Details
Original language | English |
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Title of host publication | Product Focused Software Process Improvement |
Subtitle of host publication | 3rd International Conference, PROFES 2001, Proceedings |
Editors | Frank Bomarius, Seija Komi-Sirvio |
Publisher | Springer Verlag |
Pages | 126-140 |
Number of pages | 15 |
ISBN (print) | 3540425713, 9783540425717 |
Publication status | Published - 7 Nov 2001 |
Externally published | Yes |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 2188 |
ISSN (Print) | 0302-9743 |
ISSN (electronic) | 1611-3349 |
Abstract
In a large company like DaimlerChrysler, learning from the experiences of others is crucial for many software tasks. One tool to assist experiential learning is the so-called Experience Base. It has traditionally be seen as a mere storage and administration device for experience packages. At best, those packages were annotated to allow searching along ontologies or in a case-based way. There are, however, several ideas to go beyond mere administration and storage. Two approaches are sketched in this paper that try to use more of the intrinsic power of a computer-based tool: one is an approach to capture design rationale while software prototypes are demonstrated. The other stems from an on-going project to enhance interaction of a Community of Practice that is channeled through an Experience Base. Both examples are explained as elements of an Experience Base that actively attract experiences instead of passively storing them.
ASJC Scopus subject areas
- Mathematics(all)
- Theoretical Computer Science
- Computer Science(all)
- General Computer Science
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Product Focused Software Process Improvement : 3rd International Conference, PROFES 2001, Proceedings. ed. / Frank Bomarius; Seija Komi-Sirvio. Springer Verlag, 2001. p. 126-140 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 2188).
Research output: Chapter in book/report/conference proceeding › Conference contribution › Research › peer review
}
TY - GEN
T1 - Experience magnets attracting experiences, not just storing them
AU - Schneider, Kurt
N1 - Funding Information: One of the authors (WM) acknowledges the financial support of the National Research Council (CONICET). The authors are grateful to Angel Vico and Damiän Lopez for their valuable assistance in performing some of the measurements. Part of this work has been supported by the University of Mar del Plata under grant G037, as well as by the National Research Council (CONICET) under Grant PICT0374.
PY - 2001/11/7
Y1 - 2001/11/7
N2 - In a large company like DaimlerChrysler, learning from the experiences of others is crucial for many software tasks. One tool to assist experiential learning is the so-called Experience Base. It has traditionally be seen as a mere storage and administration device for experience packages. At best, those packages were annotated to allow searching along ontologies or in a case-based way. There are, however, several ideas to go beyond mere administration and storage. Two approaches are sketched in this paper that try to use more of the intrinsic power of a computer-based tool: one is an approach to capture design rationale while software prototypes are demonstrated. The other stems from an on-going project to enhance interaction of a Community of Practice that is channeled through an Experience Base. Both examples are explained as elements of an Experience Base that actively attract experiences instead of passively storing them.
AB - In a large company like DaimlerChrysler, learning from the experiences of others is crucial for many software tasks. One tool to assist experiential learning is the so-called Experience Base. It has traditionally be seen as a mere storage and administration device for experience packages. At best, those packages were annotated to allow searching along ontologies or in a case-based way. There are, however, several ideas to go beyond mere administration and storage. Two approaches are sketched in this paper that try to use more of the intrinsic power of a computer-based tool: one is an approach to capture design rationale while software prototypes are demonstrated. The other stems from an on-going project to enhance interaction of a Community of Practice that is channeled through an Experience Base. Both examples are explained as elements of an Experience Base that actively attract experiences instead of passively storing them.
UR - http://www.scopus.com/inward/record.url?scp=84977560951&partnerID=8YFLogxK
U2 - 10.1007/3-540-44813-6_14
DO - 10.1007/3-540-44813-6_14
M3 - Conference contribution
AN - SCOPUS:84977560951
SN - 3540425713
SN - 9783540425717
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 126
EP - 140
BT - Product Focused Software Process Improvement
A2 - Bomarius, Frank
A2 - Komi-Sirvio, Seija
PB - Springer Verlag
ER -