Local Forward Model Learning for GVGAI Games

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

Authors

External Research Organisations

  • Queen Mary University of London
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Details

Original languageEnglish
Title of host publicationIEEE Conference on Games, CoG 2020
PublisherIEEE Computer Society
Pages716-723
Number of pages8
ISBN (electronic)9781728145334
Publication statusPublished - Aug 2020
Externally publishedYes
Event2020 IEEE Conference on Games, CoG 2020 - Virtual, Osaka, Japan
Duration: 24 Aug 202027 Aug 2020

Publication series

NameIEEE Conference on Computatonal Intelligence and Games, CIG
Volume2020-August
ISSN (Print)2325-4270
ISSN (electronic)2325-4289

Abstract

In this paper, we are going to explain the design process for our GVGAI game-learning agent, which is going to be submitted to the GVGAI competition's learning track 2020. The agent relies on a local forward modeling approach, which uses predictions of future game-states to allow the application of simulation-based search algorithms. We first explain our process in identifying repeating tiles throughout a pixel-based state observation. Using the tile information, a local forward model is trained to predict the future state of each tile based on its current state and its surrounding tiles. We accompany this approach with a simple reward model, which determines the expected reward of a predicted state transition. The proposed approach has been tested using multiple games of the GVGAI framework. Results show that the approach seems to be especially feasible for learning how to play deterministic games. Except for one non-deterministic game, the agent performance is very similar to agents using the true forward model. Nevertheless, the prediction accuracy needs to be further improved to facilitate a better game-playing performance.

Keywords

    General Game Learning, GVGAI framework, Local Forward Model, Rolling Horizon Evolutionary Algorithm

ASJC Scopus subject areas

Cite this

Local Forward Model Learning for GVGAI Games. / Dockhorn, Alexander; Lucas, Simon.
IEEE Conference on Games, CoG 2020. IEEE Computer Society, 2020. p. 716-723 9231793 (IEEE Conference on Computatonal Intelligence and Games, CIG; Vol. 2020-August).

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

Dockhorn, A & Lucas, S 2020, Local Forward Model Learning for GVGAI Games. in IEEE Conference on Games, CoG 2020., 9231793, IEEE Conference on Computatonal Intelligence and Games, CIG, vol. 2020-August, IEEE Computer Society, pp. 716-723, 2020 IEEE Conference on Games, CoG 2020, Virtual, Osaka, Japan, 24 Aug 2020. https://doi.org/10.1109/CoG47356.2020.9231793
Dockhorn, A., & Lucas, S. (2020). Local Forward Model Learning for GVGAI Games. In IEEE Conference on Games, CoG 2020 (pp. 716-723). Article 9231793 (IEEE Conference on Computatonal Intelligence and Games, CIG; Vol. 2020-August). IEEE Computer Society. https://doi.org/10.1109/CoG47356.2020.9231793
Dockhorn A, Lucas S. Local Forward Model Learning for GVGAI Games. In IEEE Conference on Games, CoG 2020. IEEE Computer Society. 2020. p. 716-723. 9231793. (IEEE Conference on Computatonal Intelligence and Games, CIG). doi: 10.1109/CoG47356.2020.9231793
Dockhorn, Alexander ; Lucas, Simon. / Local Forward Model Learning for GVGAI Games. IEEE Conference on Games, CoG 2020. IEEE Computer Society, 2020. pp. 716-723 (IEEE Conference on Computatonal Intelligence and Games, CIG).
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