Details
Original language | English |
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Title of host publication | MUM 2020 |
Subtitle of host publication | 19th International Conference on Mobile and Ubiquitous Multimedia, Proceedings |
Editors | Jessica Cauchard, Markus Lochtefeld |
Publisher | Association for Computing Machinery (ACM) |
Pages | 229-239 |
Number of pages | 11 |
ISBN (electronic) | 9781450388702 |
Publication status | Published - Nov 2020 |
Event | 19th International Conference on Mobile and Ubiquitous Multimedia, MUM 2020 - Virtual, Online, Germany Duration: 22 Nov 2020 → 25 Nov 2020 |
Publication series
Name | ACM International Conference Proceeding Series |
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Abstract
We propose around-the-head spatial vibrotactile patterns for representing different kinds of notifications. The patterns are defined in terms of stimulus location, intensity profile, rhythm, and roughness modulation. A first study evaluates recall and distinguishability of 30 patterns, as well as agreement on meaning without a predetermined context: Agreement is low, yet the recognition rate is surprisingly high. We identify which kinds of patterns users recognize well and which ones they prefer. Static stimulus location patterns have a higher recognition rate than dynamic patterns, which move across the head as they play. Participants preferred dynamic patterns for comfort. A second study shows that participants are able to distinguish substantially more around-the-head spatial patterns than smartphone-based patterns. Spatial location has the highest positive impact on accuracy among the examined features, so this parameter allows for a large number of levels.
Keywords
- Augmented Reality, Tactile Patterns, Vibrotactile Feedback
ASJC Scopus subject areas
- Computer Science(all)
- Human-Computer Interaction
- Computer Science(all)
- Computer Networks and Communications
- Computer Science(all)
- Computer Vision and Pattern Recognition
- Computer Science(all)
- Software
Cite this
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MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, Proceedings. ed. / Jessica Cauchard; Markus Lochtefeld. Association for Computing Machinery (ACM), 2020. p. 229-239 (ACM International Conference Proceeding Series).
Research output: Chapter in book/report/conference proceeding › Conference contribution › Research › peer review
}
TY - GEN
T1 - Design and Evaluation of On-the-Head Spatial Tactile Patterns
AU - Kaul, Oliver Beren
AU - Rohs, Michael
AU - Mogalle, Marc
PY - 2020/11
Y1 - 2020/11
N2 - We propose around-the-head spatial vibrotactile patterns for representing different kinds of notifications. The patterns are defined in terms of stimulus location, intensity profile, rhythm, and roughness modulation. A first study evaluates recall and distinguishability of 30 patterns, as well as agreement on meaning without a predetermined context: Agreement is low, yet the recognition rate is surprisingly high. We identify which kinds of patterns users recognize well and which ones they prefer. Static stimulus location patterns have a higher recognition rate than dynamic patterns, which move across the head as they play. Participants preferred dynamic patterns for comfort. A second study shows that participants are able to distinguish substantially more around-the-head spatial patterns than smartphone-based patterns. Spatial location has the highest positive impact on accuracy among the examined features, so this parameter allows for a large number of levels.
AB - We propose around-the-head spatial vibrotactile patterns for representing different kinds of notifications. The patterns are defined in terms of stimulus location, intensity profile, rhythm, and roughness modulation. A first study evaluates recall and distinguishability of 30 patterns, as well as agreement on meaning without a predetermined context: Agreement is low, yet the recognition rate is surprisingly high. We identify which kinds of patterns users recognize well and which ones they prefer. Static stimulus location patterns have a higher recognition rate than dynamic patterns, which move across the head as they play. Participants preferred dynamic patterns for comfort. A second study shows that participants are able to distinguish substantially more around-the-head spatial patterns than smartphone-based patterns. Spatial location has the highest positive impact on accuracy among the examined features, so this parameter allows for a large number of levels.
KW - Augmented Reality
KW - Tactile Patterns
KW - Vibrotactile Feedback
UR - http://www.scopus.com/inward/record.url?scp=85097282369&partnerID=8YFLogxK
U2 - 10.1145/3428361.3428407
DO - 10.1145/3428361.3428407
M3 - Conference contribution
AN - SCOPUS:85097282369
T3 - ACM International Conference Proceeding Series
SP - 229
EP - 239
BT - MUM 2020
A2 - Cauchard, Jessica
A2 - Lochtefeld, Markus
PB - Association for Computing Machinery (ACM)
T2 - 19th International Conference on Mobile and Ubiquitous Multimedia, MUM 2020
Y2 - 22 November 2020 through 25 November 2020
ER -