Learners' Perspectives on Block-Based Programming Environments: Code.Org vs. Scratch

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

Authors

Research Organisations

View graph of relations

Details

Original languageEnglish
Title of host publicationProceedings of the 15th Workshop in Primary and Secondary Computing Education, WiPSCE 2020
EditorsTorsten Brinda, Michal Armoni
ISBN (electronic)9781450387590
Publication statusPublished - 28 Oct 2020

Publication series

NameACM International Conference Proceeding Series

Abstract

We report from a comparative study regarding two popular block-based programming environments for the introduction of algorithmic concepts, namely Code.org and Scratch. A quasi-experiment was conducted with five classes (grade 7) from two secondary schools (n = 122). To investigate the effects of both learning environments, the students were divided into two groups. Following a mixed-methods research approach, we use quantitative and qualitative methods to gain a comprehensive understanding of learner's perspectives and skills. We measure the learners' perceived self-regulation and intrinsic motivation. The learners of Code.org show a higher intrinsic motivation compared to the Scratch group. Qualitative analyses of answers to open-ended questions reveal positive and negative aspects of the learning environments. With Code.org, the learners in particular like the fun and the challenges, while for Scratch, they like the feeling of actually programming something and the very free environment.

Keywords

    Algorithmic thinking, Block-based programming, Computational thinking, Interactive learning environments, Motivation

ASJC Scopus subject areas

Cite this

Learners' Perspectives on Block-Based Programming Environments: Code.Org vs. Scratch. / Krugel, Johannes Arno; Ruf, Alexander.
Proceedings of the 15th Workshop in Primary and Secondary Computing Education, WiPSCE 2020. ed. / Torsten Brinda; Michal Armoni. 2020. 3421615 (ACM International Conference Proceeding Series).

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

Krugel, JA & Ruf, A 2020, Learners' Perspectives on Block-Based Programming Environments: Code.Org vs. Scratch. in T Brinda & M Armoni (eds), Proceedings of the 15th Workshop in Primary and Secondary Computing Education, WiPSCE 2020., 3421615, ACM International Conference Proceeding Series. https://doi.org/10.1145/3421590.3421615
Krugel, J. A., & Ruf, A. (2020). Learners' Perspectives on Block-Based Programming Environments: Code.Org vs. Scratch. In T. Brinda, & M. Armoni (Eds.), Proceedings of the 15th Workshop in Primary and Secondary Computing Education, WiPSCE 2020 Article 3421615 (ACM International Conference Proceeding Series). https://doi.org/10.1145/3421590.3421615
Krugel JA, Ruf A. Learners' Perspectives on Block-Based Programming Environments: Code.Org vs. Scratch. In Brinda T, Armoni M, editors, Proceedings of the 15th Workshop in Primary and Secondary Computing Education, WiPSCE 2020. 2020. 3421615. (ACM International Conference Proceeding Series). doi: 10.1145/3421590.3421615
Krugel, Johannes Arno ; Ruf, Alexander. / Learners' Perspectives on Block-Based Programming Environments : Code.Org vs. Scratch. Proceedings of the 15th Workshop in Primary and Secondary Computing Education, WiPSCE 2020. editor / Torsten Brinda ; Michal Armoni. 2020. (ACM International Conference Proceeding Series).
Download
@inproceedings{6b369280642c4ada9eeea1e7b569fc68,
title = "Learners' Perspectives on Block-Based Programming Environments: Code.Org vs. Scratch",
abstract = "We report from a comparative study regarding two popular block-based programming environments for the introduction of algorithmic concepts, namely Code.org and Scratch. A quasi-experiment was conducted with five classes (grade 7) from two secondary schools (n = 122). To investigate the effects of both learning environments, the students were divided into two groups. Following a mixed-methods research approach, we use quantitative and qualitative methods to gain a comprehensive understanding of learner's perspectives and skills. We measure the learners' perceived self-regulation and intrinsic motivation. The learners of Code.org show a higher intrinsic motivation compared to the Scratch group. Qualitative analyses of answers to open-ended questions reveal positive and negative aspects of the learning environments. With Code.org, the learners in particular like the fun and the challenges, while for Scratch, they like the feeling of actually programming something and the very free environment.",
keywords = "Algorithmic thinking, Block-based programming, Computational thinking, Interactive learning environments, Motivation",
author = "Krugel, {Johannes Arno} and Alexander Ruf",
year = "2020",
month = oct,
day = "28",
doi = "10.1145/3421590.3421615",
language = "English",
isbn = "9781450387590",
series = "ACM International Conference Proceeding Series",
editor = "Torsten Brinda and Michal Armoni",
booktitle = "Proceedings of the 15th Workshop in Primary and Secondary Computing Education, WiPSCE 2020",

}

Download

TY - GEN

T1 - Learners' Perspectives on Block-Based Programming Environments

T2 - Code.Org vs. Scratch

AU - Krugel, Johannes Arno

AU - Ruf, Alexander

PY - 2020/10/28

Y1 - 2020/10/28

N2 - We report from a comparative study regarding two popular block-based programming environments for the introduction of algorithmic concepts, namely Code.org and Scratch. A quasi-experiment was conducted with five classes (grade 7) from two secondary schools (n = 122). To investigate the effects of both learning environments, the students were divided into two groups. Following a mixed-methods research approach, we use quantitative and qualitative methods to gain a comprehensive understanding of learner's perspectives and skills. We measure the learners' perceived self-regulation and intrinsic motivation. The learners of Code.org show a higher intrinsic motivation compared to the Scratch group. Qualitative analyses of answers to open-ended questions reveal positive and negative aspects of the learning environments. With Code.org, the learners in particular like the fun and the challenges, while for Scratch, they like the feeling of actually programming something and the very free environment.

AB - We report from a comparative study regarding two popular block-based programming environments for the introduction of algorithmic concepts, namely Code.org and Scratch. A quasi-experiment was conducted with five classes (grade 7) from two secondary schools (n = 122). To investigate the effects of both learning environments, the students were divided into two groups. Following a mixed-methods research approach, we use quantitative and qualitative methods to gain a comprehensive understanding of learner's perspectives and skills. We measure the learners' perceived self-regulation and intrinsic motivation. The learners of Code.org show a higher intrinsic motivation compared to the Scratch group. Qualitative analyses of answers to open-ended questions reveal positive and negative aspects of the learning environments. With Code.org, the learners in particular like the fun and the challenges, while for Scratch, they like the feeling of actually programming something and the very free environment.

KW - Algorithmic thinking

KW - Block-based programming

KW - Computational thinking

KW - Interactive learning environments

KW - Motivation

UR - http://www.scopus.com/inward/record.url?scp=85094977931&partnerID=8YFLogxK

U2 - 10.1145/3421590.3421615

DO - 10.1145/3421590.3421615

M3 - Conference contribution

SN - 9781450387590

T3 - ACM International Conference Proceeding Series

BT - Proceedings of the 15th Workshop in Primary and Secondary Computing Education, WiPSCE 2020

A2 - Brinda, Torsten

A2 - Armoni, Michal

ER -

By the same author(s)