Details
Original language | English |
---|---|
Pages (from-to) | 903-914 |
Number of pages | 12 |
Journal | Visual Computer |
Volume | 26 |
Issue number | 6-8 |
Early online date | 17 Apr 2010 |
Publication status | Published - Jun 2010 |
Abstract
Real-time simulation of deformable objects involves many computational challenges to be solved, particularly in the context of haptic applications, where high update rates are necessary for obtaining a satisfying experience. The required performance can generally be achieved by introducing an intermediate layer responsible for the simulation of the small part of the surface being in contact with the fingers. In this paper, we present an algorithm controlling the run-time of the concurrent simulation threads. It uses information from previous simulation steps to estimate the time spent in the simulation operation considering also changes in the geometry of the intermediate layer. The introduction of such a local contact simulation introduces damping to the overall system. Its effect on the dynamics of the simulation system is experimentally analysed with an interaction test.
Keywords
- Haptic rendering, Multi-rate model, Physical simulation, Virtual reality
ASJC Scopus subject areas
- Computer Science(all)
- Software
- Computer Science(all)
- Computer Vision and Pattern Recognition
- Computer Science(all)
- Computer Graphics and Computer-Aided Design
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In: Visual Computer, Vol. 26, No. 6-8, 06.2010, p. 903-914.
Research output: Contribution to journal › Article › Research › peer review
}
TY - JOUR
T1 - Multi-rate coupling of physical simulations for haptic interaction with deformable objects
AU - Böttcher, Guido
AU - Allerkamp, Dennis
AU - Wolter, Franz Erich
PY - 2010/6
Y1 - 2010/6
N2 - Real-time simulation of deformable objects involves many computational challenges to be solved, particularly in the context of haptic applications, where high update rates are necessary for obtaining a satisfying experience. The required performance can generally be achieved by introducing an intermediate layer responsible for the simulation of the small part of the surface being in contact with the fingers. In this paper, we present an algorithm controlling the run-time of the concurrent simulation threads. It uses information from previous simulation steps to estimate the time spent in the simulation operation considering also changes in the geometry of the intermediate layer. The introduction of such a local contact simulation introduces damping to the overall system. Its effect on the dynamics of the simulation system is experimentally analysed with an interaction test.
AB - Real-time simulation of deformable objects involves many computational challenges to be solved, particularly in the context of haptic applications, where high update rates are necessary for obtaining a satisfying experience. The required performance can generally be achieved by introducing an intermediate layer responsible for the simulation of the small part of the surface being in contact with the fingers. In this paper, we present an algorithm controlling the run-time of the concurrent simulation threads. It uses information from previous simulation steps to estimate the time spent in the simulation operation considering also changes in the geometry of the intermediate layer. The introduction of such a local contact simulation introduces damping to the overall system. Its effect on the dynamics of the simulation system is experimentally analysed with an interaction test.
KW - Haptic rendering
KW - Multi-rate model
KW - Physical simulation
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=84855575426&partnerID=8YFLogxK
U2 - 10.1007/s00371-010-0450-1
DO - 10.1007/s00371-010-0450-1
M3 - Article
AN - SCOPUS:84855575426
VL - 26
SP - 903
EP - 914
JO - Visual Computer
JF - Visual Computer
SN - 0178-2789
IS - 6-8
ER -