Investigations on Loudspeaker-based Auralization of Immersively Connected Rooms

Research output: Chapter in book/report/conference proceedingConference contributionResearch

Authors

  • Jürgen Karl Peissig
  • Stephan Preihs
  • Robert Johannes Hupke
  • Marcel Martin Nophut
  • Henning Piper
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Details

Original languageEnglish
Title of host publicationTagungsband 2020
Subtitle of host publication46. Deutsche Jahrestagung für Akustik (mit Sonderteil zu "50 Jahre DAGA")
Pages1173-1175
Publication statusPublished - 2020
EventDAGA 2020: 46. Deutsche Jahrestagung für Akustik (cancelled) - Hannover, Germany
Duration: 16 Mar 202019 Mar 2020

Abstract

The research project “LIPS – Live Interactive PMSE Services” aims at enabling tele-conferencing and distributed music performances in a most natural and immersive way. To provide a most plausible acoustic environment for the distributed interacting participants the Institut für Kommunikationstechnik (IKT) is working on Immersively Connected Rooms, where two remote rooms interact as they were coupled through a virtual window building a virtually combined larger room.In this contribution the geometric acoustic simulation tool RAVEN was used to compute the sound field in the virtually combined room. By using the spatial audio reproduction techniques Higher-Order Ambisonics (HOA) and Vector-base Amplitude Panning (VBAP) auralizations of these sound fields were generated for a listening position in the room on this side of the virtual window, where the source was located on the other side. These auralizations were then played back through a 36.4 loudspeaker setup.To evaluate how well the auralized room acoustic corresponds to the simulated acoustic environment and how the reproduction room influences the auralization, a set of room acoustic parameters was obtained from simulated and measured room impulse responses, which were then compared to each other.

Cite this

Investigations on Loudspeaker-based Auralization of Immersively Connected Rooms. / Peissig, Jürgen Karl; Preihs, Stephan; Hupke, Robert Johannes et al.
Tagungsband 2020: 46. Deutsche Jahrestagung für Akustik (mit Sonderteil zu "50 Jahre DAGA"). 2020. p. 1173-1175.

Research output: Chapter in book/report/conference proceedingConference contributionResearch

Peissig, JK, Preihs, S, Hupke, RJ, Nophut, MM & Piper, H 2020, Investigations on Loudspeaker-based Auralization of Immersively Connected Rooms. in Tagungsband 2020: 46. Deutsche Jahrestagung für Akustik (mit Sonderteil zu "50 Jahre DAGA"). pp. 1173-1175, DAGA 2020, Hannover, Lower Saxony, Germany, 16 Mar 2020.
Peissig, J. K., Preihs, S., Hupke, R. J., Nophut, M. M., & Piper, H. (2020). Investigations on Loudspeaker-based Auralization of Immersively Connected Rooms. In Tagungsband 2020: 46. Deutsche Jahrestagung für Akustik (mit Sonderteil zu "50 Jahre DAGA") (pp. 1173-1175)
Peissig JK, Preihs S, Hupke RJ, Nophut MM, Piper H. Investigations on Loudspeaker-based Auralization of Immersively Connected Rooms. In Tagungsband 2020: 46. Deutsche Jahrestagung für Akustik (mit Sonderteil zu "50 Jahre DAGA"). 2020. p. 1173-1175
Peissig, Jürgen Karl ; Preihs, Stephan ; Hupke, Robert Johannes et al. / Investigations on Loudspeaker-based Auralization of Immersively Connected Rooms. Tagungsband 2020: 46. Deutsche Jahrestagung für Akustik (mit Sonderteil zu "50 Jahre DAGA"). 2020. pp. 1173-1175
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title = "Investigations on Loudspeaker-based Auralization of Immersively Connected Rooms",
abstract = "The research project “LIPS – Live Interactive PMSE Services” aims at enabling tele-conferencing and distributed music performances in a most natural and immersive way. To provide a most plausible acoustic environment for the distributed interacting participants the Institut f{\"u}r Kommunikationstechnik (IKT) is working on Immersively Connected Rooms, where two remote rooms interact as they were coupled through a virtual window building a virtually combined larger room.In this contribution the geometric acoustic simulation tool RAVEN was used to compute the sound field in the virtually combined room. By using the spatial audio reproduction techniques Higher-Order Ambisonics (HOA) and Vector-base Amplitude Panning (VBAP) auralizations of these sound fields were generated for a listening position in the room on this side of the virtual window, where the source was located on the other side. These auralizations were then played back through a 36.4 loudspeaker setup.To evaluate how well the auralized room acoustic corresponds to the simulated acoustic environment and how the reproduction room influences the auralization, a set of room acoustic parameters was obtained from simulated and measured room impulse responses, which were then compared to each other.",
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note = "Danksagung Dieser Beitrag ist im Rahmen des Projekts {"}WEA-Akzeptanz{"} entstanden, gef{\"o}rdert vom Bundesministerium f{\"u}r Wirtschaft und Energie (BMWi) unter der F{\"o}rdernummer 0324134A. Ein besonderer Dank gilt den Verantwortlichen des B{\"u}rgerwindpark Janneby eG, in dem Messungen und Aufnahmen stattfanden. Au{\ss}erdem sei allen ProbandInnen f{\"u}r ihre unentgeltliche Teilnahme an der Studie herzlich gedankt.; DAGA 2020 : 46. Deutsche Jahrestagung f{\"u}r Akustik (cancelled) ; Conference date: 16-03-2020 Through 19-03-2020",
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language = "English",
pages = "1173--1175",
booktitle = "Tagungsband 2020",

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AU - Peissig, Jürgen Karl

AU - Preihs, Stephan

AU - Hupke, Robert Johannes

AU - Nophut, Marcel Martin

AU - Piper, Henning

N1 - Danksagung Dieser Beitrag ist im Rahmen des Projekts "WEA-Akzeptanz" entstanden, gefördert vom Bundesministerium für Wirtschaft und Energie (BMWi) unter der Fördernummer 0324134A. Ein besonderer Dank gilt den Verantwortlichen des Bürgerwindpark Janneby eG, in dem Messungen und Aufnahmen stattfanden. Außerdem sei allen ProbandInnen für ihre unentgeltliche Teilnahme an der Studie herzlich gedankt.

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N2 - The research project “LIPS – Live Interactive PMSE Services” aims at enabling tele-conferencing and distributed music performances in a most natural and immersive way. To provide a most plausible acoustic environment for the distributed interacting participants the Institut für Kommunikationstechnik (IKT) is working on Immersively Connected Rooms, where two remote rooms interact as they were coupled through a virtual window building a virtually combined larger room.In this contribution the geometric acoustic simulation tool RAVEN was used to compute the sound field in the virtually combined room. By using the spatial audio reproduction techniques Higher-Order Ambisonics (HOA) and Vector-base Amplitude Panning (VBAP) auralizations of these sound fields were generated for a listening position in the room on this side of the virtual window, where the source was located on the other side. These auralizations were then played back through a 36.4 loudspeaker setup.To evaluate how well the auralized room acoustic corresponds to the simulated acoustic environment and how the reproduction room influences the auralization, a set of room acoustic parameters was obtained from simulated and measured room impulse responses, which were then compared to each other.

AB - The research project “LIPS – Live Interactive PMSE Services” aims at enabling tele-conferencing and distributed music performances in a most natural and immersive way. To provide a most plausible acoustic environment for the distributed interacting participants the Institut für Kommunikationstechnik (IKT) is working on Immersively Connected Rooms, where two remote rooms interact as they were coupled through a virtual window building a virtually combined larger room.In this contribution the geometric acoustic simulation tool RAVEN was used to compute the sound field in the virtually combined room. By using the spatial audio reproduction techniques Higher-Order Ambisonics (HOA) and Vector-base Amplitude Panning (VBAP) auralizations of these sound fields were generated for a listening position in the room on this side of the virtual window, where the source was located on the other side. These auralizations were then played back through a 36.4 loudspeaker setup.To evaluate how well the auralized room acoustic corresponds to the simulated acoustic environment and how the reproduction room influences the auralization, a set of room acoustic parameters was obtained from simulated and measured room impulse responses, which were then compared to each other.

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