Generating Diverse and Competitive Play-Styles for Strategy Games

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

Authors

  • Diego Perez-Liebana
  • Cristina Guerrero-Romero
  • Alexander Dockhorn
  • Linjie Xu
  • Jorge Hurtado
  • Dominik Jeurissen

External Research Organisations

  • Queen Mary University of London
  • Maastricht University
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Details

Original languageEnglish
Title of host publication2021 IEEE Conference on Games, CoG 2021
PublisherIEEE Computer Society
ISBN (electronic)9781665438865
Publication statusPublished - 2021
Externally publishedYes
Event2021 IEEE Conference on Games, CoG 2021 - Copenhagen, Denmark
Duration: 17 Aug 202120 Aug 2021

Publication series

NameIEEE Conference on Computatonal Intelligence and Games, CIG
Volume2021-August
ISSN (Print)2325-4270
ISSN (electronic)2325-4289

Abstract

Designing agents that are able to achieve different play-styles while maintaining a competitive level of play is a difficult task, especially for games for which the research community has not found super-human performance yet, like strategy games. These require the AI to deal with large action spaces, long-term planning and partial observability, among other well-known factors that make decision-making a hard problem. On top of this, achieving distinct play-styles using a general algorithm without reducing playing strength is not trivial. In this paper, we propose Portfolio Monte Carlo Tree Search with Progressive Unpruning for playing a turn-based strategy game (Tribes) and show how it can be parameterized so a quality-diversity algorithm (MAP-Elites) is used to achieve different play-styles while keeping a competitive level of play. Our results show that this algorithm is capable of achieving these goals even for an extensive collection of game levels beyond those used for training.

ASJC Scopus subject areas

Cite this

Generating Diverse and Competitive Play-Styles for Strategy Games. / Perez-Liebana, Diego; Guerrero-Romero, Cristina; Dockhorn, Alexander et al.
2021 IEEE Conference on Games, CoG 2021. IEEE Computer Society, 2021. (IEEE Conference on Computatonal Intelligence and Games, CIG; Vol. 2021-August).

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

Perez-Liebana, D, Guerrero-Romero, C, Dockhorn, A, Xu, L, Hurtado, J & Jeurissen, D 2021, Generating Diverse and Competitive Play-Styles for Strategy Games. in 2021 IEEE Conference on Games, CoG 2021. IEEE Conference on Computatonal Intelligence and Games, CIG, vol. 2021-August, IEEE Computer Society, 2021 IEEE Conference on Games, CoG 2021, Copenhagen, Denmark, 17 Aug 2021. https://doi.org/10.1109/CoG52621.2021.9619094
Perez-Liebana, D., Guerrero-Romero, C., Dockhorn, A., Xu, L., Hurtado, J., & Jeurissen, D. (2021). Generating Diverse and Competitive Play-Styles for Strategy Games. In 2021 IEEE Conference on Games, CoG 2021 (IEEE Conference on Computatonal Intelligence and Games, CIG; Vol. 2021-August). IEEE Computer Society. https://doi.org/10.1109/CoG52621.2021.9619094
Perez-Liebana D, Guerrero-Romero C, Dockhorn A, Xu L, Hurtado J, Jeurissen D. Generating Diverse and Competitive Play-Styles for Strategy Games. In 2021 IEEE Conference on Games, CoG 2021. IEEE Computer Society. 2021. (IEEE Conference on Computatonal Intelligence and Games, CIG). doi: 10.1109/CoG52621.2021.9619094
Perez-Liebana, Diego ; Guerrero-Romero, Cristina ; Dockhorn, Alexander et al. / Generating Diverse and Competitive Play-Styles for Strategy Games. 2021 IEEE Conference on Games, CoG 2021. IEEE Computer Society, 2021. (IEEE Conference on Computatonal Intelligence and Games, CIG).
Download
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