Details
Original language | English |
---|---|
Pages (from-to) | 45-48 |
Number of pages | 4 |
Journal | Proceedings - IEEE International Symposium on Circuits and Systems |
Volume | 4 |
Publication status | Published - 1998 |
Event | 1998 IEEE International Symposium on Circuits and Systems, ISCAS. Part 5 (of 6) - Monterey, United States Duration: 31 May 1998 → 3 Jun 1998 |
Abstract
This paper describes essential differences in the video coding part of recent multimedia communication schemes (as the MPEG-4 standard being currently under development) to conventional schemes (as MPEG-1, MPEG-2 or ITU H.26x) caused by the possibility to work on arbitrarily shaped objects rather than only on rigid square blocks of pels. Methods employing parallel ways of operation are presented for maintaining high data throughput caused by the real time constraints of video communication schemes. Object based segmentation significantly increases the hardware costs to exploit the parallelization resources inherent with the employed algorithms. The paper compares the efficiency of recent multimedia hardware architectures when operating on object based schemes under real time constraints and proposes architectural measures to increase efficiency and performance in these cases.
ASJC Scopus subject areas
- Engineering(all)
- Electrical and Electronic Engineering
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In: Proceedings - IEEE International Symposium on Circuits and Systems, Vol. 4, 1998, p. 45-48.
Research output: Contribution to journal › Conference article › Research › peer review
}
TY - JOUR
T1 - Influences of object based segmentation onto multimedia hardware architectures
AU - Ohmacht, Martin
AU - Wittenburg, Jens Peter
AU - Pirsch, Peter
PY - 1998
Y1 - 1998
N2 - This paper describes essential differences in the video coding part of recent multimedia communication schemes (as the MPEG-4 standard being currently under development) to conventional schemes (as MPEG-1, MPEG-2 or ITU H.26x) caused by the possibility to work on arbitrarily shaped objects rather than only on rigid square blocks of pels. Methods employing parallel ways of operation are presented for maintaining high data throughput caused by the real time constraints of video communication schemes. Object based segmentation significantly increases the hardware costs to exploit the parallelization resources inherent with the employed algorithms. The paper compares the efficiency of recent multimedia hardware architectures when operating on object based schemes under real time constraints and proposes architectural measures to increase efficiency and performance in these cases.
AB - This paper describes essential differences in the video coding part of recent multimedia communication schemes (as the MPEG-4 standard being currently under development) to conventional schemes (as MPEG-1, MPEG-2 or ITU H.26x) caused by the possibility to work on arbitrarily shaped objects rather than only on rigid square blocks of pels. Methods employing parallel ways of operation are presented for maintaining high data throughput caused by the real time constraints of video communication schemes. Object based segmentation significantly increases the hardware costs to exploit the parallelization resources inherent with the employed algorithms. The paper compares the efficiency of recent multimedia hardware architectures when operating on object based schemes under real time constraints and proposes architectural measures to increase efficiency and performance in these cases.
UR - http://www.scopus.com/inward/record.url?scp=0031645339&partnerID=8YFLogxK
M3 - Conference article
AN - SCOPUS:0031645339
VL - 4
SP - 45
EP - 48
JO - Proceedings - IEEE International Symposium on Circuits and Systems
JF - Proceedings - IEEE International Symposium on Circuits and Systems
SN - 0271-4310
T2 - 1998 IEEE International Symposium on Circuits and Systems, ISCAS. Part 5 (of 6)
Y2 - 31 May 1998 through 3 June 1998
ER -