Details
Original language | English |
---|---|
Title of host publication | Proceedings of the 24th International Conference on Engineering and Product Design Education |
Subtitle of host publication | Disrupt, Innovate, Regenerate and Transform, E and PDE 2022 |
Editors | Erik Bohemia, Lyndon Buck, Hilary Grierson |
ISBN (electronic) | 9781912254163 |
Publication status | Published - 2022 |
Event | 24th International Conference on Engineering and Product Design Education: Disrupt, Innovate, Regenerate and Transform, E and PDE 2022 - London, United Kingdom (UK) Duration: 8 Sept 2022 → 9 Sept 2022 |
Abstract
In times of the pandemic, universities are increasingly dependent on developing high-quality digital teaching materials and making them available to students for learning. For the development of learning environments, several methodological approaches and concepts already exist in the literature, which consider the pedagogical added value and thus describe rather didactical goals. This paper looks specifically at the technical requirements that can be placed on digital learning environments. In order to identify these, the Elements of Value are used as a basis to derive added values of digital learning environments and to establish requirements. Subsequently, the requirements developed in this way are compared with 3D learning environments for engineering design and it is examined whether this comparison could possibly be helpful for the development and extension of digital learning environments.
Keywords
- 3D environments, Design education, digital learning, Elements of Value, WebGL
ASJC Scopus subject areas
- Engineering(all)
- Industrial and Manufacturing Engineering
- Social Sciences(all)
- Education
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Proceedings of the 24th International Conference on Engineering and Product Design Education: Disrupt, Innovate, Regenerate and Transform, E and PDE 2022. ed. / Erik Bohemia; Lyndon Buck; Hilary Grierson. 2022. EPDE2022/1250.
Research output: Chapter in book/report/conference proceeding › Conference contribution › Research › peer review
}
TY - GEN
T1 - DIGITAL LEARNING ENVIRONMENTS TO SUPPORT DESIGN EDUCATION
AU - Hoppe, Lukas Valentin
AU - Kuschmitz, Sebastian
AU - Gembarski, Paul Christoph
AU - Vietor, Thomas
AU - Lachmayer, Roland
PY - 2022
Y1 - 2022
N2 - In times of the pandemic, universities are increasingly dependent on developing high-quality digital teaching materials and making them available to students for learning. For the development of learning environments, several methodological approaches and concepts already exist in the literature, which consider the pedagogical added value and thus describe rather didactical goals. This paper looks specifically at the technical requirements that can be placed on digital learning environments. In order to identify these, the Elements of Value are used as a basis to derive added values of digital learning environments and to establish requirements. Subsequently, the requirements developed in this way are compared with 3D learning environments for engineering design and it is examined whether this comparison could possibly be helpful for the development and extension of digital learning environments.
AB - In times of the pandemic, universities are increasingly dependent on developing high-quality digital teaching materials and making them available to students for learning. For the development of learning environments, several methodological approaches and concepts already exist in the literature, which consider the pedagogical added value and thus describe rather didactical goals. This paper looks specifically at the technical requirements that can be placed on digital learning environments. In order to identify these, the Elements of Value are used as a basis to derive added values of digital learning environments and to establish requirements. Subsequently, the requirements developed in this way are compared with 3D learning environments for engineering design and it is examined whether this comparison could possibly be helpful for the development and extension of digital learning environments.
KW - 3D environments
KW - Design education
KW - digital learning
KW - Elements of Value
KW - WebGL
UR - http://www.scopus.com/inward/record.url?scp=85142781816&partnerID=8YFLogxK
U2 - 10.35199/EPDE.2022.79
DO - 10.35199/EPDE.2022.79
M3 - Conference contribution
AN - SCOPUS:85142781816
BT - Proceedings of the 24th International Conference on Engineering and Product Design Education
A2 - Bohemia, Erik
A2 - Buck, Lyndon
A2 - Grierson, Hilary
T2 - 24th International Conference on Engineering and Product Design Education: Disrupt, Innovate, Regenerate and Transform, E and PDE 2022
Y2 - 8 September 2022 through 9 September 2022
ER -