Intensifying Stress Perception Using Visual Effects in VR Games

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

Authors

  • Sebastian Misztal
  • Guillermo Carbonell
  • Lysann Zander
  • Jonas Schild

Research Organisations

External Research Organisations

  • University of Applied Sciences and Arts Hannover (HsH)
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Details

Original languageEnglish
Title of host publicationProceedings of the 15th International Conference on the Foundations of Digital Games, FDG 2020
EditorsGeorgios N. Yannakakis, Antonios Liapis, Kyburz Penny, Vanessa Volz, Foaad Khosmood, Phil Lopes
Place of PublicationNew York
Number of pages4
ISBN (electronic)9781450388078
Publication statusPublished - 15 Sept 2020
Event15th International Conference on the Foundations of Digital Games, FDG 2020 - Bugibba, Malta
Duration: 15 Sept 202018 Sept 2020

Publication series

NamePervasiveHealth: Pervasive Computing Technologies for Healthcare
ISSN (Print)2153-1633

Abstract

Visual effects are used in commercial video games to enhance the players' perception without being investigated in terms of their actual impact on the players. In our work, we implemented five visual effects, namely vignetting, image noise, chromatic aberration, color grading, and blur and investigated their impact on the players' perceived stress, presence, and simulator sickness. A user study (N = 6), conducted with a virtual reality (VR) head-mounted display (HMD), shows that these visual effects can intensify the players' stress perception without negatively effecting perceived presence and without increasing simulator sickness.

Keywords

    presence, simulator sickness, stress, video games, visual effects, VR

ASJC Scopus subject areas

Cite this

Intensifying Stress Perception Using Visual Effects in VR Games. / Misztal, Sebastian; Carbonell, Guillermo; Zander, Lysann et al.
Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG 2020. ed. / Georgios N. Yannakakis; Antonios Liapis; Kyburz Penny; Vanessa Volz; Foaad Khosmood; Phil Lopes. New York, 2020. 58 (PervasiveHealth: Pervasive Computing Technologies for Healthcare).

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

Misztal, S, Carbonell, G, Zander, L & Schild, J 2020, Intensifying Stress Perception Using Visual Effects in VR Games. in GN Yannakakis, A Liapis, K Penny, V Volz, F Khosmood & P Lopes (eds), Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG 2020., 58, PervasiveHealth: Pervasive Computing Technologies for Healthcare, New York, 15th International Conference on the Foundations of Digital Games, FDG 2020, Bugibba, Malta, 15 Sept 2020. https://doi.org/10.1145/3402942.3409781
Misztal, S., Carbonell, G., Zander, L., & Schild, J. (2020). Intensifying Stress Perception Using Visual Effects in VR Games. In G. N. Yannakakis, A. Liapis, K. Penny, V. Volz, F. Khosmood, & P. Lopes (Eds.), Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG 2020 Article 58 (PervasiveHealth: Pervasive Computing Technologies for Healthcare).. https://doi.org/10.1145/3402942.3409781
Misztal S, Carbonell G, Zander L, Schild J. Intensifying Stress Perception Using Visual Effects in VR Games. In Yannakakis GN, Liapis A, Penny K, Volz V, Khosmood F, Lopes P, editors, Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG 2020. New York. 2020. 58. (PervasiveHealth: Pervasive Computing Technologies for Healthcare). doi: 10.1145/3402942.3409781
Misztal, Sebastian ; Carbonell, Guillermo ; Zander, Lysann et al. / Intensifying Stress Perception Using Visual Effects in VR Games. Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG 2020. editor / Georgios N. Yannakakis ; Antonios Liapis ; Kyburz Penny ; Vanessa Volz ; Foaad Khosmood ; Phil Lopes. New York, 2020. (PervasiveHealth: Pervasive Computing Technologies for Healthcare).
Download
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