Evaluating the Effectiveness of Brand Communication on Implicit and Explicit Brand Knowledge in Virtual Spaces: The Case of Sports Sponsorship Exposure in Video Games: An Abstract

Research output: Chapter in book/report/conference proceedingContribution to book/anthologyResearchpeer review

Authors

  • Steffen Schmidt
  • Matthias Limbach
  • Sascha Langner
  • Philipp Reiter

External Research Organisations

  • Europa Fachakademie Dr. Buhmann
  • eye square GmbH
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Details

Original languageEnglish
Title of host publicationDevelopments in Marketing Science
Subtitle of host publicationProceedings of the Academy of Marketing Science
PublisherSpringer Nature
Pages593
Number of pages1
ISBN (electronic)978-3-319-99181-8
ISBN (print)978-3-319-99180-1
Publication statusPublished - 2018
Event2018 AMS Annual Conference - New Orleans, United States
Duration: 23 May 201825 May 2018

Publication series

NameDevelopments in Marketing Science: Proceedings of the Academy of Marketing Science
ISSN (Print)2363-6165
ISSN (electronic)2363-6173

Abstract

Sports sponsorship is a core element of brand communication and one of the most effective and demanded tools in marketing. In the context of soccer, sponsorship agreements dramatically increased over the last decade in terms of deal volume. At the same time, more and more brand companies place their brand into video games, so-called in-game advertising (IGA), due to an altered media consumption pattern of especially the group of young consumers. Against that background, the current study addresses the short-term effects of IGA on consumer’s implicit and explicit brand knowledge after the sponsor brand (here jersey sponsor of a soccer team) has been exposed in a video game. In order to cope with a more comprehensive brand knowledge evaluation, a wider association assessment is conducted incorporating the attitudinal and motivational value of a brand, both evaluated with regard to the processing of implicit and explicit brand associations. The presented study suggest that sponsorship communication applying IGA has a positive effect on the information processing of implicit brand associations when the video game experience was rated as positive, but not when negative. In contrast, no impact at all of IGA on an explicit level was found.

ASJC Scopus subject areas

Cite this

Evaluating the Effectiveness of Brand Communication on Implicit and Explicit Brand Knowledge in Virtual Spaces: The Case of Sports Sponsorship Exposure in Video Games: An Abstract. / Schmidt, Steffen; Limbach, Matthias; Langner, Sascha et al.
Developments in Marketing Science: Proceedings of the Academy of Marketing Science. Springer Nature, 2018. p. 593 (Developments in Marketing Science: Proceedings of the Academy of Marketing Science).

Research output: Chapter in book/report/conference proceedingContribution to book/anthologyResearchpeer review

Schmidt, S, Limbach, M, Langner, S & Reiter, P 2018, Evaluating the Effectiveness of Brand Communication on Implicit and Explicit Brand Knowledge in Virtual Spaces: The Case of Sports Sponsorship Exposure in Video Games: An Abstract. in Developments in Marketing Science: Proceedings of the Academy of Marketing Science. Developments in Marketing Science: Proceedings of the Academy of Marketing Science, Springer Nature, pp. 593, 2018 AMS Annual Conference, New Orleans, Louisiana, United States, 23 May 2018. https://doi.org/10.1007/978-3-319-99181-8_199
Schmidt, S., Limbach, M., Langner, S., & Reiter, P. (2018). Evaluating the Effectiveness of Brand Communication on Implicit and Explicit Brand Knowledge in Virtual Spaces: The Case of Sports Sponsorship Exposure in Video Games: An Abstract. In Developments in Marketing Science: Proceedings of the Academy of Marketing Science (pp. 593). (Developments in Marketing Science: Proceedings of the Academy of Marketing Science). Springer Nature. https://doi.org/10.1007/978-3-319-99181-8_199
Schmidt S, Limbach M, Langner S, Reiter P. Evaluating the Effectiveness of Brand Communication on Implicit and Explicit Brand Knowledge in Virtual Spaces: The Case of Sports Sponsorship Exposure in Video Games: An Abstract. In Developments in Marketing Science: Proceedings of the Academy of Marketing Science. Springer Nature. 2018. p. 593. (Developments in Marketing Science: Proceedings of the Academy of Marketing Science). Epub 2018 Nov 28. doi: 10.1007/978-3-319-99181-8_199
Schmidt, Steffen ; Limbach, Matthias ; Langner, Sascha et al. / Evaluating the Effectiveness of Brand Communication on Implicit and Explicit Brand Knowledge in Virtual Spaces : The Case of Sports Sponsorship Exposure in Video Games: An Abstract. Developments in Marketing Science: Proceedings of the Academy of Marketing Science. Springer Nature, 2018. pp. 593 (Developments in Marketing Science: Proceedings of the Academy of Marketing Science).
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