Details
Original language | English |
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Title of host publication | MobileHCI '14 |
Subtitle of host publication | Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services |
Pages | 81-90 |
Number of pages | 10 |
ISBN (electronic) | 9781450330046 |
Publication status | Published - 23 Sept 2014 |
Event | 16th ACM International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2014 - Toronto, Canada Duration: 23 Sept 2014 → 26 Sept 2014 |
Abstract
For many people their phones have become their main everyday tool. While phones can fulfill many different roles they also require users to (1) make do with affordance not specialized for the specific task, and (2) closely engage with the device itself. We propose utilizing the space and objects around the phone to offer better task affordance and to create an opportunity for casual interactions. Such around-device devices are a class of interactors that do not require users to bring special tangibles, but repurpose items already found in the user's surroundings. In a survey study, we determine which places and objects are available to around-device devices. Furthermore, in an elicitation study, we observe what objects users would use for ten interactions.
Keywords
- Affordance, Imaginary interface, Spatial interaction, Tangible user interfaces
ASJC Scopus subject areas
- Computer Science(all)
- Computer Networks and Communications
- Computer Science(all)
- Human-Computer Interaction
- Engineering(all)
- Electrical and Electronic Engineering
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MobileHCI '14: Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services. 2014. p. 81-90.
Research output: Chapter in book/report/conference proceeding › Conference contribution › Research › peer review
}
TY - GEN
T1 - Around-Device Devices
T2 - 16th ACM International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2014
AU - Pohl, Henning
AU - Rohs, Michael
N1 - Copyright: Copyright 2015 Elsevier B.V., All rights reserved.
PY - 2014/9/23
Y1 - 2014/9/23
N2 - For many people their phones have become their main everyday tool. While phones can fulfill many different roles they also require users to (1) make do with affordance not specialized for the specific task, and (2) closely engage with the device itself. We propose utilizing the space and objects around the phone to offer better task affordance and to create an opportunity for casual interactions. Such around-device devices are a class of interactors that do not require users to bring special tangibles, but repurpose items already found in the user's surroundings. In a survey study, we determine which places and objects are available to around-device devices. Furthermore, in an elicitation study, we observe what objects users would use for ten interactions.
AB - For many people their phones have become their main everyday tool. While phones can fulfill many different roles they also require users to (1) make do with affordance not specialized for the specific task, and (2) closely engage with the device itself. We propose utilizing the space and objects around the phone to offer better task affordance and to create an opportunity for casual interactions. Such around-device devices are a class of interactors that do not require users to bring special tangibles, but repurpose items already found in the user's surroundings. In a survey study, we determine which places and objects are available to around-device devices. Furthermore, in an elicitation study, we observe what objects users would use for ten interactions.
KW - Affordance
KW - Imaginary interface
KW - Spatial interaction
KW - Tangible user interfaces
UR - http://www.scopus.com/inward/record.url?scp=84908583737&partnerID=8YFLogxK
U2 - 10.1145/2628363.2628401
DO - 10.1145/2628363.2628401
M3 - Conference contribution
AN - SCOPUS:84908583737
SP - 81
EP - 90
BT - MobileHCI '14
Y2 - 23 September 2014 through 26 September 2014
ER -