstract

Balancing game difficulty in video games is a key task to create interesting gaming experiences for players. Mismatching the game difficulty and a player's skill or commitment results in frustration or boredom on the player's side, and hence reduces time spent playing the game. In this work, we explore balancing game difficulty using machine learning-based agents to challenge players based on their current behavior. This is achieved by a combination of two agents, in which one learns to imitate the player, while the second is trained to beat the first. In our demo, we investigate the proposed framework for personalized dynamic difficulty adjustment of AI agents in the context of the fighting game AI competition.

Keywords

    Dynamic Difficulty Adjustment, Fighting Game AI, Imitation Learning, Reinforcement Learning

ASJC Scopus subject areas

Cite this

Personalized Dynamic Difficulty Adjustment Imitation Learning Meets Reinforcement Learning. / Fuchs, Ronja; Gieseke, Robin; Dockhorn, Alexander.
Proceedings of the 2024 IEEE Conference on Games, CoG 2024. IEEE Computer Society, 2024. (IEEE Conference on Computatonal Intelligence and Games, CIG).

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

Fuchs, R, Gieseke, R & Dockhorn, A 2024, Personalized Dynamic Difficulty Adjustment Imitation Learning Meets Reinforcement Learning. in Proceedings of the 2024 IEEE Conference on Games, CoG 2024. IEEE Conference on Computatonal Intelligence and Games, CIG, IEEE Computer Society, 6th Annual IEEE Conference on Games, CoG 2024, Milan, Italy, 5 Aug 2024. https://doi.org/10.48550/arXiv.2408.06818, https://doi.org/10.1109/CoG60054.2024.10645659
Fuchs, R., Gieseke, R., & Dockhorn, A. (2024). Personalized Dynamic Difficulty Adjustment Imitation Learning Meets Reinforcement Learning. In Proceedings of the 2024 IEEE Conference on Games, CoG 2024 (IEEE Conference on Computatonal Intelligence and Games, CIG). IEEE Computer Society. https://doi.org/10.48550/arXiv.2408.06818, https://doi.org/10.1109/CoG60054.2024.10645659
Fuchs R, Gieseke R, Dockhorn A. Personalized Dynamic Difficulty Adjustment Imitation Learning Meets Reinforcement Learning. In Proceedings of the 2024 IEEE Conference on Games, CoG 2024. IEEE Computer Society. 2024. (IEEE Conference on Computatonal Intelligence and Games, CIG). doi: 10.48550/arXiv.2408.06818, 10.1109/CoG60054.2024.10645659
Fuchs, Ronja ; Gieseke, Robin ; Dockhorn, Alexander. / Personalized Dynamic Difficulty Adjustment Imitation Learning Meets Reinforcement Learning. Proceedings of the 2024 IEEE Conference on Games, CoG 2024. IEEE Computer Society, 2024. (IEEE Conference on Computatonal Intelligence and Games, CIG).
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