Details
Original language | English |
---|---|
Article number | 6213194 |
Pages (from-to) | 98-101 |
Number of pages | 4 |
Journal | IEEE Transactions on Learning Technologies |
Volume | 5 |
Issue number | 2 |
Publication status | Published - 18 Jun 2012 |
ASJC Scopus subject areas
- Social Sciences(all)
- Education
- Engineering(all)
- General Engineering
- Computer Science(all)
- Computer Science Applications
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In: IEEE Transactions on Learning Technologies, Vol. 5, No. 2, 6213194, 18.06.2012, p. 98-101.
Research output: Contribution to journal › Editorial in journal › Research › peer review
}
TY - JOUR
T1 - EIC Editorial and Introduction of New Associate Editors
AU - Nejdl, Wolfgang
AU - Brusilovsky, Peter
N1 - Funding information: Sara de Freitas is the director of research at the Serious Games Institute at the University of Coventry, where she leads an applied research team working closely with industry. An appointed professor of virtual environments, she holds a visiting senior research fellowship at the London Knowledge Lab, is an adjunct professor at the University of Malta, and is a fellow of the Royal Society of Arts. Voted the Most Influential Woman in Technology 2009 and 2010 by US Fast Company, she chairs the IEEE Serious Games and Virtual Worlds conferences (VS-Games) and is a regular speaker at international conferences. She has chaired six international conferences and is on the programme committees of 31 international conferences and workshops, as well as having given more than 80 national and international presentations and lectures. She is the scientific coordinator of GALA - the EU Network of Excellence in Serious Games and currently holds 19 research projects with funding from Advantage West Midlands, Erasmus Scheme, the European Regional Development Fund, and the European Union. She is also on the steering group of the largest Knowledge Transfer Network (Creative Industries). Her current lines of research are in examining innovative e-learning methods, multimodal interfaces, experience design, and perceptual modeling in games and virtual worlds towards developing the next generation of intelligent tutoring environments. She publishes widely in the areas of pedagogy and e-learning, change management and strategy development for implementing e-learning systems, and serious games and virtual worlds for supporting training and learning. She has more than 90 publications including reports, book chapters, journal articles, and conference papers. Her most recent books are Rethinking Learning for a Digital Age (edited with R. Sharpe and H. Beetham, published by Routledge in 2010) and Digital Games and Learning (edited with P. Maharg, published by Continuum Press in 2011). Her other books include Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends (edited with R. Ferdig, published by IGI Global), the e-Learning Reader (edited with J. Jameson, forthcoming in 2012), a 10-book series Digital Games and Learning (edited with P. Maharg, to be published by Routledge in 2012), and New Pedagogical Approaches in Game Enhanced Learning: Curriculum Integration (coedited with M. Ott, M. Popescu and I. Stanescu, delivered to IGI Global in 2012).
PY - 2012/6/18
Y1 - 2012/6/18
UR - http://www.scopus.com/inward/record.url?scp=84862162258&partnerID=8YFLogxK
U2 - 10.1109/TLT.2012.12
DO - 10.1109/TLT.2012.12
M3 - Editorial in journal
AN - SCOPUS:84862162258
VL - 5
SP - 98
EP - 101
JO - IEEE Transactions on Learning Technologies
JF - IEEE Transactions on Learning Technologies
SN - 1939-1382
IS - 2
M1 - 6213194
ER -