Details
Original language | English |
---|---|
Title of host publication | 2012 2nd International Workshop on Games and Software Engineering |
Subtitle of host publication | Realizing User Engagement with Game Engineering Techniques, GAS 2012 - Proceedings |
Pages | 5-8 |
Number of pages | 4 |
ISBN (electronic) | 9781467317689 |
Publication status | Published - 2012 |
Event | 2012 2nd International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques, GAS 2012 - Zurich, Switzerland Duration: 9 Jun 2012 → 9 Jun 2012 |
Abstract
The adoption of software engineering practices cannot always be achieved by education or processes. However, social software has the potential for supporting deliberate behavior change. We present preliminary results of an experiment in which we encouraged computer science students to make more frequent commits to version control by using a social software application. We provided a web-based newsfeed of commits that also displayed a leaderboard. While we have yet to analyze the data, interviews we conducted with the participants allow for first qualitative insights.
Keywords
- Behavior Change, Commits, Gamification, Motivation, Social Software, Version Control
ASJC Scopus subject areas
- Computer Science(all)
- Software
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2012 2nd International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques, GAS 2012 - Proceedings. 2012. p. 5-8 6225927.
Research output: Chapter in book/report/conference proceeding › Conference contribution › Research › peer review
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TY - GEN
T1 - It was a bit of a race
T2 - 2012 2nd International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques, GAS 2012
AU - Singer, Leif
AU - Schneider, Kurt
PY - 2012
Y1 - 2012
N2 - The adoption of software engineering practices cannot always be achieved by education or processes. However, social software has the potential for supporting deliberate behavior change. We present preliminary results of an experiment in which we encouraged computer science students to make more frequent commits to version control by using a social software application. We provided a web-based newsfeed of commits that also displayed a leaderboard. While we have yet to analyze the data, interviews we conducted with the participants allow for first qualitative insights.
AB - The adoption of software engineering practices cannot always be achieved by education or processes. However, social software has the potential for supporting deliberate behavior change. We present preliminary results of an experiment in which we encouraged computer science students to make more frequent commits to version control by using a social software application. We provided a web-based newsfeed of commits that also displayed a leaderboard. While we have yet to analyze the data, interviews we conducted with the participants allow for first qualitative insights.
KW - Behavior Change
KW - Commits
KW - Gamification
KW - Motivation
KW - Social Software
KW - Version Control
UR - http://www.scopus.com/inward/record.url?scp=84864437433&partnerID=8YFLogxK
U2 - 10.1109/GAS.2012.6225927
DO - 10.1109/GAS.2012.6225927
M3 - Conference contribution
AN - SCOPUS:84864437433
SN - 9781467317696
SP - 5
EP - 8
BT - 2012 2nd International Workshop on Games and Software Engineering
Y2 - 9 June 2012 through 9 June 2012
ER -