Investigating Effects of Future Path Visualisation on Path Choices During Collision Encounters

Research output: Contribution to journalArticleResearchpeer review

Authors

View graph of relations

Details

Translated title of the contributionUntersuchung der Auswirkungen der Visualisierung zukünftiger Pfade auf die Pfadwahl bei Kollisionsbegegnungen
Original languageEnglish
Article number100174
JournalKN - Journal of Cartography and Geographic Information
Early online date1 Dec 2024
Publication statusE-pub ahead of print - 1 Dec 2024

Abstract

Safe navigation choices made in walkable spaces highly depend on how a traveller perceives and understands the threat from surrounding travellers’ movements. Hence, if a visual medium like an AR headset provides an augmented view where future paths of others are already shown virtually, this could influence the way a person decides to avoid a potential collision. In this work, taking walking conflicts as an example, we first propose different ways of showing the future path in AR and then investigate whether people decide to walk more safety-consciously when seeing AR information. For this, we conducted a web-based user study (n =27), in which participants sketched a walking path that they preferred when avoiding collisions in different crossing scenes. Each scene in the study contained another person walking and crossing the participant’s expected path, while the prediction of the another person’s future walking path was either not visualised or augmented with a virtual arrow. Participants were then expected to sketch a path to their destination while not colliding with the person in the scene. By applying a sketch transformation pipeline, the participants’ drawings were transformed to trajectories of the preferred walking paths, which where then simulated to estimate the conflict severity using the Post Encroachment Time (PET) metric. The study verified that people choose to adapt their walking paths when seeing the future path information, and also react differently to different types of 3D arrow visualisations that represent the same future path.

Keywords

    Future path, Safe encounter, Sketches, Visualisation

ASJC Scopus subject areas

Cite this

Investigating Effects of Future Path Visualisation on Path Choices During Collision Encounters. / Kamalasanan, Vinu; Fuest, Stefan; Sester, Monika.
In: KN - Journal of Cartography and Geographic Information, 01.12.2024.

Research output: Contribution to journalArticleResearchpeer review

Kamalasanan, V., Fuest, S., & Sester, M. (2024). Investigating Effects of Future Path Visualisation on Path Choices During Collision Encounters. KN - Journal of Cartography and Geographic Information, Article 100174. Advance online publication. https://doi.org/10.1007/s42489-024-00177-7
Kamalasanan V, Fuest S, Sester M. Investigating Effects of Future Path Visualisation on Path Choices During Collision Encounters. KN - Journal of Cartography and Geographic Information. 2024 Dec 1;100174. Epub 2024 Dec 1. doi: 10.1007/s42489-024-00177-7
Kamalasanan, Vinu ; Fuest, Stefan ; Sester, Monika. / Investigating Effects of Future Path Visualisation on Path Choices During Collision Encounters. In: KN - Journal of Cartography and Geographic Information. 2024.
Download
@article{f453fc5afbd14b299ef6681b39fb4223,
title = "Investigating Effects of Future Path Visualisation on Path Choices During Collision Encounters",
abstract = "Safe navigation choices made in walkable spaces highly depend on how a traveller perceives and understands the threat from surrounding travellers{\textquoteright} movements. Hence, if a visual medium like an AR headset provides an augmented view where future paths of others are already shown virtually, this could influence the way a person decides to avoid a potential collision. In this work, taking walking conflicts as an example, we first propose different ways of showing the future path in AR and then investigate whether people decide to walk more safety-consciously when seeing AR information. For this, we conducted a web-based user study (n =27), in which participants sketched a walking path that they preferred when avoiding collisions in different crossing scenes. Each scene in the study contained another person walking and crossing the participant{\textquoteright}s expected path, while the prediction of the another person{\textquoteright}s future walking path was either not visualised or augmented with a virtual arrow. Participants were then expected to sketch a path to their destination while not colliding with the person in the scene. By applying a sketch transformation pipeline, the participants{\textquoteright} drawings were transformed to trajectories of the preferred walking paths, which where then simulated to estimate the conflict severity using the Post Encroachment Time (PET) metric. The study verified that people choose to adapt their walking paths when seeing the future path information, and also react differently to different types of 3D arrow visualisations that represent the same future path.",
keywords = "Future path, Safe encounter, Sketches, Visualisation",
author = "Vinu Kamalasanan and Stefan Fuest and Monika Sester",
note = "Publisher Copyright: {\textcopyright} The Author(s) 2024.",
year = "2024",
month = dec,
day = "1",
doi = "10.1007/s42489-024-00177-7",
language = "English",

}

Download

TY - JOUR

T1 - Investigating Effects of Future Path Visualisation on Path Choices During Collision Encounters

AU - Kamalasanan, Vinu

AU - Fuest, Stefan

AU - Sester, Monika

N1 - Publisher Copyright: © The Author(s) 2024.

PY - 2024/12/1

Y1 - 2024/12/1

N2 - Safe navigation choices made in walkable spaces highly depend on how a traveller perceives and understands the threat from surrounding travellers’ movements. Hence, if a visual medium like an AR headset provides an augmented view where future paths of others are already shown virtually, this could influence the way a person decides to avoid a potential collision. In this work, taking walking conflicts as an example, we first propose different ways of showing the future path in AR and then investigate whether people decide to walk more safety-consciously when seeing AR information. For this, we conducted a web-based user study (n =27), in which participants sketched a walking path that they preferred when avoiding collisions in different crossing scenes. Each scene in the study contained another person walking and crossing the participant’s expected path, while the prediction of the another person’s future walking path was either not visualised or augmented with a virtual arrow. Participants were then expected to sketch a path to their destination while not colliding with the person in the scene. By applying a sketch transformation pipeline, the participants’ drawings were transformed to trajectories of the preferred walking paths, which where then simulated to estimate the conflict severity using the Post Encroachment Time (PET) metric. The study verified that people choose to adapt their walking paths when seeing the future path information, and also react differently to different types of 3D arrow visualisations that represent the same future path.

AB - Safe navigation choices made in walkable spaces highly depend on how a traveller perceives and understands the threat from surrounding travellers’ movements. Hence, if a visual medium like an AR headset provides an augmented view where future paths of others are already shown virtually, this could influence the way a person decides to avoid a potential collision. In this work, taking walking conflicts as an example, we first propose different ways of showing the future path in AR and then investigate whether people decide to walk more safety-consciously when seeing AR information. For this, we conducted a web-based user study (n =27), in which participants sketched a walking path that they preferred when avoiding collisions in different crossing scenes. Each scene in the study contained another person walking and crossing the participant’s expected path, while the prediction of the another person’s future walking path was either not visualised or augmented with a virtual arrow. Participants were then expected to sketch a path to their destination while not colliding with the person in the scene. By applying a sketch transformation pipeline, the participants’ drawings were transformed to trajectories of the preferred walking paths, which where then simulated to estimate the conflict severity using the Post Encroachment Time (PET) metric. The study verified that people choose to adapt their walking paths when seeing the future path information, and also react differently to different types of 3D arrow visualisations that represent the same future path.

KW - Future path

KW - Safe encounter

KW - Sketches

KW - Visualisation

UR - http://www.scopus.com/inward/record.url?scp=85211448541&partnerID=8YFLogxK

U2 - 10.1007/s42489-024-00177-7

DO - 10.1007/s42489-024-00177-7

M3 - Article

AN - SCOPUS:85211448541

JO - KN - Journal of Cartography and Geographic Information

JF - KN - Journal of Cartography and Geographic Information

SN - 2524-4957

M1 - 100174

ER -

By the same author(s)