Details
Original language | English |
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Title of host publication | Proceedings |
Subtitle of host publication | 2007 International Conference on Cyberworlds, CW'07 |
Pages | 28-32 |
Number of pages | 5 |
Publication status | Published - 2007 |
Event | 2007 International Conference on Cyberworlds, CW'07 - Hannover, Germany Duration: 24 Oct 2007 → 27 Oct 2007 |
Publication series
Name | Proceedings - 2007 International Conference on Cyberworlds, CW'07 |
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Abstract
In this paper an automatic transformation of arbitrary manufacturing models (modeled as queuing net or stochastic Petri net) to an interactive 3D visualization and animation (realized in a game-engine) is presented. The motivation behind this is, to make the very useful but rather boring mathematical models formulated as queuing net or Petri net easily accessible for users and decision makers, who are not interested in the details of the mathematical modeling fo rma lism. Queuing networks and Petri nets have a long tradition and are a well accepted means for modeling, simulation and analysis of discrete event systems. Although these formalisms have a graphical notation intuitive to use for experts, they lack a good presentation layer which is needed for acceptance in industry or for commercial purposes, or for academic non experts.
ASJC Scopus subject areas
- Computer Science(all)
- Computer Networks and Communications
- Computer Science(all)
- Human-Computer Interaction
- Social Sciences(all)
- Communication
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Proceedings: 2007 International Conference on Cyberworlds, CW'07. 2007. p. 28-32 4390897 (Proceedings - 2007 International Conference on Cyberworlds, CW'07).
Research output: Chapter in book/report/conference proceeding › Conference contribution › Research › peer review
}
TY - GEN
T1 - Generating interactive 3-D models for discrete-event modeling formalisms
AU - Becker, Matthias
PY - 2007
Y1 - 2007
N2 - In this paper an automatic transformation of arbitrary manufacturing models (modeled as queuing net or stochastic Petri net) to an interactive 3D visualization and animation (realized in a game-engine) is presented. The motivation behind this is, to make the very useful but rather boring mathematical models formulated as queuing net or Petri net easily accessible for users and decision makers, who are not interested in the details of the mathematical modeling fo rma lism. Queuing networks and Petri nets have a long tradition and are a well accepted means for modeling, simulation and analysis of discrete event systems. Although these formalisms have a graphical notation intuitive to use for experts, they lack a good presentation layer which is needed for acceptance in industry or for commercial purposes, or for academic non experts.
AB - In this paper an automatic transformation of arbitrary manufacturing models (modeled as queuing net or stochastic Petri net) to an interactive 3D visualization and animation (realized in a game-engine) is presented. The motivation behind this is, to make the very useful but rather boring mathematical models formulated as queuing net or Petri net easily accessible for users and decision makers, who are not interested in the details of the mathematical modeling fo rma lism. Queuing networks and Petri nets have a long tradition and are a well accepted means for modeling, simulation and analysis of discrete event systems. Although these formalisms have a graphical notation intuitive to use for experts, they lack a good presentation layer which is needed for acceptance in industry or for commercial purposes, or for academic non experts.
UR - http://www.scopus.com/inward/record.url?scp=46449122842&partnerID=8YFLogxK
U2 - 10.1109/CW.2007.37
DO - 10.1109/CW.2007.37
M3 - Conference contribution
AN - SCOPUS:46449122842
SN - 0769530052
SN - 9780769530055
T3 - Proceedings - 2007 International Conference on Cyberworlds, CW'07
SP - 28
EP - 32
BT - Proceedings
T2 - 2007 International Conference on Cyberworlds, CW'07
Y2 - 24 October 2007 through 27 October 2007
ER -