Impact of Item Density on Magic Lens Interactions

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

Authors

  • Michael Rohs
  • Johannes Schöning
  • Robert Schleicher
  • Georg Essl
  • Anja Naumann
  • Antonio Krüger

External Research Organisations

  • Technische Universität Berlin
  • German Research Centre for Artificial Intelligence (DFKI)
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Details

Original languageEnglish
Title of host publicationMobileHCI '09
Subtitle of host publicationProceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Number of pages4
Publication statusPublished - 15 Sept 2009
Externally publishedYes
EventLiving in a world as colorful as you - 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2009 - Bonn, Germany
Duration: 15 Sept 200918 Sept 2009

Abstract

We conducted a user study to investigate the effect of visual context in handheld augmented reality interfaces. A dynamic peephole interface (without visual context beyond the device display) was compared to a magic lens interface (with video see-through augmentation of external visual context). The task was to explore objects on a map and look for a specific attribute shown on the display. We tested different sizes of visual context as well as different numbers of items per area, i.e. different item densities. We found that visual context is most effective for sparse item distributions and the performance benefit decreases with increasing density. User performance in the magic lens case approaches the performance of the dynamic peephole case the more densely spaced the items are. In all conditions, subjective feedback indicates that participants generally prefer visual context over the lack thereof. The insights gained from this study are relevant for designers of mobile AR and dynamic peephole interfaces by suggesting when external visual context is most beneficial.

Keywords

    Camera phones, Dynamic peephole, Magic lens, Mobile devices, Small displays, Visual search

ASJC Scopus subject areas

Cite this

Impact of Item Density on Magic Lens Interactions. / Rohs, Michael; Schöning, Johannes; Schleicher, Robert et al.
MobileHCI '09: Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services. 2009. 38.

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

Rohs, M, Schöning, J, Schleicher, R, Essl, G, Naumann, A & Krüger, A 2009, Impact of Item Density on Magic Lens Interactions. in MobileHCI '09: Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services., 38, Living in a world as colorful as you - 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2009, Bonn, Germany, 15 Sept 2009. https://doi.org/10.1145/1613858.1613907
Rohs, M., Schöning, J., Schleicher, R., Essl, G., Naumann, A., & Krüger, A. (2009). Impact of Item Density on Magic Lens Interactions. In MobileHCI '09: Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services Article 38 https://doi.org/10.1145/1613858.1613907
Rohs M, Schöning J, Schleicher R, Essl G, Naumann A, Krüger A. Impact of Item Density on Magic Lens Interactions. In MobileHCI '09: Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services. 2009. 38 doi: 10.1145/1613858.1613907
Rohs, Michael ; Schöning, Johannes ; Schleicher, Robert et al. / Impact of Item Density on Magic Lens Interactions. MobileHCI '09: Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services. 2009.
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abstract = "We conducted a user study to investigate the effect of visual context in handheld augmented reality interfaces. A dynamic peephole interface (without visual context beyond the device display) was compared to a magic lens interface (with video see-through augmentation of external visual context). The task was to explore objects on a map and look for a specific attribute shown on the display. We tested different sizes of visual context as well as different numbers of items per area, i.e. different item densities. We found that visual context is most effective for sparse item distributions and the performance benefit decreases with increasing density. User performance in the magic lens case approaches the performance of the dynamic peephole case the more densely spaced the items are. In all conditions, subjective feedback indicates that participants generally prefer visual context over the lack thereof. The insights gained from this study are relevant for designers of mobile AR and dynamic peephole interfaces by suggesting when external visual context is most beneficial.",
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AU - Essl, Georg

AU - Naumann, Anja

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