Details
Original language | English |
---|---|
Article number | 16 |
Number of pages | 24 |
Journal | Eurasip Journal on Audio, Speech, and Music Processing |
Volume | 2024 |
Publication status | Published - 27 Mar 2024 |
Abstract
Audio augmented reality (AAR), a prominent topic in the field of audio, requires understanding the listening environment of the user for rendering an authentic virtual auditory object. Reverberation time (RT60) is a predominant metric for the characterization of room acoustics and numerous approaches have been proposed to estimate it blindly from a reverberant speech signal. However, a single RT60 value may not be sufficient to correctly describe and render the acoustics of a room. This contribution presents a method for the estimation of multiple room acoustic parameters required to render close-to-accurate room acoustics in an unknown environment. It is shown how these parameters can be estimated blindly using an audio transformer that can be deployed on a mobile device. Furthermore, the paper also discusses the use of the estimated room acoustic parameters to find a similar room from a dataset of real BRIRs that can be further used for rendering the virtual audio source. Additionally, a novel binaural room impulse response (BRIR) augmentation technique to overcome the limitation of inadequate data is proposed. Finally, the proposed method is validated perceptually by means of a listening test.
Keywords
- Binaural rendering, BRIR augmentation, Reverberation time estimation
ASJC Scopus subject areas
- Physics and Astronomy(all)
- Acoustics and Ultrasonics
- Engineering(all)
- Electrical and Electronic Engineering
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In: Eurasip Journal on Audio, Speech, and Music Processing, Vol. 2024, 16, 27.03.2024.
Research output: Contribution to journal › Article › Research › peer review
}
TY - JOUR
T1 - An end-to-end approach for blindly rendering a virtual sound source in an audio augmented reality environment
AU - Saini, Shivam
AU - Engel, Isaac
AU - Peissig, Jürgen
N1 - Funding Information: This work is part of the PhD research of Shivam Saini at Leibniz Universität Hannover commissioned by Huawei Technologies Düsseldorf GmbH.
PY - 2024/3/27
Y1 - 2024/3/27
N2 - Audio augmented reality (AAR), a prominent topic in the field of audio, requires understanding the listening environment of the user for rendering an authentic virtual auditory object. Reverberation time (RT60) is a predominant metric for the characterization of room acoustics and numerous approaches have been proposed to estimate it blindly from a reverberant speech signal. However, a single RT60 value may not be sufficient to correctly describe and render the acoustics of a room. This contribution presents a method for the estimation of multiple room acoustic parameters required to render close-to-accurate room acoustics in an unknown environment. It is shown how these parameters can be estimated blindly using an audio transformer that can be deployed on a mobile device. Furthermore, the paper also discusses the use of the estimated room acoustic parameters to find a similar room from a dataset of real BRIRs that can be further used for rendering the virtual audio source. Additionally, a novel binaural room impulse response (BRIR) augmentation technique to overcome the limitation of inadequate data is proposed. Finally, the proposed method is validated perceptually by means of a listening test.
AB - Audio augmented reality (AAR), a prominent topic in the field of audio, requires understanding the listening environment of the user for rendering an authentic virtual auditory object. Reverberation time (RT60) is a predominant metric for the characterization of room acoustics and numerous approaches have been proposed to estimate it blindly from a reverberant speech signal. However, a single RT60 value may not be sufficient to correctly describe and render the acoustics of a room. This contribution presents a method for the estimation of multiple room acoustic parameters required to render close-to-accurate room acoustics in an unknown environment. It is shown how these parameters can be estimated blindly using an audio transformer that can be deployed on a mobile device. Furthermore, the paper also discusses the use of the estimated room acoustic parameters to find a similar room from a dataset of real BRIRs that can be further used for rendering the virtual audio source. Additionally, a novel binaural room impulse response (BRIR) augmentation technique to overcome the limitation of inadequate data is proposed. Finally, the proposed method is validated perceptually by means of a listening test.
KW - Binaural rendering
KW - BRIR augmentation
KW - Reverberation time estimation
UR - http://www.scopus.com/inward/record.url?scp=85189182996&partnerID=8YFLogxK
U2 - 10.1186/s13636-024-00338-6
DO - 10.1186/s13636-024-00338-6
M3 - Article
AN - SCOPUS:85189182996
VL - 2024
JO - Eurasip Journal on Audio, Speech, and Music Processing
JF - Eurasip Journal on Audio, Speech, and Music Processing
SN - 1687-4714
M1 - 16
ER -