Details
Original language | English |
---|---|
Pages (from-to) | 266-282 |
Number of pages | 17 |
Journal | Transportation Research Part F: Traffic Psychology and Behaviour |
Volume | 92 |
Early online date | 12 Dec 2022 |
Publication status | Published - Jan 2023 |
Abstract
Gamification can create meaningful engagement for users and foster desired behaviors. In gamification research, however, the importance of sensory stimuli often has been overlooked. We examine and discuss how the variation of visual and auditory stimuli in gamified driving influences users’ eco-driving behavior. We conducted a field experiment where eco-driving is the field of application and energy consumption the dependent variable. Participants performed test drives with a battery electric car whilst using a mobile application that supports participants to drive more eco-friendly. We varied the extent to which the application employs visual and auditory stimuli. Our results of an analysis of covariance (ANCOVA) and multivariate analysis of variance (MANOVA) show that, depending on the stimuli configuration, participants expose different levels of energy consumption and experience different levels of enjoyment as well as different intentions to actually use this mobile application. More specifically, through the ANCOVA, we find significant differences of the energy consumption between the control group, who drove without the gamified application, and the visual-auditory group, as well as between the visual-only and the visual-auditory group, both at a p-value of 0.02. Further, the MANOVA reveals significant differences between the visual-only and visual-auditory group at a p-value of 0.01 for both perceived enjoyment and intention to use. Due to the significant impact of the varied sensory stimuli on the outcomes, we conclude that the choice and design of sensory stimuli play an increasingly important role in real-time gamification in safety critical situations.
Keywords
- Eco-driving, Electric vehicles, Field experiment, Gamification, Mobile application, Sensory stimuli
ASJC Scopus subject areas
- Engineering(all)
- Civil and Structural Engineering
- Engineering(all)
- Automotive Engineering
- Social Sciences(all)
- Transportation
- Psychology(all)
- Applied Psychology
Sustainable Development Goals
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In: Transportation Research Part F: Traffic Psychology and Behaviour, Vol. 92, 01.2023, p. 266-282.
Research output: Contribution to journal › Article › Research › peer review
}
TY - JOUR
T1 - Gamification and sensory stimuli in eco-driving research
T2 - A field experiment to reduce energy consumption in electric vehicles
AU - Degirmenci, Kenan
AU - Breitner, Michael H.
N1 - Funding Information: The authors are grateful for the constructive comments provided by the editors and reviewers. They would like to thank Sören Meyer for his support in arranging the test drives, and Bernadette Nüß for supervising and executing the test drives and survey completion. They also thank Professor Jan Recker for his invaluable support and advice to complete this paper. This research was funded by a grant provided by the German Federal Ministry for Economic Affairs and Energy (16SNI011B). Dr Degirmenci’s contributions were supported by a grant from the Australian Research Council (DP150100163).
PY - 2023/1
Y1 - 2023/1
N2 - Gamification can create meaningful engagement for users and foster desired behaviors. In gamification research, however, the importance of sensory stimuli often has been overlooked. We examine and discuss how the variation of visual and auditory stimuli in gamified driving influences users’ eco-driving behavior. We conducted a field experiment where eco-driving is the field of application and energy consumption the dependent variable. Participants performed test drives with a battery electric car whilst using a mobile application that supports participants to drive more eco-friendly. We varied the extent to which the application employs visual and auditory stimuli. Our results of an analysis of covariance (ANCOVA) and multivariate analysis of variance (MANOVA) show that, depending on the stimuli configuration, participants expose different levels of energy consumption and experience different levels of enjoyment as well as different intentions to actually use this mobile application. More specifically, through the ANCOVA, we find significant differences of the energy consumption between the control group, who drove without the gamified application, and the visual-auditory group, as well as between the visual-only and the visual-auditory group, both at a p-value of 0.02. Further, the MANOVA reveals significant differences between the visual-only and visual-auditory group at a p-value of 0.01 for both perceived enjoyment and intention to use. Due to the significant impact of the varied sensory stimuli on the outcomes, we conclude that the choice and design of sensory stimuli play an increasingly important role in real-time gamification in safety critical situations.
AB - Gamification can create meaningful engagement for users and foster desired behaviors. In gamification research, however, the importance of sensory stimuli often has been overlooked. We examine and discuss how the variation of visual and auditory stimuli in gamified driving influences users’ eco-driving behavior. We conducted a field experiment where eco-driving is the field of application and energy consumption the dependent variable. Participants performed test drives with a battery electric car whilst using a mobile application that supports participants to drive more eco-friendly. We varied the extent to which the application employs visual and auditory stimuli. Our results of an analysis of covariance (ANCOVA) and multivariate analysis of variance (MANOVA) show that, depending on the stimuli configuration, participants expose different levels of energy consumption and experience different levels of enjoyment as well as different intentions to actually use this mobile application. More specifically, through the ANCOVA, we find significant differences of the energy consumption between the control group, who drove without the gamified application, and the visual-auditory group, as well as between the visual-only and the visual-auditory group, both at a p-value of 0.02. Further, the MANOVA reveals significant differences between the visual-only and visual-auditory group at a p-value of 0.01 for both perceived enjoyment and intention to use. Due to the significant impact of the varied sensory stimuli on the outcomes, we conclude that the choice and design of sensory stimuli play an increasingly important role in real-time gamification in safety critical situations.
KW - Eco-driving
KW - Electric vehicles
KW - Field experiment
KW - Gamification
KW - Mobile application
KW - Sensory stimuli
UR - http://www.scopus.com/inward/record.url?scp=85143759409&partnerID=8YFLogxK
U2 - 10.1016/j.trf.2022.10.014
DO - 10.1016/j.trf.2022.10.014
M3 - Article
AN - SCOPUS:85143759409
VL - 92
SP - 266
EP - 282
JO - Transportation Research Part F: Traffic Psychology and Behaviour
JF - Transportation Research Part F: Traffic Psychology and Behaviour
SN - 1369-8478
ER -