Details
Original language | English |
---|---|
Article number | 633 |
Pages (from-to) | 633-646 |
Number of pages | 14 |
Journal | Personal and ubiquitous computing |
Volume | 13 |
Issue number | 8 |
Publication status | Published - 4 Jul 2009 |
Externally published | Yes |
Abstract
This article reports on two user studies investigating the effect of visual context in handheld augmented reality interfaces. A dynamic peephole interface (without visual context beyond the device display) was compared to a magic lens interface (with video see-through augmentation of external visual context). The task was to explore items on a map and look for a specific attribute. We tested different sizes of visual context as well as different numbers of items per area, i.e. different item densities. Hand motion patterns and eye movements were recorded. We found that visual context is most effective for sparsely distributed items and gets less helpful with increasing item density. User performance in the magic lens case is generally better than in the dynamic peephole case, but approaches the performance of the latter the more densely the items are spaced. In all conditions, subjective feedback indicates that participants generally prefer visual context over the lack thereof. The insights gained from this study are relevant for designers of mobile AR and dynamic peephole interfaces, involving spatially tracked personal displays or combined personal and public displays, by suggesting when to use visual context.
Keywords
- Camera phone, Dynamic peephole, Eye tracking, Focus and context display, Magic lens, Mobile device, Pupil dilation, Saccades, Small display, Visual search
ASJC Scopus subject areas
- Computer Science(all)
- Hardware and Architecture
- Computer Science(all)
- Computer Science Applications
- Decision Sciences(all)
- Management Science and Operations Research
Cite this
- Standard
- Harvard
- Apa
- Vancouver
- BibTeX
- RIS
In: Personal and ubiquitous computing, Vol. 13, No. 8, 633, 04.07.2009, p. 633-646.
Research output: Contribution to journal › Article › Research › peer review
}
TY - JOUR
T1 - Impact of item density on the utility of visual context in magic lens interactions
AU - Rohs, Michael
AU - Schleicher, Robert
AU - Schöning, Johannes
AU - Essl, Georg
AU - Naumann, Anja
AU - Krüger, Antonio
N1 - Copyright: Copyright 2009 Elsevier B.V., All rights reserved.
PY - 2009/7/4
Y1 - 2009/7/4
N2 - This article reports on two user studies investigating the effect of visual context in handheld augmented reality interfaces. A dynamic peephole interface (without visual context beyond the device display) was compared to a magic lens interface (with video see-through augmentation of external visual context). The task was to explore items on a map and look for a specific attribute. We tested different sizes of visual context as well as different numbers of items per area, i.e. different item densities. Hand motion patterns and eye movements were recorded. We found that visual context is most effective for sparsely distributed items and gets less helpful with increasing item density. User performance in the magic lens case is generally better than in the dynamic peephole case, but approaches the performance of the latter the more densely the items are spaced. In all conditions, subjective feedback indicates that participants generally prefer visual context over the lack thereof. The insights gained from this study are relevant for designers of mobile AR and dynamic peephole interfaces, involving spatially tracked personal displays or combined personal and public displays, by suggesting when to use visual context.
AB - This article reports on two user studies investigating the effect of visual context in handheld augmented reality interfaces. A dynamic peephole interface (without visual context beyond the device display) was compared to a magic lens interface (with video see-through augmentation of external visual context). The task was to explore items on a map and look for a specific attribute. We tested different sizes of visual context as well as different numbers of items per area, i.e. different item densities. Hand motion patterns and eye movements were recorded. We found that visual context is most effective for sparsely distributed items and gets less helpful with increasing item density. User performance in the magic lens case is generally better than in the dynamic peephole case, but approaches the performance of the latter the more densely the items are spaced. In all conditions, subjective feedback indicates that participants generally prefer visual context over the lack thereof. The insights gained from this study are relevant for designers of mobile AR and dynamic peephole interfaces, involving spatially tracked personal displays or combined personal and public displays, by suggesting when to use visual context.
KW - Camera phone
KW - Dynamic peephole
KW - Eye tracking
KW - Focus and context display
KW - Magic lens
KW - Mobile device
KW - Pupil dilation
KW - Saccades
KW - Small display
KW - Visual search
UR - http://www.scopus.com/inward/record.url?scp=70349992948&partnerID=8YFLogxK
U2 - 10.1007/s00779-009-0247-2
DO - 10.1007/s00779-009-0247-2
M3 - Article
AN - SCOPUS:70349992948
VL - 13
SP - 633
EP - 646
JO - Personal and ubiquitous computing
JF - Personal and ubiquitous computing
SN - 1617-4909
IS - 8
M1 - 633
ER -