Details
Original language | English |
---|---|
Pages (from-to) | 643-661 |
Number of pages | 19 |
Journal | International Journal of Human Computer Studies |
Volume | 51 |
Issue number | 3 |
Publication status | Published - Sept 1999 |
Externally published | Yes |
Abstract
Learning from experiences in the software domain is an important issue for the DaimlerChrysler Corporation. Unfortunately, there are no textbook recipes on how a process of organizational learning can be established. In particular, those types of experiences must be identified that are potentially valuable for reuse. Furthermore, the organization and representation of such experiences must be defined in such a way that they can easily be retrieved and used for the solving of new problems. In this paper, we provide some insights that we gained during the examination of these issues in projects aiming at establishing a so-called experience factory.
ASJC Scopus subject areas
- Computer Science(all)
- Software
- Social Sciences(all)
- Human Factors and Ergonomics
- Social Sciences(all)
- Education
- Engineering(all)
- General Engineering
- Computer Science(all)
- Human-Computer Interaction
- Computer Science(all)
- Hardware and Architecture
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In: International Journal of Human Computer Studies, Vol. 51, No. 3, 09.1999, p. 643-661.
Research output: Contribution to journal › Article › Research › peer review
}
TY - JOUR
T1 - Organizational learning and experience documentation in industrial software projects
AU - Landes, Dieter
AU - Schneider, Kurt
AU - Houdek, Frank
PY - 1999/9
Y1 - 1999/9
N2 - Learning from experiences in the software domain is an important issue for the DaimlerChrysler Corporation. Unfortunately, there are no textbook recipes on how a process of organizational learning can be established. In particular, those types of experiences must be identified that are potentially valuable for reuse. Furthermore, the organization and representation of such experiences must be defined in such a way that they can easily be retrieved and used for the solving of new problems. In this paper, we provide some insights that we gained during the examination of these issues in projects aiming at establishing a so-called experience factory.
AB - Learning from experiences in the software domain is an important issue for the DaimlerChrysler Corporation. Unfortunately, there are no textbook recipes on how a process of organizational learning can be established. In particular, those types of experiences must be identified that are potentially valuable for reuse. Furthermore, the organization and representation of such experiences must be defined in such a way that they can easily be retrieved and used for the solving of new problems. In this paper, we provide some insights that we gained during the examination of these issues in projects aiming at establishing a so-called experience factory.
UR - http://www.scopus.com/inward/record.url?scp=0033357516&partnerID=8YFLogxK
U2 - 10.1006/ijhc.1999.0280
DO - 10.1006/ijhc.1999.0280
M3 - Article
AN - SCOPUS:0033357516
VL - 51
SP - 643
EP - 661
JO - International Journal of Human Computer Studies
JF - International Journal of Human Computer Studies
SN - 1071-5819
IS - 3
ER -