Forward Model Approximation for General Video Game Learning

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

Authors

External Research Organisations

  • Otto-von-Guericke University Magdeburg
  • Z Quadrat GmbH
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Details

Original languageEnglish
Title of host publicationProceedings of the 2018 IEEE Conference on Computational Intelligence and Games, CIG 2018
PublisherIEEE Computer Society
ISBN (electronic)9781538643594
Publication statusPublished - 11 Oct 2018
Externally publishedYes
Event14th IEEE Conference on Computational Intelligence and Games, CIG 2018 - Maastricht, Netherlands
Duration: 14 Aug 201817 Aug 2018

Publication series

NameIEEE Conference on Computatonal Intelligence and Games, CIG
Volume2018-August
ISSN (Print)2325-4270
ISSN (electronic)2325-4289

Abstract

This paper proposes a novel learning agent model for a General Video Game Playing agent. Our agent learns an approximation of the forward model from repeatedly playing a game and subsequently adapting its behavior to previously unseen levels. To achieve this, it first learns the game mechanics through machine learning techniques and then extracts rule-based symbolic knowledge on different levels of abstraction. When being confronted with new levels of a game, the agent is able to revise its knowledge by a novel belief revision approach. Using methods such as Monte Carlo Tree Search and Breadth First Search, it searches for the best possible action using simulated game episodes. Those simulations are only possible due to reasoning about future states using the extracted rule-based knowledge from random episodes during the learning phase. The developed agent outperforms previous agents by a large margin, while still being limited in its prediction capabilities. The proposed forward model approximation opens a new class of solutions in the context of General Video Game Playing, which do not try to learn a value function, but try to increase their accuracy in modelling the game.

Keywords

    Belief Revision, Breadth First Search, Exception-tolerant Hierarchical Knowledge Bases, Forward Model Approximation, General Video Games, Monte Carlo Tree Search

ASJC Scopus subject areas

Cite this

Forward Model Approximation for General Video Game Learning. / Dockhorn, Alexander; Apeldoorn, Daan.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, CIG 2018. IEEE Computer Society, 2018. 8490411 (IEEE Conference on Computatonal Intelligence and Games, CIG; Vol. 2018-August).

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

Dockhorn, A & Apeldoorn, D 2018, Forward Model Approximation for General Video Game Learning. in Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, CIG 2018., 8490411, IEEE Conference on Computatonal Intelligence and Games, CIG, vol. 2018-August, IEEE Computer Society, 14th IEEE Conference on Computational Intelligence and Games, CIG 2018, Maastricht, Netherlands, 14 Aug 2018. https://doi.org/10.1109/CIG.2018.8490411
Dockhorn, A., & Apeldoorn, D. (2018). Forward Model Approximation for General Video Game Learning. In Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, CIG 2018 Article 8490411 (IEEE Conference on Computatonal Intelligence and Games, CIG; Vol. 2018-August). IEEE Computer Society. https://doi.org/10.1109/CIG.2018.8490411
Dockhorn A, Apeldoorn D. Forward Model Approximation for General Video Game Learning. In Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, CIG 2018. IEEE Computer Society. 2018. 8490411. (IEEE Conference on Computatonal Intelligence and Games, CIG). doi: 10.1109/CIG.2018.8490411
Dockhorn, Alexander ; Apeldoorn, Daan. / Forward Model Approximation for General Video Game Learning. Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, CIG 2018. IEEE Computer Society, 2018. (IEEE Conference on Computatonal Intelligence and Games, CIG).
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