Details
Original language | English |
---|---|
Pages (from-to) | 911-922 |
Number of pages | 12 |
Journal | Visual Computer |
Volume | 24 |
Issue number | 10 |
Early online date | 7 Aug 2008 |
Publication status | Published - Oct 2008 |
Abstract
Real-time cloth simulation involves many computational challenges to be solved, particularly in the context of haptic applications, where high frame rates are necessary for obtaining a satisfying experience. In this paper, we present an interactive cloth simulation system that offers a compromise between a realistic physics-based simulation of fabrics and a haptic application meeting high requirements in terms of computation speed. Our system allows the user to interact with the fabric using two fingers. The required performance of the system is achieved by introducing an intermediate layer responsible for the simulation of the small part of the surface being in contact with the fingers. Additionally we separate the possible contact situations into different cases, each being individually handled by a specialised contact algorithm.
Keywords
- Deformable objects, Haptics, Tactile rendering, Virtual reality
ASJC Scopus subject areas
- Computer Science(all)
- Software
- Computer Science(all)
- Computer Vision and Pattern Recognition
- Computer Science(all)
- Computer Graphics and Computer-Aided Design
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In: Visual Computer, Vol. 24, No. 10, 10.2008, p. 911-922.
Research output: Contribution to journal › Article › Research › peer review
}
TY - JOUR
T1 - Haptic two-finger contact with textiles
AU - Böttcher, Guido
AU - Allerkamp, Dennis
AU - Glöckner, Daniel
AU - Wolter, Franz Erich
PY - 2008/10
Y1 - 2008/10
N2 - Real-time cloth simulation involves many computational challenges to be solved, particularly in the context of haptic applications, where high frame rates are necessary for obtaining a satisfying experience. In this paper, we present an interactive cloth simulation system that offers a compromise between a realistic physics-based simulation of fabrics and a haptic application meeting high requirements in terms of computation speed. Our system allows the user to interact with the fabric using two fingers. The required performance of the system is achieved by introducing an intermediate layer responsible for the simulation of the small part of the surface being in contact with the fingers. Additionally we separate the possible contact situations into different cases, each being individually handled by a specialised contact algorithm.
AB - Real-time cloth simulation involves many computational challenges to be solved, particularly in the context of haptic applications, where high frame rates are necessary for obtaining a satisfying experience. In this paper, we present an interactive cloth simulation system that offers a compromise between a realistic physics-based simulation of fabrics and a haptic application meeting high requirements in terms of computation speed. Our system allows the user to interact with the fabric using two fingers. The required performance of the system is achieved by introducing an intermediate layer responsible for the simulation of the small part of the surface being in contact with the fingers. Additionally we separate the possible contact situations into different cases, each being individually handled by a specialised contact algorithm.
KW - Deformable objects
KW - Haptics
KW - Tactile rendering
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=51749085570&partnerID=8YFLogxK
U2 - 10.1007/s00371-008-0287-z
DO - 10.1007/s00371-008-0287-z
M3 - Article
AN - SCOPUS:51749085570
VL - 24
SP - 911
EP - 922
JO - Visual Computer
JF - Visual Computer
SN - 0178-2789
IS - 10
ER -