Architectures for stereo vision

Research output: Chapter in book/report/conference proceedingContribution to book/anthologyResearchpeer review

Authors

Research Organisations

View graph of relations

Details

Original languageEnglish
Title of host publicationHandbook of Signal Processing Systems
PublisherSpringer New York
Pages483-515
Number of pages33
EditionSecond Edition
ISBN (electronic)9781461468592
ISBN (print)9781461468585
Publication statusPublished - 10 May 2013

Abstract

Stereo vision is an elementary problem for many computer vision tasks. It has been widely studied under the two aspects of increasing the quality of the results and accelerating the computational processes. This chapter provides theoretic background on stereo vision systems and discusses architectures and implementations for real-time applications. In particular, the computationally most intensive part, the stereo matching, is discussed on the example of one of the leading algorithms, the semi-global matching (SGM). For this algorithm two implementations are presented in detail on two of the most relevant platforms for real-time image processing today: Field Programmable Gate Arrays (FPGAs) and Graphics Processing Units (GPUs). Thus, the major differences in designing parallelization techniques for extremely different image processing platforms are being illustrated.

ASJC Scopus subject areas

Cite this

Architectures for stereo vision. / Banz, Christian; Blume, Holger; Pirsch, Peter.
Handbook of Signal Processing Systems. Second Edition. ed. Springer New York, 2013. p. 483-515.

Research output: Chapter in book/report/conference proceedingContribution to book/anthologyResearchpeer review

Banz, C, Blume, H & Pirsch, P 2013, Architectures for stereo vision. in Handbook of Signal Processing Systems. Second Edition edn, Springer New York, pp. 483-515. https://doi.org/10.1007/978-1-4614-6859-2_16
Banz, C., Blume, H., & Pirsch, P. (2013). Architectures for stereo vision. In Handbook of Signal Processing Systems (Second Edition ed., pp. 483-515). Springer New York. https://doi.org/10.1007/978-1-4614-6859-2_16
Banz C, Blume H, Pirsch P. Architectures for stereo vision. In Handbook of Signal Processing Systems. Second Edition ed. Springer New York. 2013. p. 483-515 doi: 10.1007/978-1-4614-6859-2_16
Banz, Christian ; Blume, Holger ; Pirsch, Peter. / Architectures for stereo vision. Handbook of Signal Processing Systems. Second Edition. ed. Springer New York, 2013. pp. 483-515
Download
@inbook{cef9bd9fd85647f8821e580eafc3476d,
title = "Architectures for stereo vision",
abstract = "Stereo vision is an elementary problem for many computer vision tasks. It has been widely studied under the two aspects of increasing the quality of the results and accelerating the computational processes. This chapter provides theoretic background on stereo vision systems and discusses architectures and implementations for real-time applications. In particular, the computationally most intensive part, the stereo matching, is discussed on the example of one of the leading algorithms, the semi-global matching (SGM). For this algorithm two implementations are presented in detail on two of the most relevant platforms for real-time image processing today: Field Programmable Gate Arrays (FPGAs) and Graphics Processing Units (GPUs). Thus, the major differences in designing parallelization techniques for extremely different image processing platforms are being illustrated.",
author = "Christian Banz and Holger Blume and Peter Pirsch",
year = "2013",
month = may,
day = "10",
doi = "10.1007/978-1-4614-6859-2_16",
language = "English",
isbn = "9781461468585",
pages = "483--515",
booktitle = "Handbook of Signal Processing Systems",
publisher = "Springer New York",
address = "United States",
edition = "Second Edition",

}

Download

TY - CHAP

T1 - Architectures for stereo vision

AU - Banz, Christian

AU - Blume, Holger

AU - Pirsch, Peter

PY - 2013/5/10

Y1 - 2013/5/10

N2 - Stereo vision is an elementary problem for many computer vision tasks. It has been widely studied under the two aspects of increasing the quality of the results and accelerating the computational processes. This chapter provides theoretic background on stereo vision systems and discusses architectures and implementations for real-time applications. In particular, the computationally most intensive part, the stereo matching, is discussed on the example of one of the leading algorithms, the semi-global matching (SGM). For this algorithm two implementations are presented in detail on two of the most relevant platforms for real-time image processing today: Field Programmable Gate Arrays (FPGAs) and Graphics Processing Units (GPUs). Thus, the major differences in designing parallelization techniques for extremely different image processing platforms are being illustrated.

AB - Stereo vision is an elementary problem for many computer vision tasks. It has been widely studied under the two aspects of increasing the quality of the results and accelerating the computational processes. This chapter provides theoretic background on stereo vision systems and discusses architectures and implementations for real-time applications. In particular, the computationally most intensive part, the stereo matching, is discussed on the example of one of the leading algorithms, the semi-global matching (SGM). For this algorithm two implementations are presented in detail on two of the most relevant platforms for real-time image processing today: Field Programmable Gate Arrays (FPGAs) and Graphics Processing Units (GPUs). Thus, the major differences in designing parallelization techniques for extremely different image processing platforms are being illustrated.

UR - http://www.scopus.com/inward/record.url?scp=85026323241&partnerID=8YFLogxK

U2 - 10.1007/978-1-4614-6859-2_16

DO - 10.1007/978-1-4614-6859-2_16

M3 - Contribution to book/anthology

AN - SCOPUS:85026323241

SN - 9781461468585

SP - 483

EP - 515

BT - Handbook of Signal Processing Systems

PB - Springer New York

ER -

By the same author(s)