Details
Original language | English |
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Title of host publication | DIS 1995 - Proceedings of the 1st Conference on Designing Interactive Systems |
Subtitle of host publication | Processes, Practices, Methods, and Techniques |
Editors | Sue Schuon, Gary M. Olson |
Publisher | Association for Computing Machinery (ACM) |
Pages | 177-188 |
Number of pages | 12 |
ISBN (electronic) | 0897916735, 9780897916738 |
Publication status | Published - 23 Aug 1995 |
Externally published | Yes |
Event | 1st Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, DIS 1995 - Ann Arbor, United States Duration: 23 Aug 1995 → 25 Aug 1995 |
Publication series
Name | Proceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, DIS |
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Volume | 23-25-August-1995 |
Abstract
Application frameworks for visual design environments usually offer a wide range of features and easyto-use mechanisms to develop applications. We observed that sometimes those features deceive application designers: Tempted by the desire to make rapid progress, designers go into too much detail about easy things too early in the process, like graphical representations. After the easy-To-use mechanisms have been exploited, they find themselves stuck and frustrated. Premature design decisions made during the feature-driven phase can corrupt application system architecture or require abandonment of much work. Extensive rework endangers project success. Paradigmatic applications can help to bridge the gap between application framework features and intended application-better than manuals or additional features can. As examples and sources for reusable components, this special kind of exemplary applicationsdirects the attention of designers to higher-level building blocks and helps them to avoid premature feature exploitation. We characterize paradigmatic applications and describe their impact on the design process.
Keywords
- Analogies, Application Framework, Design Process, Examples, Visual Design Environment
ASJC Scopus subject areas
- Computer Science(all)
- Software
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DIS 1995 - Proceedings of the 1st Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques. ed. / Sue Schuon; Gary M. Olson. Association for Computing Machinery (ACM), 1995. p. 177-188 (Proceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, DIS; Vol. 23-25-August-1995).
Research output: Chapter in book/report/conference proceeding › Conference contribution › Research › peer review
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TY - GEN
T1 - Deceived by ease of use
T2 - 1st Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, DIS 1995
AU - Schneider, Kurt
AU - Repenning, Alexander
PY - 1995/8/23
Y1 - 1995/8/23
N2 - Application frameworks for visual design environments usually offer a wide range of features and easyto-use mechanisms to develop applications. We observed that sometimes those features deceive application designers: Tempted by the desire to make rapid progress, designers go into too much detail about easy things too early in the process, like graphical representations. After the easy-To-use mechanisms have been exploited, they find themselves stuck and frustrated. Premature design decisions made during the feature-driven phase can corrupt application system architecture or require abandonment of much work. Extensive rework endangers project success. Paradigmatic applications can help to bridge the gap between application framework features and intended application-better than manuals or additional features can. As examples and sources for reusable components, this special kind of exemplary applicationsdirects the attention of designers to higher-level building blocks and helps them to avoid premature feature exploitation. We characterize paradigmatic applications and describe their impact on the design process.
AB - Application frameworks for visual design environments usually offer a wide range of features and easyto-use mechanisms to develop applications. We observed that sometimes those features deceive application designers: Tempted by the desire to make rapid progress, designers go into too much detail about easy things too early in the process, like graphical representations. After the easy-To-use mechanisms have been exploited, they find themselves stuck and frustrated. Premature design decisions made during the feature-driven phase can corrupt application system architecture or require abandonment of much work. Extensive rework endangers project success. Paradigmatic applications can help to bridge the gap between application framework features and intended application-better than manuals or additional features can. As examples and sources for reusable components, this special kind of exemplary applicationsdirects the attention of designers to higher-level building blocks and helps them to avoid premature feature exploitation. We characterize paradigmatic applications and describe their impact on the design process.
KW - Analogies
KW - Application Framework
KW - Design Process
KW - Examples
KW - Visual Design Environment
UR - http://www.scopus.com/inward/record.url?scp=84984621318&partnerID=8YFLogxK
U2 - 10.1145/225434.225454
DO - 10.1145/225434.225454
M3 - Conference contribution
AN - SCOPUS:84984621318
T3 - Proceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, DIS
SP - 177
EP - 188
BT - DIS 1995 - Proceedings of the 1st Conference on Designing Interactive Systems
A2 - Schuon, Sue
A2 - Olson, Gary M.
PB - Association for Computing Machinery (ACM)
Y2 - 23 August 1995 through 25 August 1995
ER -