Details
Original language | English |
---|---|
Title of host publication | AH '14 |
Subtitle of host publication | Proceedings of the 5th Augmented Human International Conference |
Publisher | Association for Computing Machinery (ACM) |
Pages | 1-8 |
ISBN (print) | 9781450327619 |
Publication status | Published - 7 Mar 2014 |
Event | 5th Augmented Human International Conference, AH 2014 - Kobe, Japan Duration: 7 Mar 2014 → 8 Mar 2014 |
Abstract
Free-hand interaction with large displays is getting more common, for example in public settings and exertion games. Adding haptic feedback offers the potential for more realistic and immersive experiences. While vibrotactile feedback is well known, electrical muscle stimulation (EMS) has not yet been explored in free-hand interaction with large displays. EMS offers a wide range of different strengths and qualities of haptic feedback. In this paper we first systematically investigate the design space for haptic feedback. Second, we experimentally explore differences between strengths of EMS and vibrotactile feedback. Third, based on the results, we evaluate EMS and vibrotactile feedback with regard to different virtual objects (soft, hard) and interaction with different gestures (touch, grasp, punch) in front of a large display. The results provide a basis for the design of haptic feedback that is appropriate for the given type of interaction and the material.
Keywords
- Electrical muscle stimulation, Free-hand interaction, Haptic feedback, Large displays, Tactile feedback
ASJC Scopus subject areas
- Computer Science(all)
- Software
- Computer Science(all)
- Human-Computer Interaction
- Computer Science(all)
- Computer Vision and Pattern Recognition
- Computer Science(all)
- Computer Networks and Communications
Cite this
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AH '14: Proceedings of the 5th Augmented Human International Conference. Association for Computing Machinery (ACM), 2014. p. 1-8 48.
Research output: Chapter in book/report/conference proceeding › Conference contribution › Research › peer review
}
TY - GEN
T1 - Let Me Grab This
T2 - 5th Augmented Human International Conference, AH 2014
AU - Pfeiffer, Max
AU - Schneegass, Stefan
AU - Alt, Florian
AU - Rohs, Michael
N1 - Copyright: Copyright 2014 Elsevier B.V., All rights reserved.
PY - 2014/3/7
Y1 - 2014/3/7
N2 - Free-hand interaction with large displays is getting more common, for example in public settings and exertion games. Adding haptic feedback offers the potential for more realistic and immersive experiences. While vibrotactile feedback is well known, electrical muscle stimulation (EMS) has not yet been explored in free-hand interaction with large displays. EMS offers a wide range of different strengths and qualities of haptic feedback. In this paper we first systematically investigate the design space for haptic feedback. Second, we experimentally explore differences between strengths of EMS and vibrotactile feedback. Third, based on the results, we evaluate EMS and vibrotactile feedback with regard to different virtual objects (soft, hard) and interaction with different gestures (touch, grasp, punch) in front of a large display. The results provide a basis for the design of haptic feedback that is appropriate for the given type of interaction and the material.
AB - Free-hand interaction with large displays is getting more common, for example in public settings and exertion games. Adding haptic feedback offers the potential for more realistic and immersive experiences. While vibrotactile feedback is well known, electrical muscle stimulation (EMS) has not yet been explored in free-hand interaction with large displays. EMS offers a wide range of different strengths and qualities of haptic feedback. In this paper we first systematically investigate the design space for haptic feedback. Second, we experimentally explore differences between strengths of EMS and vibrotactile feedback. Third, based on the results, we evaluate EMS and vibrotactile feedback with regard to different virtual objects (soft, hard) and interaction with different gestures (touch, grasp, punch) in front of a large display. The results provide a basis for the design of haptic feedback that is appropriate for the given type of interaction and the material.
KW - Electrical muscle stimulation
KW - Free-hand interaction
KW - Haptic feedback
KW - Large displays
KW - Tactile feedback
UR - http://www.scopus.com/inward/record.url?scp=84899856907&partnerID=8YFLogxK
U2 - 10.1145/2582051.2582099
DO - 10.1145/2582051.2582099
M3 - Conference contribution
AN - SCOPUS:84899856907
SN - 9781450327619
SP - 1
EP - 8
BT - AH '14
PB - Association for Computing Machinery (ACM)
Y2 - 7 March 2014 through 8 March 2014
ER -