Details
Original language | English |
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Title of host publication | 40th Computers and Information in Engineering Conference (CIE) |
ISBN (electronic) | 9780791883983 |
Publication status | Published - 3 Nov 2020 |
Publication series
Name | Proceedings of the ASME Design Engineering Technical Conference |
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Volume | 9 |
Abstract
As the popularity of winter outdoor sports is increasing, a growing number of users are engaging in activities in uncontrolled terrain, thus training for avalanche rescue is more important than ever. Traditional training takes place through workshops and in field sessions, presenting limitations to the training availability, since they require time, organization and specific weather conditions. This is problematic since the use of transceivers to locate buried individuals is not trivial and requires practice. Virtual Reality (VR) training has shown to be effective in several fields, especially in the context of hazardous conditions and emergencies, which require decision making under time pressure and management of complex tools in uncontrolled or unsafe environments. Examples include disaster medicine, military operations, and other fields in which actions must be performed precisely in short time frame. In this work, we present the development of an immersive VR system for avalanche rescue training as a complementary tool to the traditional techniques in order to prepare the trainee for field training sessions. We discuss the definition of the system requirements, the design and implementation of the tool, and considerations regarding hardware and software. Finally, we discuss possible limitations and future development.
Keywords
- Avalanche Rescue Training, Virtual Reality
ASJC Scopus subject areas
- Engineering(all)
- Mechanical Engineering
- Computer Science(all)
- Computer Graphics and Computer-Aided Design
- Computer Science(all)
- Computer Science Applications
- Mathematics(all)
- Modelling and Simulation
Cite this
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40th Computers and Information in Engineering Conference (CIE). 2020. V009T09A070 (Proceedings of the ASME Design Engineering Technical Conference; Vol. 9).
Research output: Chapter in book/report/conference proceeding › Conference contribution › Research › peer review
}
TY - GEN
T1 - Development of Virtual Reality Training Scenario for Avalanche Rescue
AU - Messina, Michael Joseph
AU - Teves, Simon
AU - Scurati, Giulia Wally
AU - Carulli, Marina
AU - Ferrise, Francesco
PY - 2020/11/3
Y1 - 2020/11/3
N2 - As the popularity of winter outdoor sports is increasing, a growing number of users are engaging in activities in uncontrolled terrain, thus training for avalanche rescue is more important than ever. Traditional training takes place through workshops and in field sessions, presenting limitations to the training availability, since they require time, organization and specific weather conditions. This is problematic since the use of transceivers to locate buried individuals is not trivial and requires practice. Virtual Reality (VR) training has shown to be effective in several fields, especially in the context of hazardous conditions and emergencies, which require decision making under time pressure and management of complex tools in uncontrolled or unsafe environments. Examples include disaster medicine, military operations, and other fields in which actions must be performed precisely in short time frame. In this work, we present the development of an immersive VR system for avalanche rescue training as a complementary tool to the traditional techniques in order to prepare the trainee for field training sessions. We discuss the definition of the system requirements, the design and implementation of the tool, and considerations regarding hardware and software. Finally, we discuss possible limitations and future development.
AB - As the popularity of winter outdoor sports is increasing, a growing number of users are engaging in activities in uncontrolled terrain, thus training for avalanche rescue is more important than ever. Traditional training takes place through workshops and in field sessions, presenting limitations to the training availability, since they require time, organization and specific weather conditions. This is problematic since the use of transceivers to locate buried individuals is not trivial and requires practice. Virtual Reality (VR) training has shown to be effective in several fields, especially in the context of hazardous conditions and emergencies, which require decision making under time pressure and management of complex tools in uncontrolled or unsafe environments. Examples include disaster medicine, military operations, and other fields in which actions must be performed precisely in short time frame. In this work, we present the development of an immersive VR system for avalanche rescue training as a complementary tool to the traditional techniques in order to prepare the trainee for field training sessions. We discuss the definition of the system requirements, the design and implementation of the tool, and considerations regarding hardware and software. Finally, we discuss possible limitations and future development.
KW - Avalanche Rescue Training
KW - Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=85096090116&partnerID=8YFLogxK
U2 - 10.1115/detc2020-22414
DO - 10.1115/detc2020-22414
M3 - Conference contribution
T3 - Proceedings of the ASME Design Engineering Technical Conference
BT - 40th Computers and Information in Engineering Conference (CIE)
ER -