Development of Virtual Reality Training Scenario for Avalanche Rescue

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

Authors

  • Michael Joseph Messina
  • Simon Teves
  • Giulia Wally Scurati
  • Marina Carulli
  • Francesco Ferrise

External Research Organisations

  • Politecnico di Milano
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Details

Original languageEnglish
Title of host publication40th Computers and Information in Engineering Conference (CIE)
ISBN (electronic)9780791883983
Publication statusPublished - 3 Nov 2020

Publication series

NameProceedings of the ASME Design Engineering Technical Conference
Volume9

Abstract

As the popularity of winter outdoor sports is increasing, a growing number of users are engaging in activities in uncontrolled terrain, thus training for avalanche rescue is more important than ever. Traditional training takes place through workshops and in field sessions, presenting limitations to the training availability, since they require time, organization and specific weather conditions. This is problematic since the use of transceivers to locate buried individuals is not trivial and requires practice. Virtual Reality (VR) training has shown to be effective in several fields, especially in the context of hazardous conditions and emergencies, which require decision making under time pressure and management of complex tools in uncontrolled or unsafe environments. Examples include disaster medicine, military operations, and other fields in which actions must be performed precisely in short time frame. In this work, we present the development of an immersive VR system for avalanche rescue training as a complementary tool to the traditional techniques in order to prepare the trainee for field training sessions. We discuss the definition of the system requirements, the design and implementation of the tool, and considerations regarding hardware and software. Finally, we discuss possible limitations and future development.

Keywords

    Avalanche Rescue Training, Virtual Reality

ASJC Scopus subject areas

Cite this

Development of Virtual Reality Training Scenario for Avalanche Rescue. / Messina, Michael Joseph; Teves, Simon; Scurati, Giulia Wally et al.
40th Computers and Information in Engineering Conference (CIE). 2020. V009T09A070 (Proceedings of the ASME Design Engineering Technical Conference; Vol. 9).

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

Messina, MJ, Teves, S, Scurati, GW, Carulli, M & Ferrise, F 2020, Development of Virtual Reality Training Scenario for Avalanche Rescue. in 40th Computers and Information in Engineering Conference (CIE)., V009T09A070, Proceedings of the ASME Design Engineering Technical Conference, vol. 9. https://doi.org/10.1115/detc2020-22414
Messina, M. J., Teves, S., Scurati, G. W., Carulli, M., & Ferrise, F. (2020). Development of Virtual Reality Training Scenario for Avalanche Rescue. In 40th Computers and Information in Engineering Conference (CIE) Article V009T09A070 (Proceedings of the ASME Design Engineering Technical Conference; Vol. 9). https://doi.org/10.1115/detc2020-22414
Messina MJ, Teves S, Scurati GW, Carulli M, Ferrise F. Development of Virtual Reality Training Scenario for Avalanche Rescue. In 40th Computers and Information in Engineering Conference (CIE). 2020. V009T09A070. (Proceedings of the ASME Design Engineering Technical Conference). doi: 10.1115/detc2020-22414
Messina, Michael Joseph ; Teves, Simon ; Scurati, Giulia Wally et al. / Development of Virtual Reality Training Scenario for Avalanche Rescue. 40th Computers and Information in Engineering Conference (CIE). 2020. (Proceedings of the ASME Design Engineering Technical Conference).
Download
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